mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-24 13:45:37 +03:00
Server requests
This commit is contained in:
parent
99a804c14b
commit
15d1d8a0df
7
.gitignore
vendored
7
.gitignore
vendored
@ -61,4 +61,9 @@ Facepunch.Steamworks/bin/Debug/Facepunch.Steamworks.Api.dll
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Facepunch.Steamworks/bin/Debug/Facepunch.Steamworks.dll
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Facepunch.Steamworks/bin/Release/Facepunch.Steamworks.dll
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*.opendb
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*.db
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*.db
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Facepunch.Steamworks.dll
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Facepunch.Steamworks.Test.dll
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*UnitTestFramework.dll
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mscorlib.dll
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*.nlp
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@ -9,7 +9,7 @@ namespace Facepunch.Steamworks.Test
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public class Client
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{
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[TestMethod]
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public void ClientInit()
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public void Init()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -18,7 +18,7 @@ public void ClientInit()
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}
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[TestMethod]
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public void ClientName()
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public void Name()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -30,7 +30,7 @@ public void ClientName()
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}
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[TestMethod]
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public void ClientSteamId()
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public void SteamId()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -42,7 +42,7 @@ public void ClientSteamId()
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}
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[TestMethod]
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public void ClientAuthSessionTicket()
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public void AuthSessionTicket()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -59,7 +59,7 @@ public void ClientAuthSessionTicket()
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}
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[TestMethod]
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public void ClientVoiceOptimalSampleRate()
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public void VoiceOptimalSampleRate()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -69,7 +69,7 @@ public void ClientVoiceOptimalSampleRate()
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}
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[TestMethod]
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public void ClientUpdate()
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public void Update()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -82,7 +82,7 @@ public void ClientUpdate()
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}
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[TestMethod]
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public void ClientGetVoice()
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public void GetVoice()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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@ -110,5 +110,26 @@ public void ClientGetVoice()
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Console.Write( dataRead );
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}
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}
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[TestMethod]
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public void GetServers()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var query = client.ServerList.Test();
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for ( int i = 0; i < 100 ; i++ )
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{
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client.Update();
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System.Threading.Thread.Sleep( 5 );
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if ( query.Finished )
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break;
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}
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Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
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Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
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}
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}
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}
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}
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@ -34,6 +34,42 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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210
Facepunch.Steamworks/Client.ServerList.Request.cs
Normal file
210
Facepunch.Steamworks/Client.ServerList.Request.cs
Normal file
@ -0,0 +1,210 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Valve.Steamworks;
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namespace Facepunch.Steamworks
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{
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public partial class ServerList
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{
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public class Request : IDisposable
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{
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internal Client client;
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internal uint Id;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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public struct Server
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{
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public string Name { get; set; }
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public int Ping { get; set; }
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public string GameDir { get; set; }
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public string Map { get; set; }
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public string Description { get; set; }
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public uint AppId { get; set; }
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public int Players { get; set; }
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public int MaxPlayers { get; set; }
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public int BotPlayers { get; set; }
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public bool Passworded { get; set; }
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public bool Secure { get; set; }
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public uint LastTimePlayed { get; set; }
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public int Version { get; set; }
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public string[] Tags { get; set; }
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public ulong SteamId { get; set; }
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internal static Server FromSteam( gameserveritem_t item )
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{
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return new Server()
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{
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Name = item.m_szServerName,
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Ping = item.m_nPing,
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GameDir = item.m_szGameDir,
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Map = item.m_szMap,
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Description = item.m_szGameDescription,
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AppId = item.m_nAppID,
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Players = item.m_nPlayers,
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MaxPlayers = item.m_nMaxPlayers,
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BotPlayers = item.m_nBotPlayers,
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Passworded = item.m_bPassword,
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Secure = item.m_bSecure,
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LastTimePlayed = item.m_ulTimeLastPlayed,
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Version = item.m_nServerVersion,
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Tags = item.m_szGameTags.Split( ',' ),
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SteamId = item.m_steamID
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};
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}
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}
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public servernetadr_t m_NetAdr;
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public int m_nPing;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bHadSuccessfulResponse;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bDoNotRefresh;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string m_szGameDir; //char[32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string m_szMap; //char[32]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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public string m_szGameDescription; //char[64]
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public uint m_nAppID;
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public int m_nPlayers;
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public int m_nMaxPlayers;
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public int m_nBotPlayers;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bPassword;
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[MarshalAs(UnmanagedType.I1)]
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public bool m_bSecure;
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public uint m_ulTimeLastPlayed;
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public int m_nServerVersion;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
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public string m_szServerName; //char[64]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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public string m_szGameTags; //char[128]
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public ulong m_steamID;
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/// <summary>
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/// A list of servers that responded. If you're only interested in servers that responded since you
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/// last updated, then simply clear this list.
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/// </summary>
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public List<Server> Responded = new List<Server>();
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/// <summary>
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/// A list of servers that were in the master list but didn't respond.
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/// </summary>
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public List<Server> Unresponsive = new List<Server>();
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/// <summary>
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/// True when we have finished
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/// </summary>
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public bool Finished = false;
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internal Request()
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{
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//
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// Create a fake vtable for Steam to respond to
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//
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var vt = new VTable()
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{
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responded = OnServerResponded,
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nonresponsive = NonResponsive,
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complete = Complete
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};
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m_pVTable = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( VTable ) ) );
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Marshal.StructureToPtr( vt, m_pVTable, false );
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m_pGCHandle = GCHandle.Alloc( m_pVTable, GCHandleType.Pinned );
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}
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~Request()
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{
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Dispose();
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}
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/// <summary>
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/// Disposing will end the query
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/// </summary>
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public void Dispose()
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{
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//
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// Cancel the query if it's still running
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//
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if ( !Finished && Id > 0 )
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{
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if ( client.Valid )
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client._servers.CancelQuery( Id );
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Id = 0;
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}
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//
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// Release the pinned GC resources
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//
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if ( m_pVTable != IntPtr.Zero )
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{
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Marshal.FreeHGlobal( m_pVTable );
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m_pVTable = IntPtr.Zero;
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}
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if ( m_pGCHandle.IsAllocated )
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{
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m_pGCHandle.Free();
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}
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}
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private void Complete( IntPtr thisptr, uint RequestId, int response )
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{
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if ( RequestId != Id )
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throw new Exception( "Request ID is invalid!" );
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Finished = true;
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Id = 0;
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}
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private void NonResponsive( IntPtr thisptr, uint RequestId, int iServer )
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{
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if ( RequestId != Id )
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throw new Exception( "Request ID is invalid!" );
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var info = client._servers.GetServerDetails( Id, iServer );
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Unresponsive.Add( Server.FromSteam( info ) );
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}
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private void OnServerResponded( IntPtr thisptr, uint RequestId, int iServer )
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{
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if ( RequestId != Id )
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throw new Exception( "Request ID is invalid!" );
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var info = client._servers.GetServerDetails( Id, iServer );
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Responded.Add( Server.FromSteam( info ) );
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}
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internal IntPtr GetVTablePointer()
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{
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return m_pGCHandle.AddrOfPinnedObject();
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}
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[StructLayout( LayoutKind.Sequential )]
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internal class VTable
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{
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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internal delegate void InternalServerResponded( IntPtr thisptr, uint hRequest, int iServer );
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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internal delegate void InternalServerFailedToRespond( IntPtr thisptr, uint hRequest, int iServer );
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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internal delegate void InternalRefreshComplete( IntPtr thisptr, uint hRequest, int response );
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[NonSerialized, MarshalAs(UnmanagedType.FunctionPtr)]
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internal InternalServerResponded responded;
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[NonSerialized, MarshalAs(UnmanagedType.FunctionPtr)]
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internal InternalServerFailedToRespond nonresponsive;
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[NonSerialized, MarshalAs(UnmanagedType.FunctionPtr)]
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internal InternalRefreshComplete complete;
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}
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}
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}
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}
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Valve.Steamworks;
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namespace Facepunch.Steamworks
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{
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@ -21,9 +23,40 @@ public ServerList ServerList
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}
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}
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public class ServerList
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public partial class ServerList
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{
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internal Client client;
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[StructLayout( LayoutKind.Sequential )]
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private struct MatchPair
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{
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
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||||
public string key;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
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public string value;
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}
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public unsafe Request Test()
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{
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var filters = new List<MatchPair>();
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filters.Add( new MatchPair() { key = "gamedir", value = "rust" } );
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var array = filters.ToArray();
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//fixed ( void* a = array )
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{
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var request = new Request()
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{
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client = client
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};
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request.Id = client._servers.RequestInternetServerList( client.AppId, new IntPtr[] { }, request.GetVTablePointer() );
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return request;
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}
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||||
}
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||||
}
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||||
}
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|
@ -18,7 +18,7 @@ public partial class Client : IDisposable
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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||||
public int AppId;
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||||
public uint AppId;
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||||
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||||
/// <summary>
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||||
/// Current user's Username
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||||
@ -30,9 +30,9 @@ public partial class Client : IDisposable
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||||
/// </summary>
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||||
public ulong SteamId;
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||||
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||||
public Client( int appId )
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||||
public Client( uint appId )
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||||
{
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||||
Valve.Steamworks.SteamAPI.Init( (uint) appId );
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||||
Valve.Steamworks.SteamAPI.Init( appId );
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||||
_client = Valve.Steamworks.SteamAPI.SteamClient();
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||||
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||||
if ( _client.GetIntPtr() == IntPtr.Zero )
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||||
|
@ -34,6 +34,76 @@
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||||
</DocumentationFile>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug64|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug64\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug64|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug64\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug64|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug64\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@ -45,6 +115,7 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Client.Overlay.cs" />
|
||||
<Compile Include="Client.ServerList.cs" />
|
||||
<Compile Include="Client.ServerList.Request.cs" />
|
||||
<Compile Include="Client.Voice.cs" />
|
||||
<Compile Include="Client.Auth.cs" />
|
||||
<Compile Include="Client.cs" />
|
||||
|
@ -1816,7 +1816,7 @@ internal abstract class ISteamMatchmakingRulesResponse
|
||||
internal abstract class ISteamMatchmakingServers
|
||||
{
|
||||
internal abstract IntPtr GetIntPtr();
|
||||
internal abstract uint RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
|
||||
internal abstract uint RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
|
||||
internal abstract uint RequestLANServerList( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse );
|
||||
internal abstract uint RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
|
||||
internal abstract uint RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse );
|
||||
@ -3775,10 +3775,10 @@ private void CheckIfUsable()
|
||||
throw new Exception( "Steam Pointer not configured" );
|
||||
}
|
||||
}
|
||||
internal override uint RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse )
|
||||
internal override uint RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
|
||||
{
|
||||
CheckIfUsable();
|
||||
uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr());
|
||||
uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
|
||||
return result;
|
||||
}
|
||||
internal override uint RequestLANServerList( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse )
|
||||
|
Loading…
Reference in New Issue
Block a user