Test using Rust instead of Gmod (uses more features)

This commit is contained in:
Garry Newman 2019-04-27 15:59:33 +01:00
parent 11b7fde17d
commit 194ca8d8b3
3 changed files with 6 additions and 6 deletions

View File

@ -17,19 +17,19 @@ namespace Steamworks
//
// Init Client
//
Steamworks.SteamClient.Init( 4000 );
Steamworks.SteamClient.Init( 252490 );
//
// Init Server
//
var serverInit = new SteamServerInit( "gmod", "Garry Mode" )
var serverInit = new SteamServerInit( "rust", "Rusty Mode" )
{
GamePort = 28015,
Secure = true,
QueryPort = 28016
};
Steamworks.SteamServer.Init( 4000, serverInit );
Steamworks.SteamServer.Init( 252490, serverInit );
SteamServer.LogOnAnonymous();
@ -53,7 +53,7 @@ namespace Steamworks
[TestMethod]
public void AppInstallDir()
{
var str = SteamApps.AppInstallDir( 4000 );
var str = SteamApps.AppInstallDir();
Assert.IsNotNull( str );
Assert.IsTrue( str.Length > 3 );
@ -73,7 +73,7 @@ namespace Steamworks
[TestMethod]
public void InstalledDepots()
{
var depots = SteamApps.InstalledDepots( 4000 ).ToArray();
var depots = SteamApps.InstalledDepots().ToArray();
Assert.IsNotNull( depots );
Assert.IsTrue( depots.Length > 0 );

View File

@ -91,6 +91,7 @@
<ItemGroup>
<Compile Include="FriendsTest.cs" />
<Compile Include="RemoteStorageTest.cs" />
<Compile Include="InventoryTest.cs" />
<Compile Include="UgcTest.cs" />
<Compile Include="UgcEditor.cs" />
<Compile Include="UserTest.cs" />

View File

@ -10,7 +10,6 @@ namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_appid.txt" )]
public class UserStatsTest
{
[TestMethod]