diff --git a/Facepunch.Steamworks/SteamUtils.cs b/Facepunch.Steamworks/SteamUtils.cs index 0f3535e..0e46e6f 100644 --- a/Facepunch.Steamworks/SteamUtils.cs +++ b/Facepunch.Steamworks/SteamUtils.cs @@ -272,7 +272,7 @@ namespace Steamworks /// Filters the provided input message and places the filtered result into pchOutFilteredText, /// using legally required filtering and additional filtering based on the context and user settings. /// - public string FilterText( TextFilteringContext context, SteamId sourceSteamID, string inputMessage ) + public static string FilterText( TextFilteringContext context, SteamId sourceSteamID, string inputMessage ) { Internal.FilterText( context, sourceSteamID, inputMessage, out var filteredString ); return filteredString; @@ -281,14 +281,14 @@ namespace Steamworks /// /// returns true if Steam itself is running on the Steam Deck /// - public bool IsRunningOnSteamDeck => Internal.IsSteamRunningOnSteamDeck(); + public static bool IsRunningOnSteamDeck => Internal.IsSteamRunningOnSteamDeck(); /// /// In game launchers that don't have controller support you can call this to have /// Steam Input translate the controller input into mouse/kb to navigate the launcher /// - public void SetGameLauncherMode( bool mode ) => Internal.SetGameLauncherMode( mode ); + public static void SetGameLauncherMode( bool mode ) => Internal.SetGameLauncherMode( mode ); //public void ShowFloatingGamepadTextInput( TextInputMode mode, int left, int top, int width, int height ) //{