NetworkingUtils (Ping stuff)

This commit is contained in:
Garry Newman 2019-05-02 15:23:47 +01:00
parent 1c1925bae9
commit 16ce5f4d63
9 changed files with 213 additions and 22 deletions

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@ -100,6 +100,7 @@
<Compile Include="UserTest.cs" />
<Compile Include="UserStatsTest.cs" />
<Compile Include="UgcQuery.cs" />
<Compile Include="NetworkingUtils.cs" />
<Compile Include="UtilsTest.cs" />
<Compile Include="AppTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@ -0,0 +1,62 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class NetworkUtilsTest
{
static string GarrysLocation = "lhr=19+1,ams=25+2/25+1,par=29+2,fra=31+3/30+1,lux=33+3,vie=44+4/41+1,waw=47+4/45+1,sto2=48+4/46+2,sto=50+5/46+2,iad=107+10/91+1,sgp=186+18,gru=252+25/234+1";
[TestMethod]
public async Task LocalPingLocation()
{
await SteamNetworkingUtils.WaitForPingDataAsync();
for ( int i = 0; i < 10; i++ )
{
var pl = SteamNetworkingUtils.LocalPingLocation;
if ( !pl.HasValue )
{
await Task.Delay( 1000 );
continue;
}
Console.WriteLine( $"{i} Seconds Until Result: {pl}" );
return;
}
Assert.Fail();
}
[TestMethod]
public void PingLocationParse()
{
var pl = Data.PingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( pl.HasValue );
Console.WriteLine( $"Parsed OKAY! {pl}" );
}
[TestMethod]
public async Task GetEstimatedPing()
{
await SteamNetworkingUtils.WaitForPingDataAsync();
var garrysping = Data.PingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( garrysping.HasValue );
var ping = SteamNetworkingUtils.EstimatePingTo( garrysping.Value );
Assert.IsTrue( ping > 0 );
Console.WriteLine( $"Ping returned: {ping}" );
}
}
}

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@ -45,7 +45,7 @@ namespace Steamworks
}
[TestMethod]
public async Task UploadBigFile()
public async Task UploadBigishFile()
{
var created = Ugc.Editor.NewCommunityFile
.WithTitle( "Unit Test Upload Item" )
@ -65,7 +65,7 @@ namespace Steamworks
// Upload a file of random bytes
var rand = new Random();
var testFile = new byte[1024 * 1024 * 256];
var testFile = new byte[1024 * 1024 * 32];
rand.NextBytes( testFile );
System.IO.File.WriteAllBytes( testFolder.FullName + "/testfile1.bin", testFile );

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@ -34,58 +34,58 @@ namespace Steamworks
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate float FGetLocalPingLocation( IntPtr self, SteamNetworkPingLocation_t result );
private delegate float FGetLocalPingLocation( IntPtr self, ref PingLocation result );
private FGetLocalPingLocation _GetLocalPingLocation;
#endregion
internal float GetLocalPingLocation( SteamNetworkPingLocation_t result )
internal float GetLocalPingLocation( ref PingLocation result )
{
return _GetLocalPingLocation( Self, result );
return _GetLocalPingLocation( Self, ref result );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate int FEstimatePingTimeBetweenTwoLocations( IntPtr self, SteamNetworkPingLocation_t location1, SteamNetworkPingLocation_t location2 );
private delegate int FEstimatePingTimeBetweenTwoLocations( IntPtr self, ref PingLocation location1, ref PingLocation location2 );
private FEstimatePingTimeBetweenTwoLocations _EstimatePingTimeBetweenTwoLocations;
#endregion
internal int EstimatePingTimeBetweenTwoLocations( SteamNetworkPingLocation_t location1, SteamNetworkPingLocation_t location2 )
internal int EstimatePingTimeBetweenTwoLocations( ref PingLocation location1, ref PingLocation location2 )
{
return _EstimatePingTimeBetweenTwoLocations( Self, location1, location2 );
return _EstimatePingTimeBetweenTwoLocations( Self, ref location1, ref location2 );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate int FEstimatePingTimeFromLocalHost( IntPtr self, SteamNetworkPingLocation_t remoteLocation );
private delegate int FEstimatePingTimeFromLocalHost( IntPtr self, ref PingLocation remoteLocation );
private FEstimatePingTimeFromLocalHost _EstimatePingTimeFromLocalHost;
#endregion
internal int EstimatePingTimeFromLocalHost( SteamNetworkPingLocation_t remoteLocation )
internal int EstimatePingTimeFromLocalHost( ref PingLocation remoteLocation )
{
return _EstimatePingTimeFromLocalHost( Self, remoteLocation );
return _EstimatePingTimeFromLocalHost( Self, ref remoteLocation );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate void FConvertPingLocationToString( IntPtr self, SteamNetworkPingLocation_t location, StringBuilder pszBuf, int cchBufSize );
private delegate void FConvertPingLocationToString( IntPtr self, ref PingLocation location, StringBuilder pszBuf, int cchBufSize );
private FConvertPingLocationToString _ConvertPingLocationToString;
#endregion
internal void ConvertPingLocationToString( SteamNetworkPingLocation_t location, StringBuilder pszBuf, int cchBufSize )
internal void ConvertPingLocationToString( ref PingLocation location, StringBuilder pszBuf, int cchBufSize )
{
_ConvertPingLocationToString( Self, location, pszBuf, cchBufSize );
_ConvertPingLocationToString( Self, ref location, pszBuf, cchBufSize );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FParsePingLocationString( IntPtr self, string pszString, SteamNetworkPingLocation_t result );
private delegate bool FParsePingLocationString( IntPtr self, string pszString, ref PingLocation result );
private FParsePingLocationString _ParsePingLocationString;
#endregion
internal bool ParsePingLocationString( string pszString, SteamNetworkPingLocation_t result )
internal bool ParsePingLocationString( string pszString, ref PingLocation result )
{
return _ParsePingLocationString( Self, pszString, result );
return _ParsePingLocationString( Self, pszString, ref result );
}
#region FunctionMeta

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@ -84,6 +84,7 @@ namespace Steamworks
SteamNetworking.Shutdown();
SteamMatchmaking.Shutdown();
SteamParties.Shutdown();
SteamNetworkingUtils.Shutdown();
SteamAPI.Shutdown();
}

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
/// <summary>
/// Undocumented Parental Settings
/// </summary>
public static class SteamNetworkingUtils
{
static ISteamNetworkingUtils _internal;
internal static ISteamNetworkingUtils Internal
{
get
{
if ( _internal == null )
{
_internal = new ISteamNetworkingUtils();
_internal.InitUserless();
}
return _internal;
}
}
internal static void Shutdown()
{
_internal = null;
}
/// <summary>
/// Return location info for the current host.
///
/// It takes a few seconds to initialize access to the relay network. If
/// you call this very soon after startup the data may not be available yet.
///
/// This always return the most up-to-date information we have available
/// right now, even if we are in the middle of re-calculating ping times.
/// </summary>
public static PingLocation? LocalPingLocation
{
get
{
PingLocation location = default;
var age = Internal.GetLocalPingLocation( ref location );
if ( age < 0 )
return null;
return location;
}
}
/// <summary>
/// Same as PingLocation.EstimatePingTo, but assumes that one location is the local host.
/// This is a bit faster, especially if you need to calculate a bunch of
/// these in a loop to find the fastest one.
/// </summary>
public static int EstimatePingTo( PingLocation target )
{
return Internal.EstimatePingTimeFromLocalHost( ref target );
}
/// <summary>
/// If you need ping information straight away, wait on this. It will return
/// immediately if you already have up to date ping data
/// </summary>
public static async Task WaitForPingDataAsync( float maxAgeInSeconds = 60 * 5 )
{
if ( Internal.CheckPingDataUpToDate( 60.0f ) )
return;
while ( Internal.IsPingMeasurementInProgress() )
{
await Task.Delay( 10 );
}
}
}
}

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@ -58,9 +58,54 @@ namespace Steamworks.Data
/// ISteamNetworkingUtils().
///
/// </summary>
public struct SteamNetworkPingLocation_t
public struct PingLocation
{
[MarshalAs( UnmanagedType.ByValArray, SizeConst = 512, ArraySubType = UnmanagedType.U8 )]
public ushort[] Data;
public static PingLocation? TryParseFromString( string str )
{
var result = default( PingLocation );
if ( !SteamNetworkingUtils.Internal.ParsePingLocationString( str, ref result ) )
return null;
return result;
}
public override string ToString()
{
var sb = Helpers.TakeStringBuilder();
SteamNetworkingUtils.Internal.ConvertPingLocationToString( ref this, sb, sb.Capacity );
return sb.ToString();
}
/// Estimate the round-trip latency between two arbitrary locations, in
/// milliseconds. This is a conservative estimate, based on routing through
/// the relay network. For most basic relayed connections, this ping time
/// will be pretty accurate, since it will be based on the route likely to
/// be actually used.
///
/// If a direct IP route is used (perhaps via NAT traversal), then the route
/// will be different, and the ping time might be better. Or it might actually
/// be a bit worse! Standard IP routing is frequently suboptimal!
///
/// But even in this case, the estimate obtained using this method is a
/// reasonable upper bound on the ping time. (Also it has the advantage
/// of returning immediately and not sending any packets.)
///
/// In a few cases we might not able to estimate the route. In this case
/// a negative value is returned. k_nSteamNetworkingPing_Failed means
/// the reason was because of some networking difficulty. (Failure to
/// ping, etc) k_nSteamNetworkingPing_Unknown is returned if we cannot
/// currently answer the question for some other reason.
///
/// Do you need to be able to do this from a backend/matchmaking server?
/// You are looking for the "ticketgen" library.
public int EstimatePingTo( PingLocation target )
{
return SteamNetworkingUtils.Internal.EstimatePingTimeBetweenTwoLocations( ref this, ref target );
}
}
}

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@ -26,6 +26,7 @@ public static class Cleanup
type = type.Replace( "SteamItemInstanceID_t", "InventoryItemId" );
type = type.Replace( "SteamItemDef_t", "InventoryDefId" );
type = type.Replace( "ChatRoomEnterResponse", "RoomEnter" );
type = type.Replace( "SteamNetworkPingLocation_t", "PingLocation" );
return type;
}

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@ -17,8 +17,6 @@ internal class BaseType
{
type = Cleanup.ConvertType( type );
type = type.Trim( '&' );
if ( type == "SteamAPIWarningMessageHook_t" ) return new PointerType { NativeType = type, VarName = varname };
if ( type == "intptr_t" ) return new PointerType { NativeType = type, VarName = varname };
@ -28,7 +26,7 @@ internal class BaseType
if ( type.Replace( " ", "" ).StartsWith( "constchar*" ) ) return new ConstCharType { NativeType = type, VarName = varname };
if ( type == "char *" ) return new StringBuilderType { NativeType = type, VarName = varname };
var basicType = type.Replace( "const ", "" ).Trim( ' ', '*' );
var basicType = type.Replace( "const ", "" ).Trim( ' ', '*', '&' );
if ( basicType == "void" ) return new PointerType { NativeType = type, VarName = varname };
if ( basicType.StartsWith( "ISteam" ) ) return new PointerType { NativeType = type, VarName = varname };
@ -49,6 +47,7 @@ internal class BaseType
if ( basicType.EndsWith( "_t" ) ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
if ( basicType == "InventoryItemId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
if ( basicType == "InventoryDefId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
if ( basicType == "PingLocation" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
if ( basicType.StartsWith( "E" ) && char.IsUpper( basicType[1] ) ) return new EnumType { NativeType = type.Substring( 1 ), VarName = varname };
return new BaseType { NativeType = type, VarName = varname };
@ -62,7 +61,7 @@ internal class BaseType
public virtual string ReturnType => TypeName;
public virtual string Ref => !IsVector && NativeType.EndsWith( "*" ) || NativeType.EndsWith( "**" ) ? "ref " : "";
public virtual string Ref => !IsVector && NativeType.EndsWith( "*" ) || NativeType.EndsWith( "**" ) || NativeType.Contains( "&" ) ? "ref " : "";
public virtual bool IsVector
{
get