diff --git a/Facepunch.Steamworks/SteamUserStats.cs b/Facepunch.Steamworks/SteamUserStats.cs
index 163de57..0b9dc9f 100644
--- a/Facepunch.Steamworks/SteamUserStats.cs
+++ b/Facepunch.Steamworks/SteamUserStats.cs
@@ -101,7 +101,7 @@ namespace Steamworks
public static bool IndicateAchievementProgress( string achName, int curProg, int maxProg )
{
if ( string.IsNullOrEmpty( achName ) )
- throw new ArgumentNullException( "Achievement string is null or void " );
+ throw new ArgumentNullException( "Achievement string is null or empty" );
if ( curProg >= maxProg )
throw new ArgumentException( $" Current progress [{curProg}] arguement toward achievement greater than or equal to max [{maxProg}]" );
diff --git a/Facepunch.Steamworks/Structs/Lobby.cs b/Facepunch.Steamworks/Structs/Lobby.cs
index f1bc754..f9f8b98 100644
--- a/Facepunch.Steamworks/Structs/Lobby.cs
+++ b/Facepunch.Steamworks/Structs/Lobby.cs
@@ -204,8 +204,8 @@ namespace Steamworks.Data
///
/// [SteamID variant]
- /// Allows the owner to set the game server associated with the lobby. Triggers a
- /// LobbyGameCreated_t callback.
+ /// Allows the owner to set the game server associated with the lobby. Triggers the
+ /// Steammatchmaking.OnLobbyGameCreated event.
///
public void SetGameServer( SteamId steamServer )
{
@@ -217,8 +217,8 @@ namespace Steamworks.Data
///
/// [IP/Port variant]
- /// Allows the owner to set the game server associated with the lobby. Triggers a
- /// LobbyGameCreated_t callback.
+ /// Allows the owner to set the game server associated with the lobby. Triggers the
+ /// Steammatchmaking.OnLobbyGameCreated event.
///
public void SetGameServer( string ip, ushort port )
{