mirror of
https://github.com/EpicMorg/SteamPathsLib.git
synced 2024-12-26 06:25:28 +03:00
Merge branch 'develop'
This commit is contained in:
commit
bccd9b1bec
1
.github/dependabot.yml
vendored
1
.github/dependabot.yml
vendored
@ -6,3 +6,4 @@ updates:
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interval: daily
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interval: daily
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time: "02:00"
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time: "02:00"
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open-pull-requests-limit: 10
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open-pull-requests-limit: 10
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target-branch: "develop"
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.Net.Sdk">
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<Project Sdk="Microsoft.Net.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>steam.ico</ApplicationIcon>
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<ApplicationIcon>steam.ico</ApplicationIcon>
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<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks>
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<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks>
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@ -13,6 +13,7 @@
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<FileVersion>1.1.0.6</FileVersion>
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<FileVersion>1.1.0.6</FileVersion>
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<Version>1.1.0.6</Version>
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<Version>1.1.0.6</Version>
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<Description>Small helper for getting some registry keys of Steam.</Description>
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<Description>Small helper for getting some registry keys of Steam.</Description>
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<SignAssembly>False</SignAssembly>
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<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
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<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<RepositoryType>git</RepositoryType>
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<RepositoryType>git</RepositoryType>
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@ -24,8 +25,8 @@
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<Pack>True</Pack>
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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<PackagePath></PackagePath>
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</None>
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</None>
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<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
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<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
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<PackageReference Include="Gameloop.Vdf" Version="0.6.1" />
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<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<None Include="steam.ico">
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<None Include="steam.ico">
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<Pack>True</Pack>
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<Pack>True</Pack>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<configuration>
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<startup>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
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</startup>
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</startup>
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</configuration>
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</configuration>
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2
src/SteamTest/Properties/Resources.Designer.cs
generated
2
src/SteamTest/Properties/Resources.Designer.cs
generated
@ -19,7 +19,7 @@ namespace SteamTest.Properties {
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// class via a tool like ResGen or Visual Studio.
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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internal class Resources {
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2
src/SteamTest/Properties/Settings.Designer.cs
generated
2
src/SteamTest/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace SteamTest.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.2.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -8,7 +8,7 @@
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SteamTest</RootNamespace>
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<RootNamespace>SteamTest</RootNamespace>
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<AssemblyName>SteamTest</AssemblyName>
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<AssemblyName>SteamTest</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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<TargetFrameworkProfile />
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