diff --git a/Facepunch.Steamworks/Networking/ConnectionInterface.cs b/Facepunch.Steamworks/Networking/ConnectionInterface.cs
index f59dc6b..877ff88 100644
--- a/Facepunch.Steamworks/Networking/ConnectionInterface.cs
+++ b/Facepunch.Steamworks/Networking/ConnectionInterface.cs
@@ -26,20 +26,20 @@ namespace Steamworks
public override string ToString() => Connection.ToString();
- public virtual void OnConnectionChanged( ConnectionInfo data )
+ public virtual void OnConnectionChanged( ConnectionInfo info )
{
- switch ( data.State )
+ switch ( info.State )
{
case ConnectionState.Connecting:
- OnConnecting( data );
+ OnConnecting( info );
break;
case ConnectionState.Connected:
- OnConnected( data );
+ OnConnected( info );
break;
case ConnectionState.ClosedByPeer:
case ConnectionState.ProblemDetectedLocally:
case ConnectionState.None:
- OnDisconnected( data );
+ OnDisconnected( info );
break;
}
}
@@ -47,7 +47,7 @@ namespace Steamworks
///
/// We're trying to connect!
///
- public virtual void OnConnecting( ConnectionInfo data )
+ public virtual void OnConnecting( ConnectionInfo info )
{
Connecting = true;
}
@@ -55,7 +55,7 @@ namespace Steamworks
///
/// Client is connected. They move from connecting to Connections
///
- public virtual void OnConnected( ConnectionInfo data )
+ public virtual void OnConnected( ConnectionInfo info )
{
Connected = true;
Connecting = false;
@@ -64,7 +64,7 @@ namespace Steamworks
///
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
///
- public virtual void OnDisconnected( ConnectionInfo data )
+ public virtual void OnDisconnected( ConnectionInfo info )
{
Connected = false;
Connecting = false;
diff --git a/Facepunch.Steamworks/Networking/SocketInterface.cs b/Facepunch.Steamworks/Networking/SocketInterface.cs
index 91b416e..649d693 100644
--- a/Facepunch.Steamworks/Networking/SocketInterface.cs
+++ b/Facepunch.Steamworks/Networking/SocketInterface.cs
@@ -40,20 +40,20 @@ namespace Steamworks
return true;
}
- public virtual void OnConnectionChanged( Connection connection, ConnectionInfo data )
+ public virtual void OnConnectionChanged( Connection connection, ConnectionInfo info )
{
- switch ( data.State )
+ switch ( info.State )
{
case ConnectionState.Connecting:
if ( !Connecting.Contains( connection ) )
{
- OnConnecting( connection, data );
+ OnConnecting( connection, info );
}
break;
case ConnectionState.Connected:
if ( !Connected.Contains( connection ) )
{
- OnConnected( connection, data );
+ OnConnected( connection, info );
}
break;
case ConnectionState.ClosedByPeer:
@@ -61,7 +61,7 @@ namespace Steamworks
case ConnectionState.None:
if ( Connecting.Contains( connection ) || Connected.Contains( connection ) )
{
- OnDisconnected( connection, data );
+ OnDisconnected( connection, info );
}
break;
}
@@ -70,7 +70,7 @@ namespace Steamworks
///
/// Default behaviour is to accept every connection
///
- public virtual void OnConnecting( Connection connection, ConnectionInfo data )
+ public virtual void OnConnecting( Connection connection, ConnectionInfo info )
{
connection.Accept();
Connecting.Add( connection );
@@ -79,7 +79,7 @@ namespace Steamworks
///
/// Client is connected. They move from connecting to Connections
///
- public virtual void OnConnected( Connection connection, ConnectionInfo data )
+ public virtual void OnConnected( Connection connection, ConnectionInfo info )
{
Connecting.Remove( connection );
Connected.Add( connection );
@@ -89,7 +89,7 @@ namespace Steamworks
///
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
///
- public virtual void OnDisconnected( Connection connection, ConnectionInfo data )
+ public virtual void OnDisconnected( Connection connection, ConnectionInfo info )
{
SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, 0 );