From 1d0fe2b8145264474774e4a23048bc06c80f2300 Mon Sep 17 00:00:00 2001 From: James King Date: Tue, 7 Nov 2017 16:58:24 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3002faf..a2edc9f 100644 --- a/README.md +++ b/README.md @@ -112,7 +112,7 @@ The TLDR is before you create the Client or the Server, call this to let Facepun Facepunch.Steamworks.Config.ForUnity( Application.platform.ToString() ); ``` -You'll also want to put steam_api64.dll and steam_appid.txt (on windows 64) in your project root next to Assets. +You'll also want to put steam_api64.dll and steam_appid.txt (on windows 64) in your project root next to Assets, and use an editor script like [this](https://github.com/Facepunch/Facepunch.Steamworks.Unity/blob/master/Assets/Scripts/Editor/CopySteamLibraries.cs) to copy them into standalone builds. # Help