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Show removed and consumed items seperately in Inventory Result
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commit
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@ -15,6 +15,10 @@ namespace Facepunch.Steamworks
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private SteamNative.SteamInventoryResult_t Handle { get; set; }
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private SteamNative.SteamInventoryResult_t Handle { get; set; }
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public Item[] Items { get; internal set; }
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public Item[] Items { get; internal set; }
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public Item[] Removed { get; internal set; }
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public Item[] Consumed { get; internal set; }
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public bool IsPending
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public bool IsPending
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{
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{
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get
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get
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@ -80,7 +84,34 @@ namespace Facepunch.Steamworks
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throw new System.Exception( "steamItems was null" );
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throw new System.Exception( "steamItems was null" );
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}
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}
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Items = steamItems.Select( x =>
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Items = steamItems.Where( x => ((int)x.Flags & (int)SteamNative.SteamItemFlags.Removed) == 0 && ((int)x.Flags & (int)SteamNative.SteamItemFlags.Consumed ) == 0 )
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.Select( x =>
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{
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return new Inventory.Item()
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{
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Quantity = x.Quantity,
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Id = x.ItemId,
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DefinitionId = x.Definition,
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TradeLocked = ( (int)x.Flags & (int)SteamNative.SteamItemFlags.NoTrade ) != 0,
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Definition = inventory.FindDefinition( x.Definition )
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};
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} ).ToArray();
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Removed = steamItems.Where( x => ( (int)x.Flags & (int)SteamNative.SteamItemFlags.Removed ) != 0 )
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.Select( x =>
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{
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return new Inventory.Item()
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{
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Quantity = x.Quantity,
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Id = x.ItemId,
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DefinitionId = x.Definition,
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TradeLocked = ( (int)x.Flags & (int)SteamNative.SteamItemFlags.NoTrade ) != 0,
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Definition = inventory.FindDefinition( x.Definition )
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};
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} ).ToArray();
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Consumed = steamItems.Where( x => ( (int)x.Flags & (int)SteamNative.SteamItemFlags.Consumed ) != 0 )
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.Select( x =>
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{
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{
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return new Inventory.Item()
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return new Inventory.Item()
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{
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{
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