Addition of SteamNetworkingMessages (WIP)

Update of SteamClient
Update of SteamServer
This commit is contained in:
SeaFood 2023-07-22 08:00:39 +02:00
parent 19953587a7
commit 15a9f334e4
8 changed files with 533 additions and 2 deletions

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@ -0,0 +1,107 @@

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Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
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@ -59,6 +59,7 @@ public static void Init( uint appid, bool asyncCallbacks = true )
AddInterface<SteamUtils>(); AddInterface<SteamUtils>();
AddInterface<SteamVideo>(); AddInterface<SteamVideo>();
AddInterface<SteamRemotePlay>(); AddInterface<SteamRemotePlay>();
AddInterface<SteamNetworkingMessages>();
initialized = openInterfaces.Count > 0; initialized = openInterfaces.Count > 0;

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@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Steamworks
{
internal class SteamNetworkingFakeUDPPort
{
}
}

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@ -0,0 +1,122 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks
{
public enum SteamNetworkingOptions
{
Unreliable = 0,
NoNagle = 1,
UnreliableNoNagle = Unreliable | NoNagle,
NoDelay = 4,
UnreliableNoDelay = Unreliable | NoDelay | NoNagle,
Reliable = 8,
ReliableNoNagle = Reliable | NoNagle
}
public class SteamNetworkingMessages : SteamSharedClass<SteamNetworkingMessages>
{
internal static ISteamNetworkingMessages Internal => Interface as ISteamNetworkingMessages;
internal override bool InitializeInterface( bool server )
{
SetInterface( server, new ISteamNetworkingMessages( server ) );
if ( Interface.Self == IntPtr.Zero ) return false;
InstallEvents( server );
return true;
}
internal static void InstallEvents( bool server )
{
Dispatch.Install<SteamNetworkingMessagesSessionRequest_t>( x => OnSessionRequest?.Invoke( x.DentityRemote), server );
Dispatch.Install<SteamNetworkingMessagesSessionFailed_t>( x => OnSessionFailed?.Invoke( x.Nfo), server );
}
public static Action<NetIdentity> OnSessionRequest;
public static Action<ConnectionInfo> OnSessionFailed;
public bool AcceptSessionWithUser( ref NetIdentity identity ) => Internal.AcceptSessionWithUser( ref identity );
public bool CloseSessionWithUser( ref NetIdentity identity ) => Internal.CloseSessionWithUser( ref identity );
public bool CloseChannelWithUser( ref NetIdentity identity, int channel ) => Internal.CloseChannelWithUser( ref identity, channel );
public ConnectionState GetSessionConnectionInfo( ref NetIdentity identity, ref ConnectionInfo info, ref ConnectionStatus status ) => Internal.GetSessionConnectionInfo( ref identity, ref info, ref status );
public static unsafe Result SendMessageToUser( ref NetIdentity identity, byte[] data, SteamNetworkingOptions flags, int channel)
{
uint length = (uint)data.Length;
fixed ( byte* p = data )
{
IntPtr[] pubData = new IntPtr[] { (IntPtr)p };
return Internal.SendMessageToUser( ref identity, pubData, length, (int)flags, channel );
}
}
public unsafe static int ReceiveMessagesOnChannel( int channel, Action<byte[], int, long , long , int> callback, int bufferSize = 32, bool receiveToEnd = true )
{
if ( bufferSize < 1 || bufferSize > 256 ) throw new ArgumentOutOfRangeException( nameof( bufferSize ) );
int totalProcessed = 0;
NetMsg** messageBuffer = stackalloc NetMsg*[bufferSize];
while ( true )
{
int processed = Internal.ReceiveMessagesOnChannel(channel, new IntPtr( &messageBuffer[0] ), bufferSize );
totalProcessed += processed;
try
{
for ( int i = 0; i < processed; i++ )
{
ReceiveMessage( ref messageBuffer[i], callback );
}
}
catch
{
for ( int i = 0; i < processed; i++ )
{
if ( messageBuffer[i] != null )
{
NetMsg.InternalRelease( messageBuffer[i] );
}
}
throw;
}
//
// Keep going if receiveToEnd and we filled the buffer
//
if ( !receiveToEnd || processed < bufferSize )
break;
}
return totalProcessed;
}
internal unsafe static void ReceiveMessage( ref NetMsg* msg, Action<byte[], int, long, long, int> callback )
{
try
{
byte[] bytes = new byte[msg->DataSize];
Marshal.Copy(msg->DataPtr, bytes, 0, msg->DataSize);
callback( bytes, msg->DataSize, msg->RecvTime, msg->MessageNumber, msg->Channel );
}
finally
{
//
// Releases the message
//
NetMsg.InternalRelease( msg );
msg = null;
}
}
}
}

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@ -287,6 +287,10 @@ public static bool RequestFakeIP( int numFakePorts = 1 )
return Internal.BeginAsyncRequestFakeIP( numFakePorts ); return Internal.BeginAsyncRequestFakeIP( numFakePorts );
} }
public static IntPtr CreateFakeUDPPort( int index )
{
return Internal.CreateFakeUDPPort( index );
}
/// <summary> /// <summary>
/// Return info about the FakeIP and port that we have been assigned, if any. /// Return info about the FakeIP and port that we have been assigned, if any.
/// ///

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@ -107,6 +107,7 @@ public static void Init( AppId appid, SteamServerInit init, bool asyncCallbacks
AddInterface<SteamNetworkingUtils>(); AddInterface<SteamNetworkingUtils>();
AddInterface<SteamNetworkingSockets>(); AddInterface<SteamNetworkingSockets>();
AddInterface<SteamNetworkingMessages>();
// //
// Initial settings // Initial settings
@ -291,6 +292,12 @@ public static void LogOnAnonymous()
ForceHeartbeat(); ForceHeartbeat();
} }
public static void LogOn(string token)
{
Internal.LogOn( token );
ForceHeartbeat();
}
/// <summary> /// <summary>
/// Log off of Steam. /// Log off of Steam.
/// </summary> /// </summary>

280
UpgradeLog.htm Normal file
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@ -0,0 +1,280 @@
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Rapport de migration - Facepunch.Steamworks</h1><div id="content"><h2 _locID="OverviewTitle">Vue d'ensemble</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">Projet</th><th _locID="PathTableHeader">Chemin d'accès</th><th _locID="ErrorsTableHeader">Erreurs</th><th _locID="WarningsTableHeader">Avertissements</th><th _locID="MessagesTableHeader">Messages</th></tr><tr><td class="IconWarningEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">Solution</span></a></strong></td><td>Facepunch.Steamworks.sln</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#SolutionWarning">1</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">2</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Facepunch.Steamworks.Posix">Facepunch.Steamworks.Posix</a></strong></td><td>Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Facepunch.Steamworks.TestWin32">Facepunch.Steamworks.TestWin32</a></strong></td><td>Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin32.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Facepunch.Steamworks.TestWin64">Facepunch.Steamworks.TestWin64</a></strong></td><td>Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin64.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Facepunch.Steamworks.Win32">Facepunch.Steamworks.Win32</a></strong></td><td>Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Facepunch.Steamworks.Win64">Facepunch.Steamworks.Win64</a></strong></td><td>Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Generator">Generator</a></strong></td><td>Generator\Generator.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">Solution et projets</h2><div id="messages"><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">Solution</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr name="WarningRowClassSolution"><td class="IconWarningEncoded"><a name="SolutionWarning" /></td><td class="messageCell"><strong>Facepunch.Steamworks.sln:
</strong><span>Visual Studio doit apporter des changements non fonctionnels à ce projet pour lui permettre de s'ouvrir dans les versions Release de Visual Studio postérieures à Visual Studio 2010 SP1 sans affecter le comportement du projet.</span></td></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
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</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>Facepunch.Steamworks.sln:
</strong><span>Fichier sauvegardé en tant que E:\Facepunch.Steamworks\Backup\Facepunch.Steamworks.sln</span></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>Facepunch.Steamworks.sln:
</strong><span>Solution migrée</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
Masquer 2 messages supplémentaires
</a></td></tr></table><a name="Facepunch.Steamworks.Posix" /><h3>Facepunch.Steamworks.Posix</h3><table><tr id="Facepunch.Steamworks.PosixHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Facepunch.Steamworks.Posix n'a consigné aucun message dans le journal.
</td></tr></table><a name="Facepunch.Steamworks.TestWin32" /><h3>Facepunch.Steamworks.TestWin32</h3><table><tr id="Facepunch.Steamworks.TestWin32HeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Facepunch.Steamworks.TestWin32 n'a consigné aucun message dans le journal.
</td></tr></table><a name="Facepunch.Steamworks.TestWin64" /><h3>Facepunch.Steamworks.TestWin64</h3><table><tr id="Facepunch.Steamworks.TestWin64HeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Facepunch.Steamworks.TestWin64 n'a consigné aucun message dans le journal.
</td></tr></table><a name="Facepunch.Steamworks.Win32" /><h3>Facepunch.Steamworks.Win32</h3><table><tr id="Facepunch.Steamworks.Win32HeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Facepunch.Steamworks.Win32 n'a consigné aucun message dans le journal.
</td></tr></table><a name="Facepunch.Steamworks.Win64" /><h3>Facepunch.Steamworks.Win64</h3><table><tr id="Facepunch.Steamworks.Win64HeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Facepunch.Steamworks.Win64 n'a consigné aucun message dans le journal.
</td></tr></table><a name="Generator" /><h3>Generator</h3><table><tr id="GeneratorHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Message</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Generator n'a consigné aucun message dans le journal.
</td></tr></table></div></div></body></html>