User Test

This commit is contained in:
Garry Newman 2019-04-15 11:06:32 +01:00
parent d211dd40e1
commit 2ea8585c48
6 changed files with 136 additions and 136 deletions

View File

@ -69,7 +69,7 @@ public void InstalledDepots()
[TestMethod] [TestMethod]
public async Task GetFileDetails() public async Task GetFileDetails()
{ {
var fileinfo = await Apps.GetFileDetails( "hl2.exe" ); var fileinfo = await Apps.GetFileDetailsAsync( "hl2.exe" );
Console.WriteLine( $"fileinfo.Found: {fileinfo.Found}" ); Console.WriteLine( $"fileinfo.Found: {fileinfo.Found}" );
Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo.SizeInBytes}" ); Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo.SizeInBytes}" );
@ -78,7 +78,7 @@ public async Task GetFileDetails()
} }
[TestMethod] [TestMethod]
public async Task CommandLine() public void CommandLine()
{ {
var cl = Apps.CommandLine; var cl = Apps.CommandLine;

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@ -0,0 +1,119 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class UserTest
{
[TestMethod]
public void GetVoice()
{
using ( var stream = new MemoryStream() )
{
int compressed = 0;
User.VoiceRecord = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
System.Threading.Thread.Sleep( 10 );
compressed += User.ReadVoiceData( stream );
}
Assert.AreEqual( compressed, stream.Length );
Console.WriteLine( $"compressed: {compressed}", compressed );
Console.WriteLine( $"stream.Length: {stream.Length}", stream.Length );
}
}
[TestMethod]
public void OptimalSampleRate()
{
var rate = User.OptimalSampleRate;
Assert.AreNotEqual( rate, 0 );
Console.WriteLine( $"User.OptimalSampleRate: {User.OptimalSampleRate}" );
}
[TestMethod]
public void IsLoggedOn()
{
Assert.AreNotEqual( false, User.IsLoggedOn );
Console.WriteLine( $"User.IsLoggedOn: {User.IsLoggedOn}" );
}
[TestMethod]
public void SteamID()
{
Assert.AreNotEqual( 0, User.SteamID.Value );
Console.WriteLine( $"User.SteamID: {User.SteamID.Value}" );
}
[TestMethod]
public void AuthSession()
{
var ticket = User.GetAuthSessionTicket();
Assert.AreNotEqual( 0, ticket.Handle );
Assert.AreNotEqual( 0, ticket.Data.Length );
Console.WriteLine( $"ticket.Handle: {ticket.Handle}" );
Console.WriteLine( $"ticket.Data: { string.Join( "", ticket.Data.Select( x => x.ToString( "x" ) ) ) }" );
var result = User.BeginAuthSession( ticket.Data, User.SteamID );
Console.WriteLine( $"result: { result }" );
Assert.AreEqual( result, SteamNative.BeginAuthSessionResult.OK );
User.EndAuthSession( User.SteamID );
}
[TestMethod]
public void SteamLevel()
{
Assert.AreNotEqual( 0, User.SteamLevel );
Console.WriteLine( $"User.SteamLevel: {User.SteamLevel}" );
}
[TestMethod]
public async Task GetStoreAuthUrlAsync()
{
var rustskins = await User.GetStoreAuthUrlAsync( "https://store.steampowered.com/itemstore/252490/" );
Assert.IsNotNull( rustskins );
Console.WriteLine( $"rustskins: {rustskins}" );
}
[TestMethod]
public void IsPhoneVerified()
{
Console.WriteLine( $"User.IsPhoneVerified: {User.IsPhoneVerified}" );
}
[TestMethod]
public void IsTwoFactorEnabled()
{
Console.WriteLine( $"User.IsTwoFactorEnabled: {User.IsTwoFactorEnabled}" );
}
[TestMethod]
public void IsPhoneIdentifying()
{
Console.WriteLine( $"User.IsPhoneIdentifying: {User.IsPhoneIdentifying}" );
}
[TestMethod]
public void IsPhoneRequiringVerification()
{
Console.WriteLine( $"User.IsPhoneRequiringVerification: {User.IsPhoneRequiringVerification}" );
}
}
}

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@ -1,123 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[DeploymentItem( "steam_api64.dll" )]
[TestClass]
public class Voice
{
static readonly MemoryStream decompressStream = new MemoryStream();
[TestMethod]
public void GetVoice()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int unCompressed = 0;
int compressed = 0;
client.Voice.OnCompressedData = ( buffer, length ) =>
{
compressed += length;
if ( !client.Voice.Decompress( buffer, length, decompressStream ) )
{
Assert.Fail( "Decompress returned false" );
}
};
client.Voice.OnUncompressedData = ( buffer, length ) =>
{
unCompressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( unCompressed, 0 );
Assert.AreNotEqual( compressed, 0 );
// Should really be > 0 if the mic was getting audio
Console.WriteLine( "unCompressed: {0}", unCompressed );
Console.WriteLine( "compressed: {0}", compressed );
}
}
[TestMethod]
public void CompressedOnly()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int compressed = 0;
client.Voice.OnCompressedData = ( buffer, length ) =>
{
compressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( compressed, 0 );
Console.WriteLine( "compressed: {0}", compressed );
}
}
[TestMethod]
public void UnCompressedOnly()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int unCompressed = 0;
client.Voice.OnUncompressedData = ( buffer, length ) =>
{
unCompressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( unCompressed, 0 );
// Should really be > 0 if the mic was getting audio
Console.WriteLine( "unCompressed: {0}", unCompressed );
}
}
[TestMethod]
public void OptimalSampleRate()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var rate = client.Voice.OptimalSampleRate;
Assert.AreNotEqual( rate, 0 );
}
}
}
}

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@ -89,6 +89,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Client\AchievementsTest.cs" /> <Compile Include="Client\AchievementsTest.cs" />
<Compile Include="Client\UserTest.cs" />
<Compile Include="Client\UtilsTest.cs" /> <Compile Include="Client\UtilsTest.cs" />
<Compile Include="Client\ClientTest.cs" /> <Compile Include="Client\ClientTest.cs" />
<Compile Include="Client\LobbyTest.cs" /> <Compile Include="Client\LobbyTest.cs" />
@ -96,7 +97,6 @@
<Compile Include="Client\LeaderboardTest.cs" /> <Compile Include="Client\LeaderboardTest.cs" />
<Compile Include="Client\AppTest.cs" /> <Compile Include="Client\AppTest.cs" />
<Compile Include="Client\RemoteStorageTest.cs" /> <Compile Include="Client\RemoteStorageTest.cs" />
<Compile Include="Client\VoiceTest.cs" />
<Compile Include="Client\InventoryTest.cs" /> <Compile Include="Client\InventoryTest.cs" />
<Compile Include="Client\WorkshopTest.cs" /> <Compile Include="Client\WorkshopTest.cs" />
<Compile Include="Client\NetworkingTest.cs" /> <Compile Include="Client\NetworkingTest.cs" />

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@ -235,7 +235,7 @@ public static DownloadProgress DlcDownloadProgress( AppId appid )
/// Asynchronously retrieves metadata details about a specific file in the depot manifest. /// Asynchronously retrieves metadata details about a specific file in the depot manifest.
/// Currently provides: /// Currently provides:
/// </summary> /// </summary>
public static async Task<FileDetails> GetFileDetails( string filename ) public static async Task<FileDetails> GetFileDetailsAsync( string filename )
{ {
var r = await Internal.GetFileDetails( filename ); var r = await Internal.GetFileDetails( filename );

View File

@ -121,20 +121,24 @@ internal static void InstallEvents()
public static CSteamID SteamID => Internal.GetSteamID(); public static CSteamID SteamID => Internal.GetSteamID();
static bool _recordingVoice;
/// <summary> /// <summary>
/// Starts voice recording. /// Starts/Stops voice recording.
/// Once started, use GetAvailableVoice and GetVoice to get the data, and then call StopVoiceRecording /// Once started, use GetAvailableVoice and GetVoice to get the data, and then call StopVoiceRecording
/// when the user has released their push-to-talk hotkey or the game session has completed. /// when the user has released their push-to-talk hotkey or the game session has completed.
/// </summary> /// </summary>
public static void StartVoiceRecording() => Internal.StartVoiceRecording();
/// <summary> public static bool VoiceRecord
/// Stops voice recording. {
/// Because people often release push-to-talk keys early, the system will keep recording for a little bit get => _recordingVoice;
/// after this function is called.As such, GetVoice should continue to be called until it returns k_EVoiceResultNotRecording, set
/// only then will voice recording be stopped. {
/// </summary> _recordingVoice = value;
public static void StopVoiceRecording() => Internal.StopVoiceRecording(); if ( value ) Internal.StartVoiceRecording();
else Internal.StopVoiceRecording();
}
}
/// <summary> /// <summary>