mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-12 22:58:01 +03:00
Merge pull request #524 from HouraiTeahouse/public-lobby-chat
Implement #523: Make Lobby.SendChatBytes public.
This commit is contained in:
commit
1bae585602
@ -140,17 +140,23 @@ namespace Steamworks.Data
|
||||
|
||||
/// <summary>
|
||||
/// Sends bytes the the chat room
|
||||
/// this isn't exposed because there's no way to read raw bytes atm,
|
||||
/// and I figure people can send json if they want something more advanced
|
||||
/// </summary>
|
||||
internal unsafe bool SendChatBytes( byte[] data )
|
||||
public unsafe bool SendChatBytes( byte[] data )
|
||||
{
|
||||
fixed ( byte* ptr = data )
|
||||
{
|
||||
return SteamMatchmaking.Internal.SendLobbyChatMsg( Id, (IntPtr)ptr, data.Length );
|
||||
return SendChatBytesUnsafe( ptr, data.Length );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends bytes the the chat room from a unsafe buffer
|
||||
/// </summary>
|
||||
public unsafe bool SendChatBytesUnsafe( byte* ptr, int length )
|
||||
{
|
||||
return SteamMatchmaking.Internal.SendLobbyChatMsg( Id, (IntPtr)ptr, length );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes metadata for a lobby you're not necessarily in right now
|
||||
/// you never do this for lobbies you're a member of, only if your
|
||||
@ -202,7 +208,7 @@ namespace Steamworks.Data
|
||||
|
||||
/// <summary>
|
||||
/// [SteamID variant]
|
||||
/// Allows the owner to set the game server associated with the lobby. Triggers the
|
||||
/// Allows the owner to set the game server associated with the lobby. Triggers the
|
||||
/// Steammatchmaking.OnLobbyGameCreated event.
|
||||
/// </summary>
|
||||
public void SetGameServer( SteamId steamServer )
|
||||
@ -215,7 +221,7 @@ namespace Steamworks.Data
|
||||
|
||||
/// <summary>
|
||||
/// [IP/Port variant]
|
||||
/// Allows the owner to set the game server associated with the lobby. Triggers the
|
||||
/// Allows the owner to set the game server associated with the lobby. Triggers the
|
||||
/// Steammatchmaking.OnLobbyGameCreated event.
|
||||
/// </summary>
|
||||
public void SetGameServer( string ip, ushort port )
|
||||
@ -227,7 +233,7 @@ namespace Steamworks.Data
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the details of the lobby's game server, if set. Returns true if the lobby is
|
||||
/// Gets the details of the lobby's game server, if set. Returns true if the lobby is
|
||||
/// valid and has a server set, otherwise returns false.
|
||||
/// </summary>
|
||||
public bool GetGameServer( ref uint ip, ref ushort port, ref SteamId serverId )
|
||||
@ -249,4 +255,4 @@ namespace Steamworks.Data
|
||||
/// </summary>
|
||||
public bool IsOwnedBy( SteamId k ) => Owner.Id == k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user