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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-23 20:17:58 +03:00
Warn if trying to init steam client AFTER steam server
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@ -29,11 +29,11 @@ namespace Facepunch.Steamworks.Interop
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private bool isServer;
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private HSteamUser hUser;
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private HSteamPipe hPipe;
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internal bool InitClient( BaseSteamworks steamworks )
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{
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if ( Steamworks.Server.Instance != null )
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throw new System.Exception("Steam client should be initialized before steam server - or there's big trouble.");
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isServer = false;
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api = new SteamNative.SteamApi();
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@ -44,8 +44,8 @@ namespace Facepunch.Steamworks.Interop
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return false;
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}
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hUser = api.SteamAPI_GetHSteamUser();
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hPipe = api.SteamAPI_GetHSteamPipe();
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var hUser = api.SteamAPI_GetHSteamUser();
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var hPipe = api.SteamAPI_GetHSteamPipe();
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if ( hPipe == 0 )
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{
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Console.Error.WriteLine( "InitClient: hPipe == 0" );
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@ -83,8 +83,8 @@ namespace Facepunch.Steamworks.Interop
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return false;
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}
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hUser = api.SteamGameServer_GetHSteamUser();
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hPipe = api.SteamGameServer_GetHSteamPipe();
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var hUser = api.SteamGameServer_GetHSteamUser();
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var hPipe = api.SteamGameServer_GetHSteamPipe();
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if ( hPipe == 0 )
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{
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Console.Error.WriteLine( "InitServer: hPipe == 0" );
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@ -216,6 +216,12 @@ namespace Facepunch.Steamworks.Interop
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remoteStorage = null;
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}
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if ( matchmaking != null )
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{
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matchmaking.Dispose();
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matchmaking = null;
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}
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if ( applist != null )
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{
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applist.Dispose();
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@ -242,9 +248,6 @@ namespace Facepunch.Steamworks.Interop
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// pointers we stored are not invalid.
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//
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hPipe = 0;
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hUser = 0;
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api.Dispose();
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api = null;
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}
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