mirror of
https://github.com/colhountech/DarkUI.Net5.git
synced 2025-07-02 07:09:27 +03:00
Class used for notifying when an item is added/removed from a list without raising events for things like index changes.
94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace DarkUI
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{
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public class ObservableList<T> : List<T>, IDisposable
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{
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#region Field Region
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private bool _disposed;
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#endregion
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#region Event Region
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public event EventHandler<ObservableListModified<T>> ItemsAdded;
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public event EventHandler<ObservableListModified<T>> ItemsRemoved;
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#endregion
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#region Destructor Region
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~ObservableList()
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{
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Dispose(false);
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}
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#endregion
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#region Dispose Region
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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// Release managed resources
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}
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// Release unmanaged resources.
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// Set large fields to null.
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if (ItemsAdded != null)
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ItemsAdded = null;
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if (ItemsRemoved != null)
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ItemsRemoved = null;
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// Set disposed flag
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_disposed = true;
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}
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}
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#endregion
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#region Method Region
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public new void Add(T item)
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{
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base.Add(item);
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if (ItemsAdded != null)
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ItemsAdded(this, new ObservableListModified<T>(new List<T> { item }));
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}
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public new void AddRange(IEnumerable<T> collection)
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{
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var list = collection.ToList();
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base.AddRange(list);
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if (ItemsAdded != null)
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ItemsAdded(this, new ObservableListModified<T>(list));
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}
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public new void Remove(T item)
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{
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base.Remove(item);
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if (ItemsRemoved != null)
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ItemsRemoved(this, new ObservableListModified<T>(new List<T> { item }));
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}
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#endregion
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}
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}
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