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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 07:05:50 +03:00
Added OnSteamServerConnectFailure
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parent
33830e274e
commit
253c206f71
@ -40,7 +40,8 @@ internal static void InstallEvents()
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ValidateAuthTicketResponse_t.Install( x => OnValidateAuthTicketResponse?.Invoke( x.SteamID, x.OwnerSteamID, x.AuthSessionResponse ), true );
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SteamServersConnected_t.Install( x => OnSteamServersConnected?.Invoke(), true );
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SteamServerConnectFailure_t.Install( x => OnSteamServerConnectFailure?.Invoke(), true );
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SteamServerConnectFailure_t.Install( x => OnSteamServerConnectFailure?.Invoke( x.Result, x.StillRetrying ), true );
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SteamServersDisconnected_t.Install( x => OnSteamServersDisconnected?.Invoke( x.Result ), true );
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}
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/// <summary>
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@ -55,9 +56,14 @@ internal static void InstallEvents()
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public static event Action OnSteamServersConnected;
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/// <summary>
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/// Called when a connection attempt has failed.
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/// This will occur periodically if the Steam client is not connected, and has failed when retrying to establish a connection (result, stilltrying)
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/// </summary>
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public static event Action OnSteamServerConnectFailure;
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public static event Action<Result, bool> OnSteamServerConnectFailure;
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/// <summary>
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/// Disconnected from Steam
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/// </summary>
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public static event Action<Result> OnSteamServersDisconnected;
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public static void Init( AppId appid, SteamServerInit init )
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{
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@ -86,14 +92,14 @@ public static void Init( AppId appid, SteamServerInit init )
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//
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// Initial settings
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//
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Internal.EnableHeartbeats( true );
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AutomaticHeartbeats = true;
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MaxPlayers = 32;
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BotCount = 0;
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Product = $"{appid.Value}";
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ModDir = init.ModDir;
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GameDescription = init.GameDescription;
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Passworded = false;
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DedicatedServer = true;
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DedicatedServer = init.DedicatedServer;
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InstallEvents();
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@ -140,8 +146,8 @@ internal static async void RunCallbacksAsync()
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{
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while ( IsValid )
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{
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await Task.Delay( 16 );
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RunCallbacks();
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await Task.Delay( 16 );
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}
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}
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@ -260,7 +266,12 @@ public static bool Passworded
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public static string GameTags
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{
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get => _gametags;
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set { if ( _gametags == value ) return; Internal.SetGameTags( value ); _gametags = value; }
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set
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{
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if ( _gametags == value ) return;
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Internal.SetGameTags( value );
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_gametags = value;
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}
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}
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private static string _gametags = "";
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