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Use method.desc
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@ -28,6 +28,9 @@ namespace Steamworks
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private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
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#endregion
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/// <summary>
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/// Find out the status of an asynchronous inventory result handle.
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/// </summary>
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internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
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{
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var returnValue = _GetResultStatus( Self, resultHandle );
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@ -40,6 +43,9 @@ namespace Steamworks
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private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
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#endregion
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/// <summary>
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/// Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.
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/// </summary>
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internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
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{
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var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
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@ -65,6 +71,9 @@ namespace Steamworks
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private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
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#endregion
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/// <summary>
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/// Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.
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/// </summary>
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internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
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{
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var returnValue = _GetResultTimestamp( Self, resultHandle );
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@ -77,6 +86,9 @@ namespace Steamworks
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private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
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#endregion
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/// <summary>
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/// Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.
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/// </summary>
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internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
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{
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var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected );
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@ -88,6 +100,9 @@ namespace Steamworks
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private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
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#endregion
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/// <summary>
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/// Destroys a result handle and frees all associated memory.
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/// </summary>
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internal void DestroyResult( SteamInventoryResult_t resultHandle )
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{
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_DestroyResult( Self, resultHandle );
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@ -99,6 +114,9 @@ namespace Steamworks
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private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
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#endregion
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/// <summary>
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/// Captures the entire state of the current users Steam inventory.
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/// </summary>
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internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
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{
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var returnValue = _GetAllItems( Self, ref pResultHandle );
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@ -111,6 +129,9 @@ namespace Steamworks
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private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
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#endregion
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/// <summary>
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/// Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.
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/// </summary>
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internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
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{
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var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
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@ -159,6 +180,9 @@ namespace Steamworks
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private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
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#endregion
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/// <summary>
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/// GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).
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/// </summary>
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internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
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{
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var returnValue = _GrantPromoItems( Self, ref pResultHandle );
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@ -195,6 +219,9 @@ namespace Steamworks
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private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
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#endregion
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/// <summary>
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/// ConsumeItem() removes items from the inventory permanently.
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/// </summary>
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internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
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{
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var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
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@ -230,6 +257,9 @@ namespace Steamworks
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private static extern void _SendItemDropHeartbeat( IntPtr self );
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#endregion
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/// <summary>
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/// Deprecated method. Playtime accounting is performed on the Steam servers.
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/// </summary>
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internal void SendItemDropHeartbeat()
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{
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_SendItemDropHeartbeat( Self );
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@ -241,6 +271,9 @@ namespace Steamworks
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private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
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#endregion
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/// <summary>
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/// Playtime credit must be consumed and turned into item drops by your game.
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/// </summary>
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internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
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{
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var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
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@ -265,6 +298,9 @@ namespace Steamworks
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private static extern bool _LoadItemDefinitions( IntPtr self );
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#endregion
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/// <summary>
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/// LoadItemDefinitions triggers the automatic load and refresh of item definitions.
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/// </summary>
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internal bool LoadItemDefinitions()
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{
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var returnValue = _LoadItemDefinitions( Self );
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@ -361,6 +361,9 @@ namespace Steamworks
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private static extern SteamAPICall_t _DownloadLeaderboardEntriesForUsers( IntPtr self, SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers );
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#endregion
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/// <summary>
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/// Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
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/// </summary>
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internal CallbackResult<LeaderboardScoresDownloaded_t> DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, [In,Out] SteamId[] prgUsers, int cUsers )
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{
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var returnValue = _DownloadLeaderboardEntriesForUsers( Self, hSteamLeaderboard, prgUsers, cUsers );
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@ -78,6 +78,7 @@ namespace Generator
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System.IO.File.WriteAllText( $"{folder}{iface.Name}.cs", sb.ToString() );
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}
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private void WriteFunction( SteamApiDefinition.Interface iface, SteamApiDefinition.Interface.Method func )
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{
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var returnType = BaseType.Parse( func.ReturnType, null, func.CallResult );
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@ -132,6 +133,14 @@ namespace Generator
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WriteLine();
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WriteLine( $"#endregion" );
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if ( !string.IsNullOrEmpty( func.Desc ) )
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{
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WriteLine( "/// <summary>" );
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WriteLine( $"/// {func.Desc}" );
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WriteLine( "/// </summary>" );
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}
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StartBlock( $"internal {returnType.ReturnType} {func.Name}( {argstr} )".Replace( "( )", "()" ) );
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{
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var callargs = string.Join( ", ", args.Select( x => x.AsCallArgument() ) );
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@ -19,6 +19,7 @@ namespace Generator
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public class Method
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{
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public string Desc { get; set; }
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public string ReturnType { get; set; }
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public string CallResult { get; set; }
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