Web Api boilerplate

This commit is contained in:
Garry Newman 2016-11-11 14:51:04 +00:00
parent 657c04b399
commit 270595a540
14 changed files with 10363 additions and 4 deletions

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@ -71,6 +71,10 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.2-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<Choose>
@ -96,6 +100,7 @@
<Compile Include="Server\Inventory.cs" />
<Compile Include="Server\Server.cs" />
<Compile Include="Server\Stats.cs" />
<Compile Include="Web\WebSteamApps.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.csproj">
@ -107,6 +112,9 @@
<Compile Include="Client\Serverlist.cs" />
<Compile Include="Client\Stats.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>

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@ -0,0 +1,58 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
public partial class WebSteamApps
{
[TestInitialize]
public void Init()
{
//
// For the sake of tests, we store our Key in an environment variable
// (so we don't end up shipping it to github and exposing it to everyone)
//
Facepunch.SteamApi.Config.Key = Environment.GetEnvironmentVariable( "SteamWebApi", EnvironmentVariableTarget.User );
//
// We're going to be using Newtonsoft to deserialize our json
//
Facepunch.SteamApi.Config.DeserializeJson = ( str, type ) =>
{
return Newtonsoft.Json.JsonConvert.DeserializeObject( str, type );
};
}
[TestMethod]
public void GetAppBetas()
{
foreach ( var beta in Facepunch.SteamApi.ISteamApps.GetAppBetas( 252490 ).betas )
{
Console.WriteLine( beta.Key );
}
}
[TestMethod]
public void GetAppBuilds()
{
foreach ( var build in Facepunch.SteamApi.ISteamApps.GetAppBuilds( 252490, 10 ).builds )
{
Console.WriteLine( build.Key );
Console.WriteLine( " Desc: " + build.Value.Description );
Console.WriteLine( " Accnt:" + build.Value.AccountIDCreator );
foreach ( var depot in build.Value.depots )
{
Console.WriteLine( " Depot" + depot.Value.DepotId + ":" );
Console.WriteLine( " GID: " + depot.Value.DepotVersionGID );
Console.WriteLine( " Bytes: " + depot.Value.TotalOriginalBytes );
Console.WriteLine( " Compressed: " + depot.Value.TotalCompressedBytes );
}
}
}
}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.2-beta1" targetFramework="net452" />
</packages>

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@ -144,6 +144,10 @@
<Compile Include="Server\Auth.cs" />
<Compile Include="Server\Query.cs" />
<Compile Include="Server\Stats.cs" />
<Compile Include="SteamNative\SteamApi.cs" />
<Compile Include="SteamNative\SteamApi.Config.cs" />
<Compile Include="SteamNative\SteamApi.Response.cs" />
<Compile Include="SteamNative\SteamApi.Utility.cs" />
<Compile Include="SteamNative\SteamNative.Helpers.cs" />
<Compile Include="SteamNative\SteamNative.Constants.cs" />
<Compile Include="SteamNative\SteamNative.Enums.cs" />

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@ -0,0 +1,36 @@
using System;
using System.Runtime.InteropServices;
namespace Facepunch
{
namespace SteamApi
{
/// <summary>
/// Static class to configure SteamApi
/// </summary>
public static class Config
{
/// <summary>
/// Your Steam Api Key is secret.
/// Don't ship it with your game.
/// Treat it like a password.
/// </summary>
public static string Key;
/// <summary>
/// Plug your json deserializer in here. We don't force one on you, this is left
/// up to the implementation. We've only tested Newtonsoft.Json though. Here's an example of
/// how to set it up.
/// </summary>
/// <example>
///
/// Facepunch.SteamApi.Config.DeserializeJson = ( str, type ) =>
/// {
/// return Newtonsoft.Json.JsonConvert.DeserializeObject( str, type );
/// };
///
/// </example>
public static Func<string, Type, object> DeserializeJson;
}
}
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Xml;
using System.Xml.Serialization;
namespace Facepunch.SteamApi
{
internal class ApiResponse<T>
{
public T Response { get; set; }
}
public partial class ISteamApps
{
public class GetAppBetasResponse
{
public class Beta
{
public ulong BuildId { get; set; }
public string Description { get; set; }
public bool ReqPassword { get; set; }
public bool ReqLocalCS { get; set; }
}
public Dictionary<string, Beta> betas;
}
public class GetAppBuildsResponse
{
public class Build
{
public ulong BuildId { get; set; }
public string Description { get; set; }
public uint CreationTime { get; set; }
public ulong AccountIDCreator { get; set; }
public class Depot
{
public ulong DepotId { get; set; }
public ulong DepotVersionGID { get; set; }
public ulong TotalOriginalBytes { get; set; }
public ulong TotalCompressedBytes { get; set; }
}
public Dictionary<string, Depot> depots;
}
public Dictionary<string, Build> builds;
}
}
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Xml;
using System.Xml.Serialization;
namespace Facepunch.SteamApi
{
public class Utility
{
public static T WebGet<T>( string url )
{
var www = new System.Net.WebClient();
var data = www.DownloadString( url );
if ( typeof( T ) == typeof( string ) )
return (T)(object)data;
var response = DeserializeJson<ApiResponse<T>>( data );
www.Dispose();
return response.Response;
}
private static T DeserializeJson<T>( string data )
{
return (T)Facepunch.SteamApi.Config.DeserializeJson( data, typeof( T ) );
}
}
}

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@ -11,10 +11,12 @@ namespace Generator
public partial class CodeWriter
{
private SteamApiDefinition def;
private WebApiDefinition webdef;
public CodeWriter( SteamApiDefinition def )
public CodeWriter( SteamApiDefinition def, WebApiDefinition webdef )
{
this.def = def;
this.webdef = webdef;
WorkoutTypes();
}
@ -101,6 +103,14 @@ public void ToFolder( string folder )
System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Mac.cs", sb.ToString() );
}
{
sb = new StringBuilder();
Header( "Facepunch.SteamApi" );
WebApi();
Footer();
System.IO.File.WriteAllText( $"{folder}SteamApi.cs", sb.ToString() );
}
{
GenerateClasses( $"{folder}SteamNative." );
}
@ -147,12 +157,12 @@ private List<Argument> BuildArguments( SteamApiDefinition.MethodDef.ParamType[]
return args;
}
private void Header()
private void Header( string NamespaceName = "SteamNative" )
{
WriteLine( "using System;" );
WriteLine( "using System.Runtime.InteropServices;" );
WriteLine();
StartBlock( "namespace SteamNative" );
StartBlock( "namespace " + NamespaceName );
}
private void Footer()

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@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generator
{
public partial class CodeWriter
{
public static string[] HasReturnTypes = new string[]
{
"ISteamApps.GetAppBetas",
"ISteamApps.GetAppBuilds",
};
private void WebApi()
{
foreach ( var o in webdef.apilist.interfaces )
{
//
// Skip any that end in numbers
if ( char.IsNumber( o.name.Last() ) )
continue;
WriteLine( $"/// <summary>" );
WriteLine( $"/// {o.name}" );
WriteLine( $"/// </summary>" );
StartBlock( $"public partial class {o.name}" );
{
WriteLine( $"private const string Url = \"http://api.steampowered.com/{o.name}/\";" );
WriteLine();
foreach ( var m in o.methods.OrderBy( x => x.name ) )
{
var LatestVersion = o.methods
.Where( x => x.name == m.name )
.Max( x => x.version );
// Skip this method if it's not the latest
if ( LatestVersion != m.version )
continue;
WebApiMethod( o.name, m );
}
}
EndBlock();
WriteLine();
}
}
private void WebApiMethod( string parent, WebApiDefinition.ApiList.Interface.Method m )
{
var pars = m.parameters.Where ( x => x.name != "key" );
var parameters = string.Join( ", ", pars.Select( x => FormatParameter( x ) ).Where( x => x != null ) );
foreach ( var p in pars )
{
WriteLine( $"/// <param name=\"{p.name.Replace( "[0]", "[]" ) }\">{p.description}</param>" );
}
var returnType = "string";
if ( HasReturnTypes.Contains( $"{parent}.{m.name}" ) )
{
returnType = m.name + "Response";
}
StartBlock( $"public static {returnType} {m.name}({parameters})" );
{
if ( m.httpmethod == "GET" )
{
var getParameters = string.Join( "&", pars.Select( x => FormatGetParameter( x ) ).Where( x => x != null ) );
WriteLine( $"string url = $\"{{Url}}{m.name}/v{m.version.ToString( "0000" )}/?key={{Facepunch.SteamApi.Config.Key}}&format=json&{getParameters}\";" );
WriteLine( $"return Utility.WebGet<{returnType}>( url );" );
}
else
{
WriteLine( $"string url = $\"{{Url}}/{m.name}/v{m.version.ToString( "0000" )}/\";" );
WriteLine( $"return url;" );
}
}
EndBlock();
WriteLine();
}
private object FormatGetParameter( WebApiDefinition.ApiList.Interface.Method.Parameter x )
{
return $"{x.name}={{{x.name}}}";
}
private object FormatParameter( WebApiDefinition.ApiList.Interface.Method.Parameter x )
{
var name = x.name;
var type = ToManagedType( x.type );
if ( type == "{message}" ) type = "string";
if ( type == "rawbinary" ) type = "byte[]";
if ( name.EndsWith( "[0]" ) )
{
name = name.Replace( "[0]", "" );
type += "[]";
}
return $"{type} {name}";
}
}
}

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@ -51,6 +51,7 @@
<Compile Include="CodeParser\CodeParser.cs" />
<Compile Include="CodeWriter\Class.cs" />
<Compile Include="CodeWriter\Constants.cs" />
<Compile Include="CodeWriter\WebApi.cs" />
<Compile Include="CodeWriter\Writing.cs" />
<Compile Include="CodeWriter\CodeWriter.cs" />
<Compile Include="CodeWriter\Enums.cs" />
@ -60,6 +61,7 @@
<Compile Include="CodeWriter\Interface.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WebApiDefinition.cs" />
<Compile Include="SteamApiDefinition.cs" />
</ItemGroup>
<ItemGroup>

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@ -14,13 +14,16 @@ static void Main( string[] args )
var content = System.IO.File.ReadAllText( "steam_sdk/steam_api.json" );
var def = Newtonsoft.Json.JsonConvert.DeserializeObject<SteamApiDefinition>( content );
var webcontent = System.IO.File.ReadAllText( "steam_sdk/web_api.json" );
var webdef = Newtonsoft.Json.JsonConvert.DeserializeObject<WebApiDefinition>( webcontent );
AddExtras( def );
var parser = new CodeParser( @"steam_sdk" );
parser.ExtendDefinition( def );
var generator = new CodeWriter( def );
var generator = new CodeWriter( def, webdef );
generator.ToFolder( "../Facepunch.Steamworks/SteamNative/" );
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace Generator
{
public class WebApiDefinition
{
public class ApiList
{
public Interface[] interfaces { get; set; }
public class Interface
{
public string name { get; set; }
public Method[] methods { get; set; }
public class Method
{
public string name { get; set; }
public int version { get; set; }
public string httpmethod { get; set; }
public Parameter[] parameters { get; set; }
public class Parameter
{
public string name { get; set; }
public string type { get; set; }
public bool optional { get; set; }
public string description { get; set; }
}
}
}
}
public ApiList apilist { get; set; }
}
}

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