mirror of
https://github.com/EpicMorg/SteamPathsLib.git
synced 2025-01-13 23:07:55 +03:00
Add info directly from Steam
This commit is contained in:
parent
9b2de02338
commit
e60a695b83
@ -45,14 +45,22 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="model\ActiveProcessSteamData.cs" />
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<Compile Include="model\SteamAppData.cs" />
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<Compile Include="model\SteamData.cs" />
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<Compile Include="Model\ActiveProcessSteamRegistryData.cs" />
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<Compile Include="Model\ConfigSteamData.cs" />
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<Compile Include="Model\LibrarySteamData.cs" />
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<Compile Include="Model\SteamAppManifestData.cs" />
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<Compile Include="Model\SteamAppRegistryData.cs" />
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<Compile Include="Model\SteamRegistryData.cs" />
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<Compile Include="SteamPathsUtil.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="steam.ico" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Gameloop.Vdf">
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<Version>0.5.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -4,9 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.model
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namespace EpicMorg.SteamPathsLib.Model
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{
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public class ActiveProcessSteamData
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public class ActiveProcessSteamRegistryData
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{
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public string RegistryKey;
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11
src/EpicMorg.SteamPathsLib/Model/ConfigSteamData.cs
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11
src/EpicMorg.SteamPathsLib/Model/ConfigSteamData.cs
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@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.Model {
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public class ConfigSteamData {
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public string[] SteamLibraryFolders;
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}
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}
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13
src/EpicMorg.SteamPathsLib/Model/LibrarySteamData.cs
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13
src/EpicMorg.SteamPathsLib/Model/LibrarySteamData.cs
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.Model {
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public class LibrarySteamData {
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public string Path;
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public List<SteamAppManifestData> AppManifestDataList;
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}
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}
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15
src/EpicMorg.SteamPathsLib/Model/SteamAppManifestData.cs
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15
src/EpicMorg.SteamPathsLib/Model/SteamAppManifestData.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.Model {
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public class SteamAppManifestData {
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public int AppId;
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public string Name;
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public string InstallDir;
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public string Path;
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}
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}
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@ -4,9 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.model
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namespace EpicMorg.SteamPathsLib.Model
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{
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public class SteamAppData
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public class SteamAppRegistryData
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{
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public string RegistryKey;
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public string Name;
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@ -4,9 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EpicMorg.SteamPathsLib.model
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namespace EpicMorg.SteamPathsLib.Model
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{
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public class SteamData
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public class SteamRegistryData
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{
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public string RegistryKey;
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public string LastGameNameUsed;
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@ -1,12 +1,15 @@
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using System;
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using System.Collections.Generic;
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using EpicMorg.SteamPathsLib.model;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using EpicMorg.SteamPathsLib.Model;
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using Gameloop.Vdf;
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using Gameloop.Vdf.Linq;
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using Microsoft.Win32;
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namespace EpicMorg.SteamPathsLib
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{
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public class SteamPathsUtil
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{
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namespace EpicMorg.SteamPathsLib {
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public class SteamPathsUtil {
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private static readonly string _valveKey = @"Software\Valve";
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private static readonly string _valveSteamKey = @"Software\Valve\Steam";
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private static readonly string _valveSteamAppsKey = @"Software\Valve\Steam\Apps";
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@ -14,58 +17,44 @@ namespace EpicMorg.SteamPathsLib
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private static readonly string _valveSteamAppsPattern = @"Software\Valve\Steam\Apps\";
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public static string GetValveKeyRegistry()
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{
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try
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{
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public static string GetValveKeyRegistry() {
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try {
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return Registry.CurrentUser.OpenSubKey(_valveKey).ToString();
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}
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catch (Exception)
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{
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} catch (Exception) {
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return null;
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};
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}
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public static string GetSteamAppsKeyRegistry()
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{
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try
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{
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public static string GetSteamAppsKeyRegistry() {
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try {
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return Registry.CurrentUser.OpenSubKey(_valveSteamAppsKey).ToString();
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}
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catch (Exception)
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{
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} catch (Exception) {
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return null;
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};
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}
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public static ActiveProcessSteamData GetActiveProcessSteamData()
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{
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try
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{
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public static ActiveProcessSteamRegistryData GetActiveProcessSteamData() {
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try {
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var regData = Registry.CurrentUser.OpenSubKey(_valveActiveProcessPID);
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var result = new ActiveProcessSteamData();
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var result = new ActiveProcessSteamRegistryData();
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result.RegistryKey = regData.ToString();
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result.PID = Convert.ToInt32((regData.GetValue("pid") ?? 0));
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return result;
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}
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catch (Exception)
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{
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} catch (Exception) {
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return null;
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}
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}
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public static SteamAppData GetSteamAppDataById(int appId)
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{
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public static SteamAppRegistryData GetSteamAppDataById(int appId) {
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var appKey = _valveSteamAppsPattern + appId;
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try
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{
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try {
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var regData = Registry.CurrentUser.OpenSubKey(appKey);
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var result = new SteamAppData();
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var result = new SteamAppRegistryData();
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result.RegistryKey = regData.ToString();
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result.Name = (regData.GetValue("Name") ?? "").ToString();
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@ -77,20 +66,16 @@ namespace EpicMorg.SteamPathsLib
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result.Runnig = (regData.GetValue("Running") ?? 0).Equals(1);
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return result;
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}
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catch (Exception)
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{
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} catch (Exception) {
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return null;
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}
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}
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public static SteamData GetSteamData()
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{
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try
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{
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public static SteamRegistryData GetSteamData() {
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try {
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var regData = Registry.CurrentUser.OpenSubKey(_valveSteamKey);
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var result = new SteamData();
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var result = new SteamRegistryData();
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result.RegistryKey = regData.ToString();
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result.LastGameNameUsed = (regData.GetValue("LastGameNameUsed") ?? "").ToString();
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@ -107,11 +92,76 @@ namespace EpicMorg.SteamPathsLib
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result.AlreadyRetriedOfflineMode = (regData.GetValue("AlreadyRetriedOfflineMode") ?? 0).Equals(1);
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return result;
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}
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catch (Exception)
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{
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} catch (Exception) {
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return null;
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}
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}
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public static ConfigSteamData GetSteamConfig() {
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var result = new ConfigSteamData();
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var libraryPaths = new List<string>();
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var steamPath = new DirectoryInfo(GetSteamData().SteamPath).FullName;
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var configPath = Path.Combine(steamPath, "config", "config.vdf");
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libraryPaths.Add(Path.Combine(steamPath, "steamapps"));
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dynamic configObject = VdfConvert.Deserialize(File.ReadAllText(configPath)).Value;
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var configLibraryPaths = ((VObject)configObject.Software.Valve.Steam)
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.Children()
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.Where(item => item.Key.StartsWith("BaseInstallFolder"))
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.Select(item => item.Value.ToString())
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.Select(line => new DirectoryInfo(line).FullName)
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.Select(line => Path.Combine(line, "steamapps"));
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libraryPaths.AddRange(configLibraryPaths);
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result.SteamLibraryFolders = libraryPaths.ToArray();
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return result;
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}
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public static List<LibrarySteamData> GetLibrarySteamDataList() {
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var configData = GetSteamConfig();
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var result = new List<LibrarySteamData>();
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foreach (var path in configData.SteamLibraryFolders) {
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var libraryData = new LibrarySteamData();
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libraryData.Path = path;
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libraryData.AppManifestDataList = new List<SteamAppManifestData>();
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var files = new DirectoryInfo(path).GetFiles("appmanifest_*.acf");
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foreach (var file in files) {
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var appData = new SteamAppManifestData();
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dynamic appManifestObject = VdfConvert.Deserialize(File.ReadAllText(file.FullName)).Value;
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appData.AppId = Convert.ToInt32(appManifestObject.appid.Value);
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appData.Name = appManifestObject.name.Value;
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appData.InstallDir = appManifestObject.installdir.Value;
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appData.Path = Path.Combine(path, "common", appData.InstallDir);
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libraryData.AppManifestDataList.Add(appData);
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}
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result.Add(libraryData);
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}
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return result;
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}
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public static List<SteamAppManifestData> GetAllSteamAppManifestData() {
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var result = new List<SteamAppManifestData>();
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var libraries = GetLibrarySteamDataList();
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foreach (var library in libraries) {
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result.AddRange(library.AppManifestDataList);
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}
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return result;
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}
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public static SteamAppManifestData GetSteamAppManifestDataById(int appId) => GetAllSteamAppManifestData().FirstOrDefault(appData => appData.AppId == appId);
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}
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}
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