mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
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Basics
This commit is contained in:
parent
46dced3195
commit
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29
Facepunch.Steamworks.Test/Client.cs
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29
Facepunch.Steamworks.Test/Client.cs
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using System;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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public class Client
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{
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[TestMethod]
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public void ClientInit()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsTrue( client.Valid );
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}
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}
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[TestMethod]
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public void ClientName()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var username = client.Username;
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Console.WriteLine( username );
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Assert.IsTrue( client.Valid );
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}
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}
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}
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}
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89
Facepunch.Steamworks.Test/Facepunch.Steamworks.Test.csproj
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89
Facepunch.Steamworks.Test/Facepunch.Steamworks.Test.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{3F6183AD-D966-44F2-A6EB-42E61E591B49}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Facepunch.Steamworks.Test</RootNamespace>
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<AssemblyName>Facepunch.Steamworks.Test</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
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<IsCodedUITest>False</IsCodedUITest>
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<TestProjectType>UnitTest</TestProjectType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<Choose>
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<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
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</ItemGroup>
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</When>
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<Otherwise>
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework" />
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</ItemGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<Compile Include="Client.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.csproj">
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<Project>{dc2d9fa9-f005-468f-8581-85c79f4e0034}</Project>
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<Name>Facepunch.Steamworks</Name>
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</ProjectReference>
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</ItemGroup>
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<Choose>
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<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
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<ItemGroup>
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<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</When>
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</Choose>
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<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
Facepunch.Steamworks.Test/Properties/AssemblyInfo.cs
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36
Facepunch.Steamworks.Test/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle( "Facepunch.Steamworks.Test" )]
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[assembly: AssemblyDescription( "" )]
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[assembly: AssemblyConfiguration( "" )]
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[assembly: AssemblyCompany( "" )]
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[assembly: AssemblyProduct( "Facepunch.Steamworks.Test" )]
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[assembly: AssemblyCopyright( "Copyright © 2016" )]
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[assembly: AssemblyTrademark( "" )]
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[assembly: AssemblyCulture( "" )]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible( false )]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid( "3f6183ad-d966-44f2-a6eb-42e61e591b49" )]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion( "1.0.0.0" )]
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[assembly: AssemblyFileVersion( "1.0.0.0" )]
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61
Facepunch.Steamworks/Client.cs
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61
Facepunch.Steamworks/Client.cs
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@ -0,0 +1,61 @@
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using System;
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namespace Facepunch.Steamworks
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{
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public class Client : IDisposable
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{
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private Valve.Steamworks.ISteamClient _client;
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private uint _hpipe;
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private uint _huser;
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private Valve.Steamworks.ISteamUser _user;
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private Valve.Steamworks.ISteamFriends _friends;
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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public int AppId;
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/// <summary>
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/// Current user's Username
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/// </summary>
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public string Username { get; private set; }
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public Client( int appId )
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{
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Valve.Steamworks.SteamAPI.Init( (uint) appId );
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_client = Valve.Steamworks.SteamAPI.SteamClient();
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if ( _client.GetIntPtr() == IntPtr.Zero )
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{
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_client = null;
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return;
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}
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_hpipe = _client.CreateSteamPipe();
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_huser = _client.ConnectToGlobalUser( _hpipe );
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_friends = _client.GetISteamFriends( _huser, _hpipe, "SteamFriends015" );
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// _user = Valve.Steamworks.SteamAPI.SteamUser();
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AppId = appId;
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Username = _friends.GetPersonaName();
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}
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public void Dispose()
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{
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if ( _client != null )
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{
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_client.BShutdownIfAllPipesClosed();
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_client = null;
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}
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}
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public bool Valid
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{
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get { return _client != null; }
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}
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}
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}
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59
Facepunch.Steamworks/Facepunch.Steamworks.csproj
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59
Facepunch.Steamworks/Facepunch.Steamworks.csproj
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@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DC2D9FA9-F005-468F-8581-85C79F4E0034}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Facepunch.Steamworks</RootNamespace>
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<AssemblyName>Facepunch.Steamworks</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\out\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\out\Facepunch.Steamworks.XML</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Client.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="steam_api_interop.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetDir)$(TargetName).XML" "..\..\Assets\Plugins\Facepunch"
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copy /y "$(TargetPath)" "..\..\Assets\Plugins\Facepunch"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
Facepunch.Steamworks/Properties/AssemblyInfo.cs
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36
Facepunch.Steamworks/Properties/AssemblyInfo.cs
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Facepunch.Steamworks")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Facepunch.Steamworks")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("dc2d9fa9-f005-468f-8581-85c79f4e0034")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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||||
// by using the '*' as shown below:
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||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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10296
Facepunch.Steamworks/steam_api_interop.cs
Normal file
10296
Facepunch.Steamworks/steam_api_interop.cs
Normal file
File diff suppressed because it is too large
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