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Added servers stats SetAchievement
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@ -112,8 +112,18 @@ public float GetFloat( ulong steamid, string name, float defaultValue = 0 )
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return data;
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return data;
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}
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}
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/// <summary>
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/// Unlocks the specified achievement for the specified user. Must have called Refresh on a steamid first.
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/// Remember to use Commit after use.
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/// </summary>
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public bool SetAchievement( ulong steamid, string name )
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{
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return server.native.gameServerStats.SetUserAchievement( steamid, name );
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}
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/// <summary>
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/// <summary>
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/// Resets the unlock status of an achievement for the specified user. Must have called Refresh on a steamid first.
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/// Resets the unlock status of an achievement for the specified user. Must have called Refresh on a steamid first.
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/// Remember to use Commit after use.
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/// </summary>
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/// </summary>
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public bool ClearAchievement( ulong steamid, string name )
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public bool ClearAchievement( ulong steamid, string name )
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{
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{
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