diff --git a/Facepunch.Steamworks/SteamUtils.cs b/Facepunch.Steamworks/SteamUtils.cs
index 0f3535e..0e46e6f 100644
--- a/Facepunch.Steamworks/SteamUtils.cs
+++ b/Facepunch.Steamworks/SteamUtils.cs
@@ -272,7 +272,7 @@ namespace Steamworks
/// Filters the provided input message and places the filtered result into pchOutFilteredText,
/// using legally required filtering and additional filtering based on the context and user settings.
///
- public string FilterText( TextFilteringContext context, SteamId sourceSteamID, string inputMessage )
+ public static string FilterText( TextFilteringContext context, SteamId sourceSteamID, string inputMessage )
{
Internal.FilterText( context, sourceSteamID, inputMessage, out var filteredString );
return filteredString;
@@ -281,14 +281,14 @@ namespace Steamworks
///
/// returns true if Steam itself is running on the Steam Deck
///
- public bool IsRunningOnSteamDeck => Internal.IsSteamRunningOnSteamDeck();
+ public static bool IsRunningOnSteamDeck => Internal.IsSteamRunningOnSteamDeck();
///
/// In game launchers that don't have controller support you can call this to have
/// Steam Input translate the controller input into mouse/kb to navigate the launcher
///
- public void SetGameLauncherMode( bool mode ) => Internal.SetGameLauncherMode( mode );
+ public static void SetGameLauncherMode( bool mode ) => Internal.SetGameLauncherMode( mode );
//public void ShowFloatingGamepadTextInput( TextInputMode mode, int left, int top, int width, int height )
//{