Created project

This commit is contained in:
Robin 2015-09-18 09:28:59 +01:00
parent 3a9b91041f
commit 62c6fce171
17 changed files with 1257 additions and 0 deletions

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DarkUI.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DarkUI", "DarkUI\DarkUI.csproj", "{F19472F5-8C44-4C51-A8A0-B9DE5F555255}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example", "Example\Example.csproj", "{FA334815-6D78-4E9A-9F4D-6C8A58222A57}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F19472F5-8C44-4C51-A8A0-B9DE5F555255}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F19472F5-8C44-4C51-A8A0-B9DE5F555255}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F19472F5-8C44-4C51-A8A0-B9DE5F555255}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F19472F5-8C44-4C51-A8A0-B9DE5F555255}.Release|Any CPU.Build.0 = Release|Any CPU
{FA334815-6D78-4E9A-9F4D-6C8A58222A57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA334815-6D78-4E9A-9F4D-6C8A58222A57}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA334815-6D78-4E9A-9F4D-6C8A58222A57}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FA334815-6D78-4E9A-9F4D-6C8A58222A57}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using System.Drawing;
namespace DarkUI
{
public sealed class Colors
{
public static Color GreyBackground
{
get { return Color.FromArgb(60, 63, 65); }
}
public static Color HeaderBackground
{
get { return Color.FromArgb(57, 60, 62); }
}
public static Color BlueBackground
{
get { return Color.FromArgb(66, 77, 95); }
}
public static Color DarkBlueBackground
{
get { return Color.FromArgb(52, 57, 66); }
}
public static Color DarkBackground
{
get { return Color.FromArgb(43, 43, 43); }
}
public static Color MediumBackground
{
get { return Color.FromArgb(49, 51, 53); }
}
public static Color LightBackground
{
get { return Color.FromArgb(69, 73, 74); }
}
public static Color LighterBackground
{
get { return Color.FromArgb(95, 101, 102); }
}
public static Color LightBorder
{
get { return Color.FromArgb(81, 81, 81); }
}
public static Color DarkBorder
{
get { return Color.FromArgb(51, 51, 51); }
}
public static Color LightText
{
get { return Color.FromArgb(220, 220, 220); }
}
public static Color DisabledText
{
get { return Color.FromArgb(153, 153, 153); }
}
public static Color BlueHighlight
{
get { return Color.FromArgb(104, 151, 187); }
}
public static Color BlueSelection
{
get { return Color.FromArgb(75, 110, 175); }
}
public static Color GreyHighlight
{
get { return Color.FromArgb(122, 128, 132); }
}
public static Color GreySelection
{
get { return Color.FromArgb(92, 92, 92); }
}
public static Color DarkGreySelection
{
get { return Color.FromArgb(82, 82, 82); }
}
public static Color DarkBlueBorder
{
get { return Color.FromArgb(51, 61, 78); }
}
public static Color LightBlueBorder
{
get { return Color.FromArgb(86, 97, 114); }
}
public static Color ActiveControl
{
get { return Color.FromArgb(159, 178, 196); }
}
}
}

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namespace DarkUI
{
public sealed class Consts
{
public static int Padding = 10;
}
}

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DarkUI/Config/Enums.cs Normal file
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namespace DarkUI
{
public enum DarkButtonStyle
{
Normal,
Flat
}
public enum DarkControlState
{
Normal,
Hover,
Pressed
}
public enum DarkContentAlignment
{
Center,
Left,
Right
}
}

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using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace DarkUI
{
[ToolboxBitmap(typeof(Button))]
[DefaultEvent("Click")]
public class DarkButton : Button
{
#region Field Region
private DarkButtonStyle _style = DarkButtonStyle.Normal;
private DarkControlState _buttonState = DarkControlState.Normal;
private bool _isDefault;
private bool _spacePressed;
private int _padding = Consts.Padding / 2;
private int _imagePadding = 5; // Consts.Padding / 2
#endregion
#region Designer Property Region
[Category("Appearance")]
[Description("The text associated with this control.")]
public new string Text
{
get { return base.Text; }
set
{
base.Text = value;
Invalidate();
}
}
[Category("Behavior")]
[Description("Indicates whether the control is enabled.")]
public new bool Enabled
{
get { return base.Enabled; }
set
{
base.Enabled = value;
Invalidate();
}
}
[Category("Appearance")]
[Description("Determines the style of the button.")]
[DefaultValue(DarkButtonStyle.Normal)]
public DarkButtonStyle ButtonStyle
{
get { return _style; }
set
{
_style = value;
Invalidate();
}
}
[Category("Appearance")]
[Description("Determines the amount of padding between the image and text.")]
[DefaultValue(5)]
public int ImagePadding
{
get { return _imagePadding; }
set
{
_imagePadding = value;
Invalidate();
}
}
#endregion
#region Code Property Region
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public DarkControlState ButtonState
{
get { return _buttonState; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new ContentAlignment TextAlign
{
get { return base.TextAlign; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new ContentAlignment ImageAlign
{
get { return base.ImageAlign; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new bool AutoEllipsis
{
get { return false; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new bool FlatAppearance
{
get { return false; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new FlatStyle FlatStyle
{
get { return base.FlatStyle; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new bool UseCompatibleTextRendering
{
get { return false; }
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public new bool UseVisualStyleBackColor
{
get { return false; }
}
#endregion
#region Constructor Region
public DarkButton()
{
SetStyle(ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.UserPaint, true);
base.UseVisualStyleBackColor = false;
base.UseCompatibleTextRendering = false;
SetButtonState(DarkControlState.Normal);
Padding = new Padding(_padding);
}
#endregion
#region Method Region
private void SetButtonState(DarkControlState buttonState)
{
if (_buttonState != buttonState)
{
_buttonState = buttonState;
Invalidate();
}
}
#endregion
#region Event Handler Region
protected override void OnCreateControl()
{
base.OnCreateControl();
var form = FindForm();
if (form != null)
{
if (form.AcceptButton == this)
_isDefault = true;
}
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (_spacePressed)
return;
if (e.Button == MouseButtons.Left)
{
if (ClientRectangle.Contains(e.Location))
SetButtonState(DarkControlState.Pressed);
else
SetButtonState(DarkControlState.Hover);
}
else
{
SetButtonState(DarkControlState.Hover);
}
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (!ClientRectangle.Contains(e.Location))
return;
SetButtonState(DarkControlState.Pressed);
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
if (_spacePressed)
return;
SetButtonState(DarkControlState.Normal);
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
if (_spacePressed)
return;
SetButtonState(DarkControlState.Normal);
}
protected override void OnMouseCaptureChanged(EventArgs e)
{
base.OnMouseCaptureChanged(e);
if (_spacePressed)
return;
var location = Cursor.Position;
if (!ClientRectangle.Contains(location))
SetButtonState(DarkControlState.Normal);
}
protected override void OnGotFocus(EventArgs e)
{
base.OnGotFocus(e);
Invalidate();
}
protected override void OnLostFocus(EventArgs e)
{
base.OnLostFocus(e);
_spacePressed = false;
var location = Cursor.Position;
if (!ClientRectangle.Contains(location))
SetButtonState(DarkControlState.Normal);
else
SetButtonState(DarkControlState.Hover);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if (e.KeyCode == Keys.Space)
{
_spacePressed = true;
SetButtonState(DarkControlState.Pressed);
}
}
protected override void OnKeyUp(KeyEventArgs e)
{
base.OnKeyUp(e);
if (e.KeyCode == Keys.Space)
{
_spacePressed = false;
var location = Cursor.Position;
if (!ClientRectangle.Contains(location))
SetButtonState(DarkControlState.Normal);
else
SetButtonState(DarkControlState.Hover);
}
}
public override void NotifyDefault(bool value)
{
base.NotifyDefault(value);
if (!DesignMode)
return;
_isDefault = value;
Invalidate();
}
#endregion
#region Paint Region
protected override void OnPaint(PaintEventArgs e)
{
var g = e.Graphics;
var rect = new Rectangle(0, 0, ClientSize.Width, ClientSize.Height);
var textColor = Colors.LightText;
var borderColor = Colors.GreySelection;
var fillColor = _isDefault ? Colors.DarkBlueBackground : Colors.LightBackground;
if (Enabled)
{
if (ButtonStyle == DarkButtonStyle.Normal)
{
if (Focused && TabStop)
borderColor = Colors.BlueHighlight;
switch (ButtonState)
{
case DarkControlState.Hover:
fillColor = _isDefault ? Colors.BlueBackground : Colors.LighterBackground;
break;
case DarkControlState.Pressed:
fillColor = _isDefault ? Colors.DarkBackground : Colors.DarkBackground;
break;
}
}
else if (ButtonStyle == DarkButtonStyle.Flat)
{
switch (ButtonState)
{
case DarkControlState.Normal:
fillColor = Colors.GreyBackground;
break;
case DarkControlState.Hover:
fillColor = Colors.MediumBackground;
break;
case DarkControlState.Pressed:
fillColor = Colors.DarkBackground;
break;
}
}
}
else
{
textColor = Colors.DisabledText;
fillColor = Colors.DarkGreySelection;
}
using (var b = new SolidBrush(fillColor))
{
g.FillRectangle(b, rect);
}
if (ButtonStyle == DarkButtonStyle.Normal)
{
using (var p = new Pen(borderColor, 1))
{
var modRect = new Rectangle(rect.Left, rect.Top, rect.Width - 1, rect.Height - 1);
g.DrawRectangle(p, modRect);
}
}
var textOffsetX = 0;
var textOffsetY = 0;
if (Image != null)
{
var stringSize = g.MeasureString(Text, Font, rect.Size);
var x = 0;
var y = (ClientSize.Height / 2) - (Image.Size.Height / 2);
switch (TextImageRelation)
{
case TextImageRelation.ImageAboveText:
textOffsetY = (Image.Size.Height / 2) + (ImagePadding / 2);
y = y - ((int)(stringSize.Height / 2) + (ImagePadding / 2));
break;
case TextImageRelation.TextAboveImage:
textOffsetY = ((Image.Size.Height / 2) + (ImagePadding / 2)) * -1;
y = y + ((int)(stringSize.Height / 2) + (ImagePadding / 2));
break;
case TextImageRelation.ImageBeforeText:
textOffsetX = Image.Size.Width + ImagePadding;
break;
case TextImageRelation.TextBeforeImage:
x = x + (int)stringSize.Width;
break;
}
g.DrawImageUnscaled(Image, x, y);
}
using (var b = new SolidBrush(textColor))
{
var modRect = new Rectangle(rect.Left + textOffsetX + Padding.Left,
rect.Top + textOffsetY + Padding.Top, rect.Width - Padding.Horizontal,
rect.Height - Padding.Vertical);
var stringFormat = new StringFormat
{
LineAlignment = StringAlignment.Center,
Alignment = StringAlignment.Center,
Trimming = StringTrimming.EllipsisCharacter
};
g.DrawString(Text, Font, b, modRect, stringFormat);
}
}
#endregion
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F19472F5-8C44-4C51-A8A0-B9DE5F555255}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DarkUI</RootNamespace>
<AssemblyName>DarkUI</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Config\Colors.cs" />
<Compile Include="Config\Consts.cs" />
<Compile Include="Config\Enums.cs" />
<Compile Include="Controls\DarkButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Dark UI")]
[assembly: AssemblyDescription("Dark themed control and docking library for .NET WinForms.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Robin Perris")]
[assembly: AssemblyProduct("Dark UI")]
[assembly: AssemblyCopyright("Copyright © Robin Perris")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f19472f5-8c44-4c51-a8a0-b9de5f555255")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FA334815-6D78-4E9A-9F4D-6C8A58222A57}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Example</RootNamespace>
<AssemblyName>Example</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Forms\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Forms\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DarkUI\DarkUI.csproj">
<Project>{f19472f5-8c44-4c51-a8a0-b9de5f555255}</Project>
<Name>DarkUI</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Example/Forms/MainForm.Designer.cs generated Normal file
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namespace Example
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnConfirm = new DarkUI.DarkButton();
this.btnCancel = new DarkUI.DarkButton();
this.btnDisabled = new DarkUI.DarkButton();
this.SuspendLayout();
//
// btnConfirm
//
this.btnConfirm.Location = new System.Drawing.Point(12, 12);
this.btnConfirm.Name = "btnConfirm";
this.btnConfirm.Padding = new System.Windows.Forms.Padding(5);
this.btnConfirm.Size = new System.Drawing.Size(95, 27);
this.btnConfirm.TabIndex = 0;
this.btnConfirm.Text = "Confirm";
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(113, 12);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Padding = new System.Windows.Forms.Padding(5);
this.btnCancel.Size = new System.Drawing.Size(95, 27);
this.btnCancel.TabIndex = 1;
this.btnCancel.Text = "Cancel";
//
// btnDisabled
//
this.btnDisabled.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnDisabled.Enabled = false;
this.btnDisabled.Location = new System.Drawing.Point(214, 12);
this.btnDisabled.Name = "btnDisabled";
this.btnDisabled.Padding = new System.Windows.Forms.Padding(5);
this.btnDisabled.Size = new System.Drawing.Size(95, 27);
this.btnDisabled.TabIndex = 2;
this.btnDisabled.Text = "Disabled";
//
// MainForm
//
this.AcceptButton = this.btnConfirm;
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnCancel;
this.ClientSize = new System.Drawing.Size(331, 302);
this.Controls.Add(this.btnDisabled);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.btnConfirm);
this.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Dark UI - Example";
this.ResumeLayout(false);
}
#endregion
private DarkUI.DarkButton btnConfirm;
private DarkUI.DarkButton btnCancel;
private DarkUI.DarkButton btnDisabled;
}
}

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using System.Windows.Forms;
namespace Example
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

19
Example/Program.cs Normal file
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using System;
using System.Windows.Forms;
namespace Example
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Dark UI Example")]
[assembly: AssemblyDescription("Examlpe application for Dark UI")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Robin Perris")]
[assembly: AssemblyProduct("Dark UI")]
[assembly: AssemblyCopyright("Copyright © Robin Perris")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fa334815-6d78-4e9a-9f4d-6c8a58222a57")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

63
Example/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Example.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Example.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

26
Example/Properties/Settings.Designer.cs generated Normal file
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@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Example.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>