diff --git a/Facepunch.Steamworks/Networking/Connection.cs b/Facepunch.Steamworks/Networking/Connection.cs index 41f12e7..9596421 100644 --- a/Facepunch.Steamworks/Networking/Connection.cs +++ b/Facepunch.Steamworks/Networking/Connection.cs @@ -99,11 +99,11 @@ namespace Steamworks.Data /// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and /// you're not creating a new one every frame (like using .ToArray()) /// - public unsafe Result SendMessage( byte[] data, SendType sendType = SendType.Reliable ) + public unsafe Result SendMessage( byte[] data, SendType sendType = SendType.Reliable, ushort laneIndex = 0 ) { fixed ( byte* ptr = data ) { - return SendMessage( (IntPtr)ptr, data.Length, sendType ); + return SendMessage( (IntPtr)ptr, data.Length, sendType, laneIndex ); } } @@ -111,21 +111,21 @@ namespace Steamworks.Data /// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and /// you're not creating a new one every frame (like using .ToArray()) /// - public unsafe Result SendMessage( byte[] data, int offset, int length, SendType sendType = SendType.Reliable ) + public unsafe Result SendMessage( byte[] data, int offset, int length, SendType sendType = SendType.Reliable, ushort laneIndex = 0 ) { fixed ( byte* ptr = data ) { - return SendMessage( (IntPtr)ptr + offset, length, sendType ); + return SendMessage( (IntPtr)ptr + offset, length, sendType, laneIndex ); } } /// /// This creates a ton of garbage - so don't do anything with this beyond testing! /// - public unsafe Result SendMessage( string str, SendType sendType = SendType.Reliable ) + public unsafe Result SendMessage( string str, SendType sendType = SendType.Reliable, ushort laneIndex = 0 ) { var bytes = System.Text.Encoding.UTF8.GetBytes( str ); - return SendMessage( bytes, sendType ); + return SendMessage( bytes, sendType, laneIndex ); } ///