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Update Utils.cs
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@ -24,6 +24,37 @@ internal static Internal.ISteamUtils steamutils
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}
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}
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public static uint SecondsSinceAppActive => _steamutils.GetSecondsSinceAppActive();
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public static uint SecondsSinceComputerActive => _steamutils.GetSecondsSinceComputerActive();
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// the universe this client is connecting to
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public static Universe ConnectedUniverse => _steamutils.GetConnectedUniverse();
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/// <summary>
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/// Steam server time. Number of seconds since January 1, 1970, GMT (i.e unix time)
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/// </summary>
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public static DateTime SteamServerTime => Facepunch.Steamworks.Utility.Epoch.ToDateTime( _steamutils.GetServerRealTime() );
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/// <summary>
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/// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
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/// e.g "US" or "UK".
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/// </summary>
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public static string IpCountry => _steamutils.GetIPCountry();
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/// <summary>
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/// returns true if the image exists, and the buffer was successfully filled out
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/// results are returned in RGBA format
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/// the destination buffer size should be 4 * height * width * sizeof(char)
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/// </summary>
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public static bool GetImageSize( int image, out uint width, out uint height )
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{
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width = 0;
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height = 0;
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return _steamutils.GetImageSize( image, ref width, ref height );
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}
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internal static bool IsCallComplete( SteamAPICall_t call, out bool failed )
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{
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failed = false;
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