mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-26 05:28:07 +03:00
Codegen
This commit is contained in:
parent
6dd32eb5c4
commit
09db39d9e3
@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamAppList : SteamInterface
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internal unsafe partial class ISteamAppList : SteamInterface
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{
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{
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internal ISteamAppList( bool IsGameServer )
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internal ISteamAppList( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamApps : SteamInterface
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internal unsafe partial class ISteamApps : SteamInterface
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{
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{
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internal ISteamApps( bool IsGameServer )
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internal ISteamApps( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamClient : SteamInterface
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internal unsafe partial class ISteamClient : SteamInterface
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{
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{
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internal ISteamClient( bool IsGameServer )
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internal ISteamClient( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamController : SteamInterface
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internal unsafe partial class ISteamController : SteamInterface
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{
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{
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internal ISteamController( bool IsGameServer )
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internal ISteamController( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamFriends : SteamInterface
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internal unsafe partial class ISteamFriends : SteamInterface
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{
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{
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internal ISteamFriends( bool IsGameServer )
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internal ISteamFriends( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamGameSearch : SteamInterface
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internal unsafe partial class ISteamGameSearch : SteamInterface
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{
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{
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internal ISteamGameSearch( bool IsGameServer )
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internal ISteamGameSearch( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamGameServer : SteamInterface
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internal unsafe partial class ISteamGameServer : SteamInterface
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{
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{
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internal ISteamGameServer( bool IsGameServer )
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internal ISteamGameServer( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamGameServerStats : SteamInterface
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internal unsafe partial class ISteamGameServerStats : SteamInterface
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{
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{
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internal ISteamGameServerStats( bool IsGameServer )
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internal ISteamGameServerStats( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamHTMLSurface : SteamInterface
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internal unsafe partial class ISteamHTMLSurface : SteamInterface
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{
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{
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internal ISteamHTMLSurface( bool IsGameServer )
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internal ISteamHTMLSurface( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamHTTP : SteamInterface
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internal unsafe partial class ISteamHTTP : SteamInterface
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{
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{
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internal ISteamHTTP( bool IsGameServer )
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internal ISteamHTTP( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamInput : SteamInterface
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internal unsafe partial class ISteamInput : SteamInterface
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{
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{
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internal ISteamInput( bool IsGameServer )
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internal ISteamInput( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamInventory : SteamInterface
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internal unsafe partial class ISteamInventory : SteamInterface
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{
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{
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internal ISteamInventory( bool IsGameServer )
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internal ISteamInventory( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmaking : SteamInterface
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internal unsafe partial class ISteamMatchmaking : SteamInterface
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{
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{
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internal ISteamMatchmaking( bool IsGameServer )
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internal ISteamMatchmaking( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmakingPingResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingPingResponse : SteamInterface
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{
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{
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internal ISteamMatchmakingPingResponse( bool IsGameServer )
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internal ISteamMatchmakingPingResponse( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmakingPlayersResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingPlayersResponse : SteamInterface
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{
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{
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internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
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internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmakingRulesResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingRulesResponse : SteamInterface
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{
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{
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internal ISteamMatchmakingRulesResponse( bool IsGameServer )
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internal ISteamMatchmakingRulesResponse( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmakingServerListResponse : SteamInterface
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internal unsafe partial class ISteamMatchmakingServerListResponse : SteamInterface
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{
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{
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internal ISteamMatchmakingServerListResponse( bool IsGameServer )
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internal ISteamMatchmakingServerListResponse( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMatchmakingServers : SteamInterface
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internal unsafe partial class ISteamMatchmakingServers : SteamInterface
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{
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{
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internal ISteamMatchmakingServers( bool IsGameServer )
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internal ISteamMatchmakingServers( bool IsGameServer )
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@ -106,24 +106,7 @@ namespace Steamworks
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var returnValue = _GetServerDetails( Self, hRequest, iServer );
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var returnValue = _GetServerDetails( Self, hRequest, iServer );
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return returnValue.ToType<gameserveritem_t>();
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return returnValue.ToType<gameserveritem_t>();
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}
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}
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/// <summary>
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/// Read gameserveritem_t.m_bHadSuccessfulResponse without allocating the struct on the heap
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/// </summary>
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/// <param name="hRequest"></param>
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/// <param name="iServer"></param>
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/// <returns></returns>
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internal bool HasServerResponded( HServerListRequest hRequest, int iServer )
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{
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IntPtr returnValue = _GetServerDetails( Self, hRequest, iServer );
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// Return false if steam returned null
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if ( returnValue == IntPtr.Zero ) return false;
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// first 8 bytes is IPAddress, next 4 bytes is ping, next 1 byte is m_bHadSuccessfulResponse
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return Marshal.ReadByte( IntPtr.Add( returnValue, 12 ) ) == 1;
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}
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#region FunctionMeta
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)]
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private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest );
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private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest );
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMusic : SteamInterface
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internal unsafe partial class ISteamMusic : SteamInterface
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{
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{
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internal ISteamMusic( bool IsGameServer )
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internal ISteamMusic( bool IsGameServer )
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@ -7,7 +7,7 @@ using Steamworks.Data;
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamMusicRemote : SteamInterface
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internal unsafe partial class ISteamMusicRemote : SteamInterface
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{
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{
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internal ISteamMusicRemote( bool IsGameServer )
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internal ISteamMusicRemote( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamNetworking : SteamInterface
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internal unsafe partial class ISteamNetworking : SteamInterface
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{
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{
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internal ISteamNetworking( bool IsGameServer )
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internal ISteamNetworking( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamNetworkingFakeUDPPort : SteamInterface
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internal unsafe partial class ISteamNetworkingFakeUDPPort : SteamInterface
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{
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{
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internal ISteamNetworkingFakeUDPPort( bool IsGameServer )
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internal ISteamNetworkingFakeUDPPort( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamNetworkingMessages : SteamInterface
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internal unsafe partial class ISteamNetworkingMessages : SteamInterface
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{
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{
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internal ISteamNetworkingMessages( bool IsGameServer )
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internal ISteamNetworkingMessages( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamNetworkingSockets : SteamInterface
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internal unsafe partial class ISteamNetworkingSockets : SteamInterface
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{
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{
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internal ISteamNetworkingSockets( bool IsGameServer )
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internal ISteamNetworkingSockets( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamNetworkingUtils : SteamInterface
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internal unsafe partial class ISteamNetworkingUtils : SteamInterface
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{
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{
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internal ISteamNetworkingUtils( bool IsGameServer )
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internal ISteamNetworkingUtils( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamParentalSettings : SteamInterface
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internal unsafe partial class ISteamParentalSettings : SteamInterface
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{
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{
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internal ISteamParentalSettings( bool IsGameServer )
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internal ISteamParentalSettings( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamParties : SteamInterface
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internal unsafe partial class ISteamParties : SteamInterface
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{
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{
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internal ISteamParties( bool IsGameServer )
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internal ISteamParties( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamRemotePlay : SteamInterface
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internal unsafe partial class ISteamRemotePlay : SteamInterface
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{
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{
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internal ISteamRemotePlay( bool IsGameServer )
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internal ISteamRemotePlay( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamRemoteStorage : SteamInterface
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internal unsafe partial class ISteamRemoteStorage : SteamInterface
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{
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{
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internal ISteamRemoteStorage( bool IsGameServer )
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internal ISteamRemoteStorage( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamScreenshots : SteamInterface
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internal unsafe partial class ISteamScreenshots : SteamInterface
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{
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{
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internal ISteamScreenshots( bool IsGameServer )
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internal ISteamScreenshots( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamUGC : SteamInterface
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internal unsafe partial class ISteamUGC : SteamInterface
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{
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{
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internal ISteamUGC( bool IsGameServer )
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internal ISteamUGC( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamUser : SteamInterface
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internal unsafe partial class ISteamUser : SteamInterface
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{
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{
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internal ISteamUser( bool IsGameServer )
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internal ISteamUser( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamUserStats : SteamInterface
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internal unsafe partial class ISteamUserStats : SteamInterface
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{
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{
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internal ISteamUserStats( bool IsGameServer )
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internal ISteamUserStats( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamUtils : SteamInterface
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internal unsafe partial class ISteamUtils : SteamInterface
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{
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{
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internal ISteamUtils( bool IsGameServer )
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internal ISteamUtils( bool IsGameServer )
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namespace Steamworks
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namespace Steamworks
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{
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{
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internal unsafe class ISteamVideo : SteamInterface
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internal unsafe partial class ISteamVideo : SteamInterface
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{
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{
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internal ISteamVideo( bool IsGameServer )
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internal ISteamVideo( bool IsGameServer )
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@ -25,17 +25,14 @@ namespace Steamworks.Data
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internal uint IP; // m_unIP uint32
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internal uint IP; // m_unIP uint32
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}
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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internal partial struct gameserveritem_t
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internal partial struct gameserveritem_t
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{
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{
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internal servernetadr_t NetAdr; // m_NetAdr servernetadr_t
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internal servernetadr_t NetAdr; // m_NetAdr servernetadr_t
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internal int Ping; // m_nPing int
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internal int Ping; // m_nPing int
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// NOTE: If you add fields above this you must change offset inISteamMatchmakingServers.HasServerResponded()
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[MarshalAs(UnmanagedType.I1)]
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[MarshalAs(UnmanagedType.I1)]
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internal bool HadSuccessfulResponse; // m_bHadSuccessfulResponse bool
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internal bool HadSuccessfulResponse; // m_bHadSuccessfulResponse bool
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[MarshalAs(UnmanagedType.I1)]
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[MarshalAs(UnmanagedType.I1)]
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internal bool DoNotRefresh; // m_bDoNotRefresh bool
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internal bool DoNotRefresh; // m_bDoNotRefresh bool
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internal string GameDirUTF8() => System.Text.Encoding.UTF8.GetString( GameDir, 0, System.Array.IndexOf<byte>( GameDir, 0 ) );
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internal string GameDirUTF8() => System.Text.Encoding.UTF8.GetString( GameDir, 0, System.Array.IndexOf<byte>( GameDir, 0 ) );
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