Better vector marshalling

This commit is contained in:
Garry Newman 2019-04-12 21:30:13 +01:00
parent ebea536334
commit 199ad77406
5 changed files with 107 additions and 55 deletions

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@ -1,64 +1,46 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class App
public class AppTest
{
[TestMethod]
public void IsSubscribed()
[AssemblyInitialize]
public static void AssemblyInit( TestContext context )
{
Steamworks.Steam.Init( 4000 );
}
[TestMethod]
public void GameLangauge()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
Console.WriteLine("This test assumes you own Garry's Mod and not Charles III of Spain and the antiquity");
var gl = Apps.GameLanguage;
Assert.IsNotNull( gl );
Assert.IsTrue( gl.Length > 3 );
Assert.IsTrue( client.App.IsSubscribed( 4000 ) );
Assert.IsFalse( client.App.IsSubscribed( 590440 ));
}
}
Console.WriteLine( $"{gl}" );
}
[TestMethod]
public void IsInstalled()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Console.WriteLine("This test assumes you have Garry's Mod installed but not Charles III of Spain and the antiquity");
[TestMethod]
public void InstalledDepots()
{
var depots = Apps.InstalledDepots( 4000 ).ToArray();
Assert.IsTrue(client.App.IsInstalled(4000));
Assert.IsFalse(client.App.IsInstalled(590440));
}
}
Assert.IsNotNull( depots );
Assert.IsTrue( depots.Length > 0 );
[TestMethod]
public void PurchaseTime()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Console.WriteLine("This test assumes you own Garry's Mod but not Charles III of Spain and the antiquity");
foreach ( var depot in depots )
{
Console.WriteLine( $"{depot.Value}" );
}
var gmodBuyTime = client.App.PurchaseTime( 4000 );
Assert.AreNotEqual( gmodBuyTime, DateTime.MinValue );
Console.WriteLine($"You bought Garry's Mod {gmodBuyTime}");
}
}
var otherBuyTime = client.App.PurchaseTime(590440);
Assert.AreEqual(otherBuyTime, DateTime.MinValue);
}
}
[TestMethod]
public void AppName()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var name = client.App.GetName( 4000 );
Console.WriteLine( name );
}
}
}
}

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@ -239,13 +239,13 @@ public bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFil
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate uint GetInstalledDepotsDelegate( IntPtr self, AppId_t appID, ref DepotId_t pvecDepots, uint cMaxDepots );
public delegate uint GetInstalledDepotsDelegate( IntPtr self, AppId_t appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
private GetInstalledDepotsDelegate GetInstalledDepotsDelegatePointer;
#endregion
public uint GetInstalledDepots( AppId_t appID, ref DepotId_t pvecDepots, uint cMaxDepots )
public uint GetInstalledDepots( AppId_t appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots )
{
return GetInstalledDepotsDelegatePointer( Self, appID, ref pvecDepots, cMaxDepots );
return GetInstalledDepotsDelegatePointer( Self, appID, pvecDepots, cMaxDepots );
}
#region FunctionMeta

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@ -48,7 +48,7 @@ internal static Internal.ISteamApps steamapps
/// Gets the current language that the user has set.
/// This falls back to the Steam UI language if the user hasn't explicitly picked a language for the title.
/// </summary>
public static string GameLangauge => steamapps.GetCurrentGameLanguage();
public static string GameLanguage => steamapps.GetCurrentGameLanguage();
/// <summary>
/// Gets a list of the languages the current app supports.
@ -84,11 +84,12 @@ internal static Internal.ISteamApps steamapps
public static IEnumerable<DlcInformation> DlcInformation()
{
var appid = default( SteamNative.AppId_t );
var sb = new StringBuilder( 512 );
var available = false;
for ( int i = 0; i < steamapps.GetDLCCount(); i++ )
{
var sb = SteamNative.Helpers.TakeStringBuilder();
if ( !steamapps.BGetDLCDataByIndex( i, ref appid, ref available, sb, sb.Capacity ) )
continue;
@ -111,5 +112,45 @@ public static IEnumerable<DlcInformation> DlcInformation()
/// </summary>
public static void UninstallDlc( AppId appid ) => steamapps.UninstallDLC( appid.Value );
/// <summary>
/// Returns null if we're not on a beta branch, else the name of the branch
/// </summary>
public static string CurrentBetaName
{
get
{
var sb = SteamNative.Helpers.TakeStringBuilder();
if ( !steamapps.GetCurrentBetaName( sb, sb.Capacity ) )
return null;
return sb.ToString();
}
}
/// <summary>
/// Allows you to force verify game content on next launch.
///
/// If you detect the game is out-of-date(for example, by having the client detect a version mismatch with a server),
/// you can call use MarkContentCorrupt to force a verify, show a message to the user, and then quit.
/// </summary>
public static void MarkContentCorrupt( bool missingFilesOnly ) => steamapps.MarkContentCorrupt( missingFilesOnly );
/// <summary>
/// Gets a list of all installed depots for a given App ID in mount order
/// </summary>
public static IEnumerable<DepotId> InstalledDepots( AppId appid )
{
var depots = new SteamNative.DepotId_t[32];
uint count = 0;
count = steamapps.GetInstalledDepots( appid.Value, depots, (uint) depots.Length );
for ( int i = 0; i < count; i++ )
{
yield return new DepotId { Value = depots[i].Value };
}
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks
{
public struct DepotId
{
public uint Value;
public static implicit operator DepotId( uint value )
{
return new DepotId { Value = value };
}
public static implicit operator DepotId( int value )
{
return new DepotId { Value = (uint) value };
}
public static implicit operator uint( DepotId value )
{
return value.Value;
}
}
}

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@ -20,7 +20,7 @@ public static BaseType Parse( string type, string varname = null )
var basicType = type.Trim( ' ', '*' );
if ( basicType == "int32" ) return new IntType { NativeType = type, VarName = varname };
if ( basicType == "int32" || basicType == "int" ) return new IntType { NativeType = type, VarName = varname };
if ( basicType == "uint32" ) return new UIntType { NativeType = type, VarName = varname };
if ( basicType == "CSteamID" ) return new CSteamIdType { NativeType = type, VarName = varname };
if ( basicType == "uint64" ) return new ULongType { NativeType = type, VarName = varname };
@ -31,13 +31,14 @@ public static BaseType Parse( string type, string varname = null )
return new BaseType { NativeType = type, VarName = varname };
}
public virtual string AsArgument() => $"{Ref}{TypeName} {VarName}";
public virtual string AsArgument() => IsVector? $"[In,Out] {TypeName}[] {VarName}" : $"{Ref}{TypeName} {VarName}";
public virtual string AsCallArgument() => $"{Ref}{VarName}";
public virtual string Return( string varname ) => $"return {varname};";
public virtual string ReturnAttribute => null;
public virtual string Ref => NativeType.EndsWith( "*" ) ? "ref " : "";
public virtual string Ref => !IsVector && NativeType.EndsWith( "*" ) ? "ref " : "";
public virtual bool IsVector => NativeType.EndsWith( "*" ) && VarName.Contains( "pvec" );
public virtual bool IsVoid => false;
public virtual bool IsReturnedWeird => false;