mirror of
https://github.com/EpicMorg/SteamPathsLib.git
synced 2025-02-03 17:20:31 +03:00
Migrate to .net core sdk
This commit is contained in:
parent
1149709d03
commit
5006877670
@ -4,3 +4,9 @@
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* Added new info about steam and steam application
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* `1.1.0.1` Whats new:
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* Add info directly from Steam
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* `1.1.0.2` Whats new:
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* Fixed catching exceptions
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* `1.1.0.3` Whats new:
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* Fixed loading appmanifest data if we have an invalid *.acf.
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* `1.1.0.4` Whats new:
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* Code review and optimizations
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@ -1,29 +0,0 @@
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<?xml version="1.0"?>
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata minClientVersion="3.3">
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<id>EpicMorg.SteamPathsLib</id>
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<title>Steam Paths Library</title>
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<version>1.1.0.3</version>
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<authors>EpicMorgDev, AurZum, stam</authors>
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<owners>EpicMorgDev, AurZum, stam</owners>
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<language>en-US</language>
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<projectUrl>https://github.com/EpicMorg/SteamPathsLib</projectUrl>
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<repository type="git" url="https://github.com/EpicMorg/SteamPathsLib.git" branch="master"/>
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<license type="expression">MIT</license>
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<icon>images\icon.png</icon>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<releaseNotes>Fixed loading appmanifest data if we have an invalid *.acf.</releaseNotes>
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<description>Small helper for getting some registry keys of Steam.</description>
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<copyright>Copyright © 2020 EpicMorg</copyright>
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<tags>steam epicmorg registry path helper vdf</tags>
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<dependencies>
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<group targetFramework=".NETFramework4.8.0">
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<dependency id="Gameloop.Vdf" version="0.5.0" />
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</group>
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</dependencies>
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</metadata>
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<files>
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<file src="lib\net48\*.dll" target="lib\net48" />
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<file src="images\*" target="images" />
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</files>
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</package>
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@ -1,6 +0,0 @@
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Remove-Item './lib/net48/dummy_file' -Force
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Remove-Item './*.nupkg' -Force
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& nuget.exe pack ./EpicMorg.SteamPathsLib.nuspec
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Copy-Item './dummy_file' -Destination './lib/net48/dummy_file' -Force
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@ -1 +0,0 @@
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dummy_file
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@ -1 +0,0 @@
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dummy_file
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@ -1,66 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E34AE985-7C7E-49BA-A2B0-70D88F865265}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>EpicMorg.SteamPathsLib</RootNamespace>
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<AssemblyName>EpicMorg.SteamPathsLib</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<Project Sdk="Microsoft.Net.Sdk">
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<PropertyGroup>
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<ApplicationIcon>steam.ico</ApplicationIcon>
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<TargetFrameworks>net46;netstandard1.3</TargetFrameworks>
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<Company>EpicMorg</Company>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
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<RepositoryUrl>https://github.com/EpicMorg/SteamPathsLib</RepositoryUrl>
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<PackageIcon>steam.png</PackageIcon>
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<PackageProjectUrl>https://github.com/EpicMorg/SteamPathsLib</PackageProjectUrl>
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<Copyright>Copyright © EpicMorg 2020</Copyright>
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<AssemblyVersion>1.1.0.4</AssemblyVersion>
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<FileVersion>1.1.0.4</FileVersion>
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<Version>1.1.0.4</Version>
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<Description>Small helper for getting some registry keys of Steam.</Description>
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<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<RepositoryType>git</RepositoryType>
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<PackageTags>steam epicmorg registry path helper vdf</PackageTags>
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<PackageReleaseNotes>Code review and optimizations</PackageReleaseNotes>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<None Include="steam.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>
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<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
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<PackageReference Include="Gameloop.Vdf" Version="0.5.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<None Include="steam.ico">
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<Pack>True</Pack>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Model\ActiveProcessSteamRegistryData.cs" />
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<Compile Include="Model\ConfigSteamData.cs" />
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<Compile Include="Model\LibrarySteamData.cs" />
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<Compile Include="Model\SteamAppManifestData.cs" />
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<Compile Include="Model\SteamAppRegistryData.cs" />
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<Compile Include="Model\SteamRegistryData.cs" />
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<Compile Include="SteamPathsUtil.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="steam.ico" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Gameloop.Vdf">
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<Version>0.5.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -1,18 +0,0 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("EpicMorg.SteamPathsLib")]
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[assembly: AssemblyDescription("Steam Paths Library")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("EpicMorg")]
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[assembly: AssemblyProduct("EpicMorg.SteamPathsLib")]
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[assembly: AssemblyCopyright("Copyright © EpicMorg 2020")]
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[assembly: AssemblyTrademark("Valve")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: Guid("e34ae985-7c7e-49ba-a2b0-70d88f865265")]
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[assembly: AssemblyVersion("1.1.0.3")]
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[assembly: AssemblyFileVersion("1.1.0.3")]
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
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</startup>
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</configuration>
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.3")]
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[assembly: AssemblyFileVersion("1.0.0.3")]
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[assembly: AssemblyVersion("1.0.0.4")]
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[assembly: AssemblyFileVersion("1.0.0.4")]
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2
src/SteamTest/Properties/Settings.Designer.cs
generated
2
src/SteamTest/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace SteamTest.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.3.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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<OutputType>WinExe</OutputType>
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<RootNamespace>SteamTest</RootNamespace>
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<AssemblyName>SteamTest</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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