Facepunch.Steamworks/Facepunch.Steamworks.Test/Server/Stats.cs

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using System;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
public partial class Server
{
[TestMethod]
public void StatsGet()
{
using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 30002, true, "VersionString" ) )
{
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Assert.IsTrue( server.IsValid );
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server.LogOnAnonymous();
ulong MySteamId = 76561197960279927;
server.Stats.Refresh( MySteamId );
// TODO - Callback on complete
Thread.Sleep( 2000 );
var deaths = server.Stats.GetInt( MySteamId, "deaths", -1 );
Console.WriteLine( "Deaths: {0}", deaths );
Assert.IsTrue( deaths > 0 );
}
}
}
}