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Added SteamNetworkingUtils.SendBufferSize
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@ -177,6 +177,17 @@ public static int Timeout
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set => SetConfigInt( NetConfig.TimeoutConnected, value );
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}
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/// <summary>
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/// Upper limit of buffered pending bytes to be sent.
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/// If this is reached SendMessage will return LimitExceeded.
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/// Default is 524288 bytes (512k)
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/// </summary>
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public static int SendBufferSize
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{
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get => GetConfigInt( NetConfig.SendBufferSize );
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set => SetConfigInt( NetConfig.SendBufferSize, value );
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}
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/// <summary>
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/// Get Debug Information via OnDebugOutput event
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