Facepunch.Steamworks/Generator/CodeWriter/Constants.cs

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1.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generator
{
public partial class CodeWriter
{
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private void Constants()
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{
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StartBlock( "internal static class Defines" );
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foreach ( var o in def.Consts )
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{
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var type = o.Type;
type = Cleanup.ConvertType( type );
var val = o.Val;
// Don't need to ull in c#
if ( val.EndsWith( "ull" ) )
val = val.Replace( "ull", "" );
val = val.Replace( "uint32", "uint" );
val = val.Replace( "16U", "16" );
val = val.Replace( "8U", "8" );
// we're not an actual typedef so can't cast like this
val = val.Replace( "( SteamItemInstanceID_t ) ~ 0", "~default(ulong)" );
// This is defined as 0xffffffff - which is too big for an int
// It seems like the loop around is required, so we just hard code it
if ( o.Name == "HSERVERQUERY_INVALID" && val == "0xffffffff" )
val = "-1";
WriteLine( $"internal static readonly {type} {o.Name} = {val};" );
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}
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EndBlock();
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}
}
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}