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//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to http client
//
//=============================================================================
# ifndef ISTEAMHTTP_H
# define ISTEAMHTTP_H
# ifdef _WIN32
# pragma once
# endif
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# include "steam_api_common.h"
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# include "steamhttpenums.h"
// Handle to a HTTP Request handle
typedef uint32 HTTPRequestHandle ;
# define INVALID_HTTPREQUEST_HANDLE 0
typedef uint32 HTTPCookieContainerHandle ;
# define INVALID_HTTPCOOKIE_HANDLE 0
//-----------------------------------------------------------------------------
// Purpose: interface to http client
//-----------------------------------------------------------------------------
class ISteamHTTP
{
public :
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
// or such.
virtual HTTPRequestHandle CreateHTTPRequest ( EHTTPMethod eHTTPRequestMethod , const char * pchAbsoluteURL ) = 0 ;
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
virtual bool SetHTTPRequestContextValue ( HTTPRequestHandle hRequest , uint64 ulContextValue ) = 0 ;
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
// has already been sent.
virtual bool SetHTTPRequestNetworkActivityTimeout ( HTTPRequestHandle hRequest , uint32 unTimeoutSeconds ) = 0 ;
// Set a request header value for the request, must be called prior to sending the request. Will
// return false if the handle is invalid or the request is already sent.
virtual bool SetHTTPRequestHeaderValue ( HTTPRequestHandle hRequest , const char * pchHeaderName , const char * pchHeaderValue ) = 0 ;
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
// when creating the request. Must be called prior to sending the request. Will return false if the
// handle is invalid or the request is already sent.
virtual bool SetHTTPRequestGetOrPostParameter ( HTTPRequestHandle hRequest , const char * pchParamName , const char * pchParamValue ) = 0 ;
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
// header and only do a local cache lookup rather than sending any actual remote request.
virtual bool SendHTTPRequest ( HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) = 0 ;
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
virtual bool SendHTTPRequestAndStreamResponse ( HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) = 0 ;
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
virtual bool DeferHTTPRequest ( HTTPRequestHandle hRequest ) = 0 ;
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
virtual bool PrioritizeHTTPRequest ( HTTPRequestHandle hRequest ) = 0 ;
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
virtual bool GetHTTPResponseHeaderSize ( HTTPRequestHandle hRequest , const char * pchHeaderName , uint32 * unResponseHeaderSize ) = 0 ;
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// header is not present or if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
virtual bool GetHTTPResponseHeaderValue ( HTTPRequestHandle hRequest , const char * pchHeaderName , uint8 * pHeaderValueBuffer , uint32 unBufferSize ) = 0 ;
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid.
virtual bool GetHTTPResponseBodySize ( HTTPRequestHandle hRequest , uint32 * unBodySize ) = 0 ;
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
// the correct buffer size to use.
virtual bool GetHTTPResponseBodyData ( HTTPRequestHandle hRequest , uint8 * pBodyDataBuffer , uint32 unBufferSize ) = 0 ;
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
// do not match the size and offset sent in HTTPRequestDataReceived_t.
virtual bool GetHTTPStreamingResponseBodyData ( HTTPRequestHandle hRequest , uint32 cOffset , uint8 * pBodyDataBuffer , uint32 unBufferSize ) = 0 ;
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
// callback and finishing using the response.
virtual bool ReleaseHTTPRequest ( HTTPRequestHandle hRequest ) = 0 ;
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
// received which included a content-length field. For responses that contain no content-length it will report
// zero for the duration of the request as the size is unknown until the connection closes.
virtual bool GetHTTPDownloadProgressPct ( HTTPRequestHandle hRequest , float * pflPercentOut ) = 0 ;
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
// parameter will set the content-type header for the request so the server may know how to interpret the body.
virtual bool SetHTTPRequestRawPostBody ( HTTPRequestHandle hRequest , const char * pchContentType , uint8 * pubBody , uint32 unBodyLen ) = 0 ;
// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
// than any response to your requests using this cookie container may add new cookies which may be transmitted with
// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
// repeat executions of your process.
virtual HTTPCookieContainerHandle CreateCookieContainer ( bool bAllowResponsesToModify ) = 0 ;
// Release a cookie container you are finished using, freeing it's memory
virtual bool ReleaseCookieContainer ( HTTPCookieContainerHandle hCookieContainer ) = 0 ;
// Adds a cookie to the specified cookie container that will be used with future requests.
virtual bool SetCookie ( HTTPCookieContainerHandle hCookieContainer , const char * pchHost , const char * pchUrl , const char * pchCookie ) = 0 ;
// Set the cookie container to use for a HTTP request
virtual bool SetHTTPRequestCookieContainer ( HTTPRequestHandle hRequest , HTTPCookieContainerHandle hCookieContainer ) = 0 ;
// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
virtual bool SetHTTPRequestUserAgentInfo ( HTTPRequestHandle hRequest , const char * pchUserAgentInfo ) = 0 ;
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// Disable or re-enable verification of SSL/TLS certificates.
// By default, certificates are checked for all HTTPS requests.
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virtual bool SetHTTPRequestRequiresVerifiedCertificate ( HTTPRequestHandle hRequest , bool bRequireVerifiedCertificate ) = 0 ;
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
// which can bump everytime we get more data
virtual bool SetHTTPRequestAbsoluteTimeoutMS ( HTTPRequestHandle hRequest , uint32 unMilliseconds ) = 0 ;
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
virtual bool GetHTTPRequestWasTimedOut ( HTTPRequestHandle hRequest , bool * pbWasTimedOut ) = 0 ;
} ;
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# define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION003"
// Global interface accessor
inline ISteamHTTP * SteamHTTP ( ) ;
STEAM_DEFINE_USER_INTERFACE_ACCESSOR ( ISteamHTTP * , SteamHTTP , STEAMHTTP_INTERFACE_VERSION ) ;
// Global accessor for the gameserver client
inline ISteamHTTP * SteamGameServerHTTP ( ) ;
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR ( ISteamHTTP * , SteamGameServerHTTP , STEAMHTTP_INTERFACE_VERSION ) ;
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// callbacks
# if defined( VALVE_CALLBACK_PACK_SMALL )
# pragma pack( push, 4 )
# elif defined( VALVE_CALLBACK_PACK_LARGE )
# pragma pack( push, 8 )
# else
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# error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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# endif
struct HTTPRequestCompleted_t
{
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enum { k_iCallback = k_iSteamHTTPCallbacks + 1 } ;
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// Handle value for the request that has completed.
HTTPRequestHandle m_hRequest ;
// Context value that the user defined on the request that this callback is associated with, 0 if
// no context value was set.
uint64 m_ulContextValue ;
// This will be true if we actually got any sort of response from the server (even an error).
// It will be false if we failed due to an internal error or client side network failure.
bool m_bRequestSuccessful ;
// Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
// OK response, if you get something else you probably need to treat it as a failure.
EHTTPStatusCode m_eStatusCode ;
uint32 m_unBodySize ; // Same as GetHTTPResponseBodySize()
} ;
struct HTTPRequestHeadersReceived_t
{
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enum { k_iCallback = k_iSteamHTTPCallbacks + 2 } ;
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// Handle value for the request that has received headers.
HTTPRequestHandle m_hRequest ;
// Context value that the user defined on the request that this callback is associated with, 0 if
// no context value was set.
uint64 m_ulContextValue ;
} ;
struct HTTPRequestDataReceived_t
{
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enum { k_iCallback = k_iSteamHTTPCallbacks + 3 } ;
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// Handle value for the request that has received data.
HTTPRequestHandle m_hRequest ;
// Context value that the user defined on the request that this callback is associated with, 0 if
// no context value was set.
uint64 m_ulContextValue ;
// Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
uint32 m_cOffset ;
// Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
uint32 m_cBytesReceived ;
} ;
# pragma pack( pop )
# endif // ISTEAMHTTP_H