DarkUI.Net5/DarkUI/Collections/ObservableList.cs

95 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace DarkUI.Collections
{
public class ObservableList<T> : List<T>, IDisposable
{
#region Field Region
private bool _disposed;
#endregion
#region Event Region
public event EventHandler<ObservableListModified<T>> ItemsAdded;
public event EventHandler<ObservableListModified<T>> ItemsRemoved;
#endregion
#region Destructor Region
~ObservableList()
{
Dispose(false);
}
#endregion
#region Dispose Region
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (ItemsAdded != null)
ItemsAdded = null;
if (ItemsRemoved != null)
ItemsRemoved = null;
_disposed = true;
}
}
#endregion
#region Method Region
public new void Add(T item)
{
base.Add(item);
if (ItemsAdded != null)
ItemsAdded(this, new ObservableListModified<T>(new List<T> { item }));
}
public new void AddRange(IEnumerable<T> collection)
{
var list = collection.ToList();
base.AddRange(list);
if (ItemsAdded != null)
ItemsAdded(this, new ObservableListModified<T>(list));
}
public new void Remove(T item)
{
base.Remove(item);
if (ItemsRemoved != null)
ItemsRemoved(this, new ObservableListModified<T>(new List<T> { item }));
}
public new void Clear()
{
ObservableListModified<T> removed = new ObservableListModified<T>(this.ToList<T>());
base.Clear();
if (removed.Items.Count() > 0 && ItemsRemoved != null)
ItemsRemoved(this, removed);
}
#endregion
}
}