diff --git a/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestConnectionInterface.cs b/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestConnectionInterface.cs
index eeafe9b..9f6df14 100644
--- a/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestConnectionInterface.cs
+++ b/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestConnectionInterface.cs
@@ -8,7 +8,7 @@ namespace Steamworks
{
public partial class NetworkingSocketsTest
{
- private class TestConnectionInterface : ConnectionInterface
+ private class TestConnectionInterface : ConnectionManager
{
public override void OnConnectionChanged( ConnectionInfo data )
{
diff --git a/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestSocketInterface.cs b/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestSocketInterface.cs
index b92e294..b3ef545 100644
--- a/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestSocketInterface.cs
+++ b/Facepunch.Steamworks.Test/NetworkingSocketsTest.TestSocketInterface.cs
@@ -9,7 +9,7 @@ namespace Steamworks
{
public partial class NetworkingSocketsTest
{
- private class TestSocketInterface : SocketInterface
+ private class TestSocketInterface : SocketManager
{
public bool HasFinished = false;
diff --git a/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj b/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
index dd653a7..744991a 100644
--- a/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
+++ b/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
@@ -34,4 +34,9 @@
+
+
+
+
+
diff --git a/Facepunch.Steamworks/Networking/ConnectionInterface.cs b/Facepunch.Steamworks/Networking/ConnectionManager.cs
similarity index 98%
rename from Facepunch.Steamworks/Networking/ConnectionInterface.cs
rename to Facepunch.Steamworks/Networking/ConnectionManager.cs
index 877ff88..e2f024f 100644
--- a/Facepunch.Steamworks/Networking/ConnectionInterface.cs
+++ b/Facepunch.Steamworks/Networking/ConnectionManager.cs
@@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
namespace Steamworks
{
- public class ConnectionInterface
+ public class ConnectionManager
{
public Connection Connection;
public bool Connected = false;
diff --git a/Facepunch.Steamworks/Networking/Socket.cs b/Facepunch.Steamworks/Networking/Socket.cs
index 24cbc71..21e5695 100644
--- a/Facepunch.Steamworks/Networking/Socket.cs
+++ b/Facepunch.Steamworks/Networking/Socket.cs
@@ -20,7 +20,7 @@ namespace Steamworks.Data
return SteamNetworkingSockets.Internal.CloseListenSocket( Id );
}
- public SocketInterface Interface
+ public SocketManager Interface
{
get => SteamNetworkingSockets.GetSocketInterface( Id );
set => SteamNetworkingSockets.SetSocketInterface( Id, value );
diff --git a/Facepunch.Steamworks/Networking/SocketInterface.cs b/Facepunch.Steamworks/Networking/SocketManager.cs
similarity index 99%
rename from Facepunch.Steamworks/Networking/SocketInterface.cs
rename to Facepunch.Steamworks/Networking/SocketManager.cs
index 649d693..ff7addd 100644
--- a/Facepunch.Steamworks/Networking/SocketInterface.cs
+++ b/Facepunch.Steamworks/Networking/SocketManager.cs
@@ -12,7 +12,7 @@ namespace Steamworks
/// You can override all the virtual functions to turn it into what you
/// want it to do.
///
- public class SocketInterface
+ public class SocketManager
{
public List Connecting = new List();
public List Connected = new List();
diff --git a/Facepunch.Steamworks/SteamNetworkingSockets.cs b/Facepunch.Steamworks/SteamNetworkingSockets.cs
index 21d592a..4c56240 100644
--- a/Facepunch.Steamworks/SteamNetworkingSockets.cs
+++ b/Facepunch.Steamworks/SteamNetworkingSockets.cs
@@ -16,17 +16,17 @@ namespace Steamworks
{
SetInterface( server, new ISteamNetworkingSockets( server ) );
- SocketInterfaces = new Dictionary();
- ConnectionInterfaces = new Dictionary();
+ SocketInterfaces = new Dictionary();
+ ConnectionInterfaces = new Dictionary();
InstallEvents( server );
}
#region SocketInterface
- static Dictionary SocketInterfaces;
+ static Dictionary SocketInterfaces;
- internal static SocketInterface GetSocketInterface( uint id )
+ internal static SocketManager GetSocketInterface( uint id )
{
if ( SocketInterfaces == null ) return null;
if ( id == 0 ) throw new System.ArgumentException( "Invalid Socket" );
@@ -37,7 +37,7 @@ namespace Steamworks
return null;
}
- internal static void SetSocketInterface( uint id, SocketInterface iface )
+ internal static void SetSocketInterface( uint id, SocketManager iface )
{
if ( id == 0 ) throw new System.ArgumentException( "Invalid Socket" );
SocketInterfaces[id] = iface;
@@ -45,10 +45,10 @@ namespace Steamworks
#endregion
#region ConnectionInterface
- static Dictionary ConnectionInterfaces;
+ static Dictionary ConnectionInterfaces;
- internal static ConnectionInterface GetConnectionInterface( uint id )
+ internal static ConnectionManager GetConnectionInterface( uint id )
{
if ( ConnectionInterfaces == null ) return null;
if ( id == 0 ) return null;
@@ -59,7 +59,7 @@ namespace Steamworks
return null;
}
- internal static void SetConnectionInterface( uint id, ConnectionInterface iface )
+ internal static void SetConnectionInterface( uint id, ConnectionManager iface )
{
if ( id == 0 ) throw new System.ArgumentException( "Invalid Connection" );
ConnectionInterfaces[id] = iface;
@@ -100,7 +100,7 @@ namespace Steamworks
/// Creates a "server" socket that listens for clients to connect to by calling
/// Connect, over ordinary UDP (IPv4 or IPv6)
///
- public static T CreateNormalSocket( NetAddress address ) where T : SocketInterface, new()
+ public static T CreateNormalSocket( NetAddress address ) where T : SocketManager, new()
{
var t = new T();
var options = Array.Empty();
@@ -114,7 +114,7 @@ namespace Steamworks
///
/// Connect to a socket created via CreateListenSocketIP
///
- public static T ConnectNormal( NetAddress address ) where T : ConnectionInterface, new()
+ public static T ConnectNormal( NetAddress address ) where T : ConnectionManager, new()
{
var t = new T();
var options = Array.Empty();
@@ -126,7 +126,7 @@ namespace Steamworks
///
/// Creates a server that will be relayed via Valve's network (hiding the IP and improving ping)
///
- public static T CreateRelaySocket( int virtualport = 0 ) where T : SocketInterface, new()
+ public static T CreateRelaySocket( int virtualport = 0 ) where T : SocketManager, new()
{
var t = new T();
var options = Array.Empty();
@@ -138,7 +138,7 @@ namespace Steamworks
///
/// Connect to a relay server
///
- public static T ConnectRelay( SteamId serverId, int virtualport = 0 ) where T : ConnectionInterface, new()
+ public static T ConnectRelay( SteamId serverId, int virtualport = 0 ) where T : ConnectionManager, new()
{
var t = new T();
NetIdentity identity = serverId;