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OnInventoryUpdated passes the InventoryResult
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@ -45,10 +45,12 @@ private static void InventoryUpdated( SteamInventoryFullUpdate_t x )
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var r = new InventoryResult( x.Handle, false );
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var r = new InventoryResult( x.Handle, false );
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Items = r.GetItems( false );
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Items = r.GetItems( false );
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OnInventoryUpdated?.Invoke( x.Handle );
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OnInventoryUpdated?.Invoke( r );
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r.Dispose();
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}
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}
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public static event Action<int> OnInventoryUpdated;
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public static event Action<InventoryResult> OnInventoryUpdated;
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public static event Action OnDefinitionsUpdated;
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public static event Action OnDefinitionsUpdated;
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public static event Action OnServerDefinitionsUpdated;
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public static event Action OnServerDefinitionsUpdated;
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