STAM 2017-07-21 15:23:51 +03:00 committed by GitHub
parent 8a812b04eb
commit 7083aaacdb

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#include "precompiled.h"
// Adapted from adminmod h_export.cpp:
//! this structure contains a list of supported mods and their dlls names
//! To add support for another mod add an entry here, and add all the
//! exported entities to link_func.cpp
const game_modinfo_t g_known_games[] = {
// name/gamedir linux_so win_dll desc
//
// Previously enumerated in this sourcefile, the list is now kept in a
// separate file, generated based on game information stored in a
// convenient db.
{ "valve", "hl.so", "hl.dll", "Half-Life" },
{ "bshift", "bshift.so", "hl.dll", "Half-Life: Blue Shift" },
{ "ag", "ag.so", "ag.dll", "Adrenaline Gamer" },
{ "cstrike", "cs.so", "mp.dll", "Counter-Strike" },
{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
{ "czeror", "cz.so", "cz.dll", "Counter-Strike:Condition Zero Deleted Scenes" },
{ "ricochet", "ricochet.so", "mp.dll", "Ricochet" },
{ "dmc", "dmc.so", "dmc.dll", "Deathmatch Classic" },
{ "dod", "dod.so", "dod.dll", "Day of Defeat" },
{ "tfc", "tfc.so", "tfc.dll", "Team Fortress Classic" },
{ "gearbox", "opfor.so", "opfor.dll", "Opposing Force" },
{ "ns", "ns.so", "ns.dll", "Natural Selection" },
{ "nsp", "ns.so", "ns.dll", "Natural Selection Beta" },
{ "ts", "ts_i386.so", "mp.dll", "The Specialists" },
{ "esf", "hl_i386.so", "hl.dll", "Earth's Special Forces" },
// End of list terminator:
{ nullptr, nullptr, nullptr, nullptr }
};
// Find a modinfo corresponding to the given game name.
static const game_modinfo_t *lookup_game(const char *name)
{
for (auto& known : g_known_games) {
if (known.name && !Q_stricmp(known.name, name))
return &known;
}
// no match found
return nullptr;
}
bool lookup_game_postfixes(gamedll_t *gamedll)
{
char pathname[PATH_MAX];
static char postfix_path[PATH_MAX] = "";
strlcpy(pathname, gamedll->pathname);
// find extensions and skip
char *pos = strrchr(pathname, '.');
if (pos) {
*pos = '\0';
}
for (size_t i = 0; i < arraysize(g_platform_postfixes); i++)
{
postfix_path[0] = '\0';
strlcat(postfix_path, pathname);
strlcat(postfix_path, g_platform_postfixes[i]);
if (is_file_exists_in_gamedir(postfix_path)) {
strlcpy(gamedll->pathname, postfix_path);
strlcpy(gamedll->real_pathname, postfix_path);
gamedll->file = postfix_path;
return true;
}
}
return false;
}
// Installs gamedll from Steam cache
bool install_gamedll(char *from, const char *to)
{
if (!from)
return false;
if (!to)
to = from;
int length_in;
byte *cachefile = LOAD_FILE_FOR_ME(from, &length_in);
// If the file seems to exist in the cache.
if (cachefile) {
int fd = open(to, O_WRONLY | O_CREAT | O_EXCL | O_BINARY, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP);
if (fd < 0) {
META_DEBUG(3, "Installing gamedll from cache: Failed to create file %s: %s", to, strerror(errno));
FREE_FILE(cachefile);
return false;
}
int length_out = Q_write(fd, cachefile, length_in);
FREE_FILE(cachefile);
close(fd);
// Writing the file was not successfull
if (length_out != length_in) {
META_DEBUG(3, "Installing gamedll from chache: Failed to write all %d bytes to file, only %d written: %s", length_in, length_out, strerror(errno));
// Let's not leave a mess but clean up nicely.
if (length_out >= 0)
_unlink(to);
return false;
}
META_LOG("Installed gamedll %s from cache.", to);
}
else {
META_DEBUG(3, "Failed to install gamedll from cache: file %s not found in cache.", from);
return false;
}
return true;
}
// Set all the fields in the gamedll struct, - based either on an entry in
// known_games matching the current gamedir, or on one specified manually
// by the server admin.
//
// meta_errno values:
// - ME_NOTFOUND couldn't recognize game
bool setup_gamedll(gamedll_t *gamedll)
{
bool override = false;
const game_modinfo_t *known;
const char *knownfn = nullptr;
// First, look for a known game, based on gamedir.
if ((known = lookup_game(gamedll->name))) {
#ifdef _WIN32
knownfn = known->win_dll;
#else
knownfn = known->linux_so;
#endif
}
// Neither override nor known-list found a gamedll.
if (!known && !g_config->m_gamedll)
return false;
// Use override-dll if specified.
if (g_config->m_gamedll) {
strlcpy(gamedll->pathname, g_config->m_gamedll);
// If the path is relative, the gamedll file will be missing and
// it might be found in the cache file.
if (!is_abs_path(gamedll->pathname)) {
char szInstallPath[MAX_PATH];
Q_snprintf(szInstallPath, sizeof(szInstallPath), "%s/%s", gamedll->gamedir, gamedll->pathname);
// If we could successfully install the gamedll from the cache we
// rectify the pathname to be a full pathname.
if (install_gamedll(gamedll->pathname, szInstallPath)) {
strlcpy(gamedll->pathname, szInstallPath);
}
}
override = true;
}
// Else use Known-list dll.
else if (known) {
Q_snprintf(gamedll->pathname, sizeof(gamedll->pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
}
else {
// Neither override nor known-list found a gamedll.
return false;
}
// get filename from pathname
char *cp = Q_strrchr(gamedll->pathname, '/');
if (cp)
cp++;
else
cp = gamedll->pathname;
gamedll->file = cp;
// If found, store also the supposed "real" dll path based on the
// gamedir, in case it differs from the "override" dll path.
if (known && override) {
Q_snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
}
else {
strlcpy(gamedll->real_pathname, gamedll->pathname);
}
if (override) {
// generate a desc
Q_snprintf(gamedll->desc, sizeof(gamedll->desc), "%s (override)", gamedll->file);
// log result
META_LOG("Overriding game '%s' with dllfile '%s'", gamedll->name, gamedll->file);
}
else if (known) {
strlcpy(gamedll->desc, known->desc);
#if !defined(_WIN32)
if (!is_file_exists_in_gamedir(gamedll->pathname))
{
// trying lookup gamedll with postfixes ie _i386.so
if (lookup_game_postfixes(gamedll)) {
META_DEBUG(3, "dll: Trying lookup to gamedll with postfixes was a success. Game '%s'", gamedll->pathname);
}
}
#endif
META_LOG("Recognized game '%s'; using dllfile '%s'", gamedll->name, gamedll->file);
}
return true;
}