Update Utils.cs

This commit is contained in:
Garry Newman 2019-04-13 23:04:03 +01:00
parent 6b26323bf8
commit 027a110c61

View File

@ -24,6 +24,37 @@ internal static Internal.ISteamUtils steamutils
} }
} }
public static uint SecondsSinceAppActive => _steamutils.GetSecondsSinceAppActive();
public static uint SecondsSinceComputerActive => _steamutils.GetSecondsSinceComputerActive();
// the universe this client is connecting to
public static Universe ConnectedUniverse => _steamutils.GetConnectedUniverse();
/// <summary>
/// Steam server time. Number of seconds since January 1, 1970, GMT (i.e unix time)
/// </summary>
public static DateTime SteamServerTime => Facepunch.Steamworks.Utility.Epoch.ToDateTime( _steamutils.GetServerRealTime() );
/// <summary>
/// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
/// e.g "US" or "UK".
/// </summary>
public static string IpCountry => _steamutils.GetIPCountry();
/// <summary>
/// returns true if the image exists, and the buffer was successfully filled out
/// results are returned in RGBA format
/// the destination buffer size should be 4 * height * width * sizeof(char)
/// </summary>
public static bool GetImageSize( int image, out uint width, out uint height )
{
width = 0;
height = 0;
return _steamutils.GetImageSize( image, ref width, ref height );
}
internal static bool IsCallComplete( SteamAPICall_t call, out bool failed ) internal static bool IsCallComplete( SteamAPICall_t call, out bool failed )
{ {
failed = false; failed = false;