diff --git a/Facepunch.Steamworks/SteamFriends.cs b/Facepunch.Steamworks/SteamFriends.cs index 9182f5d..62fee5c 100644 --- a/Facepunch.Steamworks/SteamFriends.cs +++ b/Facepunch.Steamworks/SteamFriends.cs @@ -179,7 +179,7 @@ namespace Steamworks /// public static void SetPlayedWith( SteamId steamid ) => Internal.SetPlayedWith( steamid ); - static async Task CacheUserInformationAsync( SteamId steamid, bool nameonly ) + internal static async Task CacheUserInformationAsync( SteamId steamid, bool nameonly ) { // Got it straight away, skip any waiting. if ( !Internal.RequestUserInformation( steamid, nameonly ) ) diff --git a/Facepunch.Steamworks/Structs/Friend.cs b/Facepunch.Steamworks/Structs/Friend.cs index b73ec6b..67142b0 100644 --- a/Facepunch.Steamworks/Structs/Friend.cs +++ b/Facepunch.Steamworks/Structs/Friend.cs @@ -53,7 +53,7 @@ namespace Steamworks /// public async Task RequestInfoAsync( int timeout = 5000 ) { - await SteamFriends.CacheUserInformationAsync( Id, true, timeout ); + await SteamFriends.CacheUserInformationAsync( Id, true ); } ///