2016-12-01 14:17:03 +03:00
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using System;
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using System.Diagnostics;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using System.Linq;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "steam_api.dll" )]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[TestClass]
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public class Inventory
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{
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[TestMethod]
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public void InventoryDefinitions()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsNotNull( client.Inventory.Definitions );
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Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
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foreach ( var i in client.Inventory.Definitions.Where( x => x.PriceRaw != "" ) )
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{
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Console.WriteLine( "{0}: {1} ({2})", i.Id, i.Name, i.Type );
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Console.WriteLine( " itemshortname: {0}", i.GetStringProperty( "itemshortname" ) );
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Console.WriteLine( " workshopdownload: {0}", i.GetStringProperty( "workshopdownload" ) );
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Console.WriteLine( " IconUrl: {0}", i.IconUrl );
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Console.WriteLine( " IconLargeUrl: {0}", i.IconLargeUrl );
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Console.WriteLine( " PriceRaw: {0}", i.PriceRaw );
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Console.WriteLine( " PriceDollars: {0}", i.PriceDollars );
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}
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}
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}
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[TestMethod]
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public void InventoryDefinitionExchange()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsNotNull( client.Inventory.Definitions );
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Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
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foreach ( var i in client.Inventory.Definitions )
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{
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if ( i.Recipes == null ) continue;
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Console.WriteLine( "Ways To Create " + i.Name );
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foreach ( var r in i.Recipes )
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{
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Console.WriteLine( " " + string.Join( ", ", r.Ingredients.Select( x => x.Count + " x " + x.Definition.Name ) ) );
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}
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}
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}
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}
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[TestMethod]
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public void InventoryDefinitionIngredients()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsNotNull( client.Inventory.Definitions );
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Assert.AreNotEqual( 0, client.Inventory.Definitions.Length );
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foreach ( var i in client.Inventory.Definitions )
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{
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if ( i.IngredientFor == null ) continue;
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Console.WriteLine( i.Name + " Can Be Used to Make" );
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foreach ( var r in i.IngredientFor )
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{
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Console.WriteLine( " " + r.Result.Name );
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}
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}
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}
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}
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[TestMethod]
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public void InventoryItemList()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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bool CallbackCalled = false;
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// OnUpdate hsould be called when we receive a list of our items
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client.Inventory.OnUpdate = () => { CallbackCalled = true; };
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// tell steam to download the items
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client.Inventory.Refresh();
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// Wait for the items
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var timeout = Stopwatch.StartNew();
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while ( client.Inventory.Items == null )
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{
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client.Update();
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System.Threading.Thread.Sleep( 1000 );
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if ( timeout.Elapsed.TotalSeconds > 10 )
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break;
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}
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// make sure callback was called
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Assert.IsTrue( CallbackCalled );
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// Make sure items are valid
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foreach ( var item in client.Inventory.Items )
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{
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Assert.IsNotNull( item );
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Assert.IsNotNull( item.Definition );
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Console.WriteLine( item.Definition.Name + " - " + item.Id );
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}
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}
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}
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2016-12-01 15:26:53 +03:00
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[TestMethod]
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public void Deserialize()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsTrue( client.IsValid );
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client.Inventory.Refresh();
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//
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// Block until we have the items
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//
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while ( client.Inventory.SerializedItems == null )
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{
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client.Update();
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}
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Assert.IsNotNull( client.Inventory.SerializedItems );
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Assert.IsTrue( client.Inventory.SerializedItems.Length > 4 );
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using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 30002, true, "VersionString" ) )
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{
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server.LogOnAnonymous();
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Assert.IsTrue( server.IsValid );
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var result = server.Inventory.Deserialize( client.Inventory.SerializedItems );
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server.UpdateWhile( () => result.IsPending );
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Assert.IsFalse( result.IsPending );
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Assert.IsNotNull( result.Items );
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foreach ( var item in result.Items )
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{
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Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId );
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Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId );
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}
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}
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}
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}
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2016-12-01 14:17:03 +03:00
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}
|
|
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|
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}
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