mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 07:05:50 +03:00
31 lines
621 B
C#
31 lines
621 B
C#
|
using System;
|
|||
|
using System.Diagnostics;
|
|||
|
using System.IO;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|||
|
|
|||
|
namespace Steamworks
|
|||
|
{
|
|||
|
[TestClass]
|
|||
|
[DeploymentItem( "steam_api64.dll" )]
|
|||
|
[DeploymentItem( "steam_api.dll" )]
|
|||
|
public class RemotePlayTest
|
|||
|
{
|
|||
|
[TestMethod]
|
|||
|
public void BasicUsability()
|
|||
|
{
|
|||
|
Console.WriteLine( $"Sessions: {SteamRemotePlay.SessionCount}" );
|
|||
|
|
|||
|
var session = SteamRemotePlay.GetSession( 4 );
|
|||
|
|
|||
|
Assert.IsFalse( session.IsValid );
|
|||
|
Assert.IsFalse( session.SteamId.IsValid );
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|