Merge branch 'develop'

This commit is contained in:
STAM 2022-04-13 22:28:57 +03:00
commit bccd9b1bec
Signed by: stam
GPG Key ID: E149C3760CFA3C7E
6 changed files with 9 additions and 7 deletions

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@ -6,3 +6,4 @@ updates:
interval: daily
time: "02:00"
open-pull-requests-limit: 10
target-branch: "develop"

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.Net.Sdk">
<Project Sdk="Microsoft.Net.Sdk">
<PropertyGroup>
<ApplicationIcon>steam.ico</ApplicationIcon>
<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks>
@ -13,6 +13,7 @@
<FileVersion>1.1.0.6</FileVersion>
<Version>1.1.0.6</Version>
<Description>Small helper for getting some registry keys of Steam.</Description>
<SignAssembly>False</SignAssembly>
<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
@ -24,8 +25,8 @@
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="Gameloop.Vdf" Version="0.6.1" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<None Include="steam.ico">
<Pack>True</Pack>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>

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@ -19,7 +19,7 @@ namespace SteamTest.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {

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@ -12,7 +12,7 @@ namespace SteamTest.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.2.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

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@ -8,7 +8,7 @@
<OutputType>WinExe</OutputType>
<RootNamespace>SteamTest</RootNamespace>
<AssemblyName>SteamTest</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />