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Apparently Linux needs ThisCall's too now
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@ -32,7 +32,7 @@ public static void ForUnity( string platform )
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}
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}
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IsUnity = true;
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IsUnity = true;
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UseThisCall = SteamNative.Platform.Os == OperatingSystem.Windows;
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UseThisCall = SteamNative.Platform.Os == OperatingSystem.Windows || SteamNative.Platform.Os == OperatingSystem.Linux;
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Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
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Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
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Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
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Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
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