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https://github.com/theAsmodai/metamod-r/blob/master/metamod/src/game_support.cpp
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metamod/src/game_support.cpp
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metamod/src/game_support.cpp
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#include "precompiled.h"
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// Adapted from adminmod h_export.cpp:
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//! this structure contains a list of supported mods and their dlls names
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//! To add support for another mod add an entry here, and add all the
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//! exported entities to link_func.cpp
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const game_modinfo_t g_known_games[] = {
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// name/gamedir linux_so win_dll desc
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//
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// Previously enumerated in this sourcefile, the list is now kept in a
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// separate file, generated based on game information stored in a
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// convenient db.
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{ "valve", "hl.so", "hl.dll", "Half-Life" },
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{ "bshift", "bshift.so", "hl.dll", "Half-Life: Blue Shift" },
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{ "ag", "ag.so", "ag.dll", "Adrenaline Gamer" },
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{ "cstrike", "cs.so", "mp.dll", "Counter-Strike" },
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{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
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{ "czeror", "cz.so", "cz.dll", "Counter-Strike:Condition Zero Deleted Scenes" },
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{ "ricochet", "ricochet.so", "mp.dll", "Ricochet" },
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{ "dmc", "dmc.so", "dmc.dll", "Deathmatch Classic" },
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{ "dod", "dod.so", "dod.dll", "Day of Defeat" },
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{ "tfc", "tfc.so", "tfc.dll", "Team Fortress Classic" },
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{ "gearbox", "opfor.so", "opfor.dll", "Opposing Force" },
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{ "ns", "ns.so", "ns.dll", "Natural Selection" },
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{ "nsp", "ns.so", "ns.dll", "Natural Selection Beta" },
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{ "ts", "ts_i386.so", "mp.dll", "The Specialists" },
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{ "esf", "hl_i386.so", "hl.dll", "Earth's Special Forces" },
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// End of list terminator:
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{ nullptr, nullptr, nullptr, nullptr }
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};
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// Find a modinfo corresponding to the given game name.
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static const game_modinfo_t *lookup_game(const char *name)
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{
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for (auto& known : g_known_games) {
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if (known.name && !Q_stricmp(known.name, name))
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return &known;
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}
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// no match found
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return nullptr;
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}
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bool lookup_game_postfixes(gamedll_t *gamedll)
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{
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char pathname[PATH_MAX];
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static char postfix_path[PATH_MAX] = "";
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strlcpy(pathname, gamedll->pathname);
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// find extensions and skip
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char *pos = strrchr(pathname, '.');
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if (pos) {
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*pos = '\0';
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}
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for (size_t i = 0; i < arraysize(g_platform_postfixes); i++)
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{
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postfix_path[0] = '\0';
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strlcat(postfix_path, pathname);
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strlcat(postfix_path, g_platform_postfixes[i]);
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if (is_file_exists_in_gamedir(postfix_path)) {
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strlcpy(gamedll->pathname, postfix_path);
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strlcpy(gamedll->real_pathname, postfix_path);
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gamedll->file = postfix_path;
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return true;
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}
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}
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return false;
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}
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// Installs gamedll from Steam cache
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bool install_gamedll(char *from, const char *to)
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{
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if (!from)
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return false;
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if (!to)
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to = from;
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int length_in;
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byte *cachefile = LOAD_FILE_FOR_ME(from, &length_in);
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// If the file seems to exist in the cache.
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if (cachefile) {
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int fd = open(to, O_WRONLY | O_CREAT | O_EXCL | O_BINARY, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP);
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if (fd < 0) {
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META_DEBUG(3, "Installing gamedll from cache: Failed to create file %s: %s", to, strerror(errno));
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FREE_FILE(cachefile);
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return false;
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}
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int length_out = Q_write(fd, cachefile, length_in);
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FREE_FILE(cachefile);
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close(fd);
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// Writing the file was not successfull
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if (length_out != length_in) {
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META_DEBUG(3, "Installing gamedll from chache: Failed to write all %d bytes to file, only %d written: %s", length_in, length_out, strerror(errno));
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// Let's not leave a mess but clean up nicely.
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if (length_out >= 0)
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_unlink(to);
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return false;
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}
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META_LOG("Installed gamedll %s from cache.", to);
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}
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else {
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META_DEBUG(3, "Failed to install gamedll from cache: file %s not found in cache.", from);
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return false;
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}
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return true;
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}
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// Set all the fields in the gamedll struct, - based either on an entry in
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// known_games matching the current gamedir, or on one specified manually
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// by the server admin.
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//
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// meta_errno values:
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// - ME_NOTFOUND couldn't recognize game
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bool setup_gamedll(gamedll_t *gamedll)
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{
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bool override = false;
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const game_modinfo_t *known;
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const char *knownfn = nullptr;
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// First, look for a known game, based on gamedir.
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if ((known = lookup_game(gamedll->name))) {
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#ifdef _WIN32
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knownfn = known->win_dll;
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#else
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knownfn = known->linux_so;
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#endif
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}
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// Neither override nor known-list found a gamedll.
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if (!known && !g_config->m_gamedll)
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return false;
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// Use override-dll if specified.
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if (g_config->m_gamedll) {
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strlcpy(gamedll->pathname, g_config->m_gamedll);
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// If the path is relative, the gamedll file will be missing and
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// it might be found in the cache file.
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if (!is_abs_path(gamedll->pathname)) {
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char szInstallPath[MAX_PATH];
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Q_snprintf(szInstallPath, sizeof(szInstallPath), "%s/%s", gamedll->gamedir, gamedll->pathname);
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// If we could successfully install the gamedll from the cache we
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// rectify the pathname to be a full pathname.
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if (install_gamedll(gamedll->pathname, szInstallPath)) {
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strlcpy(gamedll->pathname, szInstallPath);
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}
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}
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override = true;
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}
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// Else use Known-list dll.
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else if (known) {
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Q_snprintf(gamedll->pathname, sizeof(gamedll->pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
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}
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else {
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// Neither override nor known-list found a gamedll.
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return false;
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}
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// get filename from pathname
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char *cp = Q_strrchr(gamedll->pathname, '/');
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if (cp)
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cp++;
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else
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cp = gamedll->pathname;
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gamedll->file = cp;
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// If found, store also the supposed "real" dll path based on the
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// gamedir, in case it differs from the "override" dll path.
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if (known && override) {
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Q_snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
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}
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else {
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strlcpy(gamedll->real_pathname, gamedll->pathname);
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}
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if (override) {
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// generate a desc
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Q_snprintf(gamedll->desc, sizeof(gamedll->desc), "%s (override)", gamedll->file);
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// log result
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META_LOG("Overriding game '%s' with dllfile '%s'", gamedll->name, gamedll->file);
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}
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else if (known) {
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strlcpy(gamedll->desc, known->desc);
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#if !defined(_WIN32)
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if (!is_file_exists_in_gamedir(gamedll->pathname))
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{
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// trying lookup gamedll with postfixes ie _i386.so
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if (lookup_game_postfixes(gamedll)) {
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META_DEBUG(3, "dll: Trying lookup to gamedll with postfixes was a success. Game '%s'", gamedll->pathname);
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}
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}
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#endif
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META_LOG("Recognized game '%s'; using dllfile '%s'", gamedll->name, gamedll->file);
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}
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return true;
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}
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