mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 06:35:49 +03:00
Sped up ServerList.Custom using multiple queries (16 seconds+ to 2 seconds)
This commit is contained in:
parent
e181bef77b
commit
28baea049c
@ -273,7 +273,7 @@ public void CustomList()
|
|||||||
for ( int i = 0; i < 1000; i++ )
|
for ( int i = 0; i < 1000; i++ )
|
||||||
{
|
{
|
||||||
client.Update();
|
client.Update();
|
||||||
System.Threading.Thread.Sleep( 10 );
|
System.Threading.Thread.Sleep( 20 );
|
||||||
|
|
||||||
if ( query.Finished )
|
if ( query.Finished )
|
||||||
break;
|
break;
|
||||||
@ -284,7 +284,7 @@ public void CustomList()
|
|||||||
|
|
||||||
foreach ( var s in query.Responded )
|
foreach ( var s in query.Responded )
|
||||||
{
|
{
|
||||||
Console.WriteLine( s.Name );
|
Console.WriteLine( "{0} - {1}", s.AddressString, s.Name );
|
||||||
}
|
}
|
||||||
|
|
||||||
query.Dispose();
|
query.Dispose();
|
||||||
|
@ -12,7 +12,77 @@ public partial class ServerList
|
|||||||
public class Request : IDisposable
|
public class Request : IDisposable
|
||||||
{
|
{
|
||||||
internal Client client;
|
internal Client client;
|
||||||
internal IntPtr Id;
|
|
||||||
|
internal List<SubRequest> Requests = new List<SubRequest>();
|
||||||
|
|
||||||
|
internal class SubRequest
|
||||||
|
{
|
||||||
|
internal IntPtr Request;
|
||||||
|
internal int Pointer = 0;
|
||||||
|
internal List<int> WatchList = new List<int>();
|
||||||
|
|
||||||
|
internal bool Update( ISteamMatchmakingServers servers, Action<gameserveritem_t> OnServer, Action OnUpdate )
|
||||||
|
{
|
||||||
|
if ( Request == IntPtr.Zero )
|
||||||
|
return true;
|
||||||
|
|
||||||
|
bool changes = false;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Add any servers we're not watching to our watch list
|
||||||
|
//
|
||||||
|
var count = servers.GetServerCount( Request );
|
||||||
|
if ( count != Pointer )
|
||||||
|
{
|
||||||
|
for ( int i = Pointer; i < count; i++ )
|
||||||
|
{
|
||||||
|
WatchList.Add( i );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Pointer = count;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Remove any servers that respond successfully
|
||||||
|
//
|
||||||
|
WatchList.RemoveAll( x =>
|
||||||
|
{
|
||||||
|
var info = servers.GetServerDetails( Request, x );
|
||||||
|
if ( info.m_bHadSuccessfulResponse )
|
||||||
|
{
|
||||||
|
OnServer( info );
|
||||||
|
changes = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
} );
|
||||||
|
|
||||||
|
//
|
||||||
|
// If we've finished refreshing
|
||||||
|
//
|
||||||
|
if ( servers.IsRefreshing( Request ) == false )
|
||||||
|
{
|
||||||
|
//
|
||||||
|
// Put any other servers on the 'no response' list
|
||||||
|
//
|
||||||
|
WatchList.RemoveAll( x =>
|
||||||
|
{
|
||||||
|
var info = servers.GetServerDetails( Request, x );
|
||||||
|
OnServer( info );
|
||||||
|
return true;
|
||||||
|
} );
|
||||||
|
|
||||||
|
servers.CancelQuery( Request );
|
||||||
|
Request = IntPtr.Zero;
|
||||||
|
changes = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( changes && OnUpdate != null )
|
||||||
|
OnUpdate();
|
||||||
|
|
||||||
|
return Request == IntPtr.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Action OnUpdate;
|
public Action OnUpdate;
|
||||||
|
|
||||||
@ -44,33 +114,25 @@ internal Request( Client c )
|
|||||||
Dispose();
|
Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
int lastCount = 0;
|
|
||||||
|
|
||||||
internal List<int> watchlist = new List<int>();
|
|
||||||
|
|
||||||
internal IEnumerable<string> ServerList { get; set; }
|
internal IEnumerable<string> ServerList { get; set; }
|
||||||
internal int ServerListPointer = 0;
|
|
||||||
|
|
||||||
|
|
||||||
void UpdateCustomQuery()
|
internal void StartCustomQuery()
|
||||||
{
|
{
|
||||||
if ( ServerList == null )
|
if ( ServerList == null )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ( Id != IntPtr.Zero )
|
int blockSize = 16;
|
||||||
return;
|
int Pointer = 0;
|
||||||
|
|
||||||
var sublist = ServerList.Skip( ServerListPointer ).Take( 10 );
|
while ( true )
|
||||||
|
{
|
||||||
|
var sublist = ServerList.Skip( Pointer ).Take( blockSize );
|
||||||
|
|
||||||
if ( sublist.Count() == 0 )
|
if ( sublist.Count() == 0 )
|
||||||
{
|
break;
|
||||||
ServerList = null;
|
|
||||||
ServerListPointer = 0;
|
|
||||||
Finished = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ServerListPointer += sublist.Count();
|
Pointer += sublist.Count();
|
||||||
|
|
||||||
var filter = new Filter();
|
var filter = new Filter();
|
||||||
filter.Add( "or", sublist.Count().ToString() );
|
filter.Add( "or", sublist.Count().ToString() );
|
||||||
@ -81,80 +143,39 @@ void UpdateCustomQuery()
|
|||||||
}
|
}
|
||||||
|
|
||||||
filter.Start();
|
filter.Start();
|
||||||
Id = client.native.servers.RequestInternetServerList( client.AppId, filter.NativeArray, filter.Count, IntPtr.Zero );
|
var id = client.native.servers.RequestInternetServerList( client.AppId, filter.NativeArray, filter.Count, IntPtr.Zero );
|
||||||
filter.Free();
|
filter.Free();
|
||||||
|
|
||||||
|
AddRequest( id );
|
||||||
|
}
|
||||||
|
|
||||||
|
ServerList = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddRequest( IntPtr id )
|
||||||
|
{
|
||||||
|
Requests.Add( new SubRequest() { Request = id } );
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
UpdateCustomQuery();
|
if ( Requests.Count == 0 )
|
||||||
|
|
||||||
if ( Id == IntPtr.Zero )
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bool changes = false;
|
for( int i=0; i< Requests.Count(); i++ )
|
||||||
|
|
||||||
//
|
|
||||||
// Add any servers we're not watching to our watch list
|
|
||||||
//
|
|
||||||
var count = client.native.servers.GetServerCount( Id );
|
|
||||||
if ( count != lastCount )
|
|
||||||
{
|
{
|
||||||
for ( int i = lastCount; i < count; i++ )
|
if ( Requests[i].Update( client.native.servers, OnServer, OnUpdate ) )
|
||||||
{
|
{
|
||||||
watchlist.Add( i );
|
Requests.RemoveAt( i );
|
||||||
|
i--;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lastCount = count;
|
if ( Requests.Count == 0 )
|
||||||
}
|
|
||||||
|
|
||||||
//
|
|
||||||
// Remove any servers that respond successfully
|
|
||||||
//
|
|
||||||
watchlist.RemoveAll( x =>
|
|
||||||
{
|
|
||||||
var info = client.native.servers.GetServerDetails( Id, x );
|
|
||||||
if ( info.m_bHadSuccessfulResponse )
|
|
||||||
{
|
|
||||||
OnServer( info );
|
|
||||||
changes = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
} );
|
|
||||||
|
|
||||||
//
|
|
||||||
// If we've finished refreshing
|
|
||||||
//
|
|
||||||
if ( client.native.servers.IsRefreshing( Id ) == false )
|
|
||||||
{
|
|
||||||
//
|
|
||||||
// Put any other servers on the 'no response' list
|
|
||||||
//
|
|
||||||
watchlist.RemoveAll( x =>
|
|
||||||
{
|
|
||||||
var info = client.native.servers.GetServerDetails( Id, x );
|
|
||||||
OnServer( info );
|
|
||||||
return true;
|
|
||||||
} );
|
|
||||||
|
|
||||||
//
|
|
||||||
// We have more to process
|
|
||||||
//
|
|
||||||
if ( ServerList == null )
|
|
||||||
{
|
{
|
||||||
Finished = true;
|
Finished = true;
|
||||||
client.OnUpdate -= Update;
|
client.OnUpdate -= Update;
|
||||||
}
|
}
|
||||||
|
|
||||||
client.native.servers.CancelQuery( Id );
|
|
||||||
Id = IntPtr.Zero;
|
|
||||||
changes = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( changes && OnUpdate != null)
|
|
||||||
OnUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnServer( gameserveritem_t info )
|
private void OnServer( gameserveritem_t info )
|
||||||
@ -180,13 +201,13 @@ public void Dispose()
|
|||||||
//
|
//
|
||||||
// Cancel the query if it's still running
|
// Cancel the query if it's still running
|
||||||
//
|
//
|
||||||
if ( Id != IntPtr.Zero )
|
foreach( var subRequest in Requests )
|
||||||
{
|
{
|
||||||
if ( client.IsValid )
|
if ( client.IsValid )
|
||||||
client.native.servers.CancelQuery( Id );
|
client.native.servers.CancelQuery( subRequest.Request );
|
||||||
|
|
||||||
Id = IntPtr.Zero;
|
|
||||||
}
|
}
|
||||||
|
Requests.Clear();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -90,7 +90,7 @@ public Request Internet( Filter filter )
|
|||||||
filter.Start();
|
filter.Start();
|
||||||
|
|
||||||
var request = new Request( client );
|
var request = new Request( client );
|
||||||
request.Id = client.native.servers.RequestInternetServerList( client.AppId, filter.NativeArray, filter.Count, IntPtr.Zero );
|
request.AddRequest( client.native.servers.RequestInternetServerList( client.AppId, filter.NativeArray, filter.Count, IntPtr.Zero ) );
|
||||||
|
|
||||||
filter.Free();
|
filter.Free();
|
||||||
|
|
||||||
@ -101,6 +101,7 @@ public Request Custom( IEnumerable<string> serverList )
|
|||||||
{
|
{
|
||||||
var request = new Request( client );
|
var request = new Request( client );
|
||||||
request.ServerList = serverList;
|
request.ServerList = serverList;
|
||||||
|
request.StartCustomQuery();
|
||||||
return request;
|
return request;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,7 +112,7 @@ public Request Custom( IEnumerable<string> serverList )
|
|||||||
public Request History()
|
public Request History()
|
||||||
{
|
{
|
||||||
var request = new Request( client );
|
var request = new Request( client );
|
||||||
request.Id = client.native.servers.RequestHistoryServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero );
|
request.AddRequest( client.native.servers.RequestHistoryServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero ) );
|
||||||
|
|
||||||
return request;
|
return request;
|
||||||
}
|
}
|
||||||
@ -123,7 +124,7 @@ public Request History()
|
|||||||
public Request Favourites()
|
public Request Favourites()
|
||||||
{
|
{
|
||||||
var request = new Request( client );
|
var request = new Request( client );
|
||||||
request.Id = client.native.servers.RequestFavoritesServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero );
|
request.AddRequest( client.native.servers.RequestFavoritesServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero ) );
|
||||||
|
|
||||||
return request;
|
return request;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user