mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Better vector marshalling
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parent
ebea536334
commit
199ad77406
@ -1,64 +1,46 @@
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using System;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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public class App
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public class AppTest
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{
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[TestMethod]
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public void IsSubscribed()
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[AssemblyInitialize]
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public static void AssemblyInit( TestContext context )
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Console.WriteLine("This test assumes you own Garry's Mod and not Charles III of Spain and the antiquity");
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Assert.IsTrue( client.App.IsSubscribed( 4000 ) );
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Assert.IsFalse( client.App.IsSubscribed( 590440 ));
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}
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Steamworks.Steam.Init( 4000 );
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}
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[TestMethod]
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public void IsInstalled()
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public void GameLangauge()
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{
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using (var client = new Facepunch.Steamworks.Client(252490))
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{
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Console.WriteLine("This test assumes you have Garry's Mod installed but not Charles III of Spain and the antiquity");
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var gl = Apps.GameLanguage;
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Assert.IsNotNull( gl );
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Assert.IsTrue( gl.Length > 3 );
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Assert.IsTrue(client.App.IsInstalled(4000));
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Assert.IsFalse(client.App.IsInstalled(590440));
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}
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Console.WriteLine( $"{gl}" );
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}
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[TestMethod]
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public void PurchaseTime()
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public void InstalledDepots()
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{
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using (var client = new Facepunch.Steamworks.Client(252490))
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var depots = Apps.InstalledDepots( 4000 ).ToArray();
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Assert.IsNotNull( depots );
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Assert.IsTrue( depots.Length > 0 );
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foreach ( var depot in depots )
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{
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Console.WriteLine("This test assumes you own Garry's Mod but not Charles III of Spain and the antiquity");
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Console.WriteLine( $"{depot.Value}" );
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}
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var gmodBuyTime = client.App.PurchaseTime( 4000 );
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Assert.AreNotEqual( gmodBuyTime, DateTime.MinValue );
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Console.WriteLine($"You bought Garry's Mod {gmodBuyTime}");
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var otherBuyTime = client.App.PurchaseTime(590440);
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Assert.AreEqual(otherBuyTime, DateTime.MinValue);
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}
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}
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[TestMethod]
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public void AppName()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var name = client.App.GetName( 4000 );
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Console.WriteLine( name );
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}
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}
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}
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}
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@ -239,13 +239,13 @@ public bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFil
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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public delegate uint GetInstalledDepotsDelegate( IntPtr self, AppId_t appID, ref DepotId_t pvecDepots, uint cMaxDepots );
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public delegate uint GetInstalledDepotsDelegate( IntPtr self, AppId_t appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
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private GetInstalledDepotsDelegate GetInstalledDepotsDelegatePointer;
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#endregion
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public uint GetInstalledDepots( AppId_t appID, ref DepotId_t pvecDepots, uint cMaxDepots )
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public uint GetInstalledDepots( AppId_t appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots )
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{
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return GetInstalledDepotsDelegatePointer( Self, appID, ref pvecDepots, cMaxDepots );
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return GetInstalledDepotsDelegatePointer( Self, appID, pvecDepots, cMaxDepots );
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}
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#region FunctionMeta
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@ -48,7 +48,7 @@ internal static Internal.ISteamApps steamapps
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/// Gets the current language that the user has set.
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/// This falls back to the Steam UI language if the user hasn't explicitly picked a language for the title.
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/// </summary>
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public static string GameLangauge => steamapps.GetCurrentGameLanguage();
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public static string GameLanguage => steamapps.GetCurrentGameLanguage();
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/// <summary>
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/// Gets a list of the languages the current app supports.
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@ -84,11 +84,12 @@ internal static Internal.ISteamApps steamapps
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public static IEnumerable<DlcInformation> DlcInformation()
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{
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var appid = default( SteamNative.AppId_t );
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var sb = new StringBuilder( 512 );
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var available = false;
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for ( int i = 0; i < steamapps.GetDLCCount(); i++ )
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{
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var sb = SteamNative.Helpers.TakeStringBuilder();
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if ( !steamapps.BGetDLCDataByIndex( i, ref appid, ref available, sb, sb.Capacity ) )
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continue;
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@ -111,5 +112,45 @@ public static IEnumerable<DlcInformation> DlcInformation()
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/// </summary>
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public static void UninstallDlc( AppId appid ) => steamapps.UninstallDLC( appid.Value );
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/// <summary>
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/// Returns null if we're not on a beta branch, else the name of the branch
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/// </summary>
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public static string CurrentBetaName
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{
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get
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{
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var sb = SteamNative.Helpers.TakeStringBuilder();
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if ( !steamapps.GetCurrentBetaName( sb, sb.Capacity ) )
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return null;
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return sb.ToString();
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}
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}
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/// <summary>
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/// Allows you to force verify game content on next launch.
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///
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/// If you detect the game is out-of-date(for example, by having the client detect a version mismatch with a server),
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/// you can call use MarkContentCorrupt to force a verify, show a message to the user, and then quit.
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/// </summary>
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public static void MarkContentCorrupt( bool missingFilesOnly ) => steamapps.MarkContentCorrupt( missingFilesOnly );
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/// <summary>
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/// Gets a list of all installed depots for a given App ID in mount order
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/// </summary>
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public static IEnumerable<DepotId> InstalledDepots( AppId appid )
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{
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var depots = new SteamNative.DepotId_t[32];
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uint count = 0;
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count = steamapps.GetInstalledDepots( appid.Value, depots, (uint) depots.Length );
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for ( int i = 0; i < count; i++ )
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{
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yield return new DepotId { Value = depots[i].Value };
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}
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}
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}
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}
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28
Facepunch.Steamworks/Redux/Structs/DepotId.cs
Normal file
28
Facepunch.Steamworks/Redux/Structs/DepotId.cs
Normal file
@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Steamworks
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{
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public struct DepotId
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{
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public uint Value;
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public static implicit operator DepotId( uint value )
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{
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return new DepotId { Value = value };
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}
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public static implicit operator DepotId( int value )
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{
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return new DepotId { Value = (uint) value };
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}
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public static implicit operator uint( DepotId value )
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{
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return value.Value;
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}
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}
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}
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@ -20,7 +20,7 @@ public static BaseType Parse( string type, string varname = null )
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var basicType = type.Trim( ' ', '*' );
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if ( basicType == "int32" ) return new IntType { NativeType = type, VarName = varname };
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if ( basicType == "int32" || basicType == "int" ) return new IntType { NativeType = type, VarName = varname };
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if ( basicType == "uint32" ) return new UIntType { NativeType = type, VarName = varname };
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if ( basicType == "CSteamID" ) return new CSteamIdType { NativeType = type, VarName = varname };
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if ( basicType == "uint64" ) return new ULongType { NativeType = type, VarName = varname };
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@ -31,13 +31,14 @@ public static BaseType Parse( string type, string varname = null )
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return new BaseType { NativeType = type, VarName = varname };
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}
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public virtual string AsArgument() => $"{Ref}{TypeName} {VarName}";
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public virtual string AsArgument() => IsVector? $"[In,Out] {TypeName}[] {VarName}" : $"{Ref}{TypeName} {VarName}";
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public virtual string AsCallArgument() => $"{Ref}{VarName}";
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public virtual string Return( string varname ) => $"return {varname};";
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public virtual string ReturnAttribute => null;
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public virtual string Ref => NativeType.EndsWith( "*" ) ? "ref " : "";
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public virtual string Ref => !IsVector && NativeType.EndsWith( "*" ) ? "ref " : "";
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public virtual bool IsVector => NativeType.EndsWith( "*" ) && VarName.Contains( "pvec" );
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public virtual bool IsVoid => false;
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public virtual bool IsReturnedWeird => false;
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