using System; using System.Drawing; using System.Runtime.InteropServices; namespace DarkUI.Win32 { internal sealed class Native { [DllImport("user32.dll")] internal static extern IntPtr WindowFromPoint(Point point); [DllImport("user32.dll", CharSet = CharSet.Auto)] internal static extern IntPtr SendMessage(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam); } }