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Cleaning
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@ -6,6 +6,9 @@ using Facepunch.Steamworks.Interop;
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namespace Facepunch.Steamworks
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namespace Facepunch.Steamworks
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{
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{
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/// <summary>
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/// Implements shared functionality between Steamworks.Client and Steamworks.Server
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/// </summary>
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public class BaseSteamworks : IDisposable
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public class BaseSteamworks : IDisposable
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{
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{
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/// <summary>
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/// <summary>
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@ -17,6 +20,12 @@ namespace Facepunch.Steamworks
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public Inventory Inventory { get; internal set; }
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public Inventory Inventory { get; internal set; }
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public Workshop Workshop { get; internal set; }
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public Workshop Workshop { get; internal set; }
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internal Action OnUpdate;
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internal Interop.NativeInterface native;
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private List<SteamNative.CallbackHandle> CallbackHandles = new List<SteamNative.CallbackHandle>();
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public virtual void Dispose()
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public virtual void Dispose()
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{
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{
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foreach ( var h in CallbackHandles )
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foreach ( var h in CallbackHandles )
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@ -50,42 +59,30 @@ namespace Facepunch.Steamworks
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}
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}
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}
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}
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public void SetupCommonInterfaces()
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protected void SetupCommonInterfaces()
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{
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{
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Networking = new Steamworks.Networking( this, native.networking );
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Networking = new Steamworks.Networking( this, native.networking );
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Inventory = new Steamworks.Inventory( native.inventory, IsGameServer );
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Inventory = new Steamworks.Inventory( native.inventory, IsGameServer );
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Workshop = new Steamworks.Workshop( this, native.ugc, native.remoteStorage );
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Workshop = new Steamworks.Workshop( this, native.ugc, native.remoteStorage );
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}
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}
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/// <summary>
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/// Returns true if this instance has initialized properly.
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/// If this returns false you should Dispose and throw an error.
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/// </summary>
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public bool IsValid
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public bool IsValid
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{
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{
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get { return native != null; }
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get { return native != null; }
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}
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}
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internal Interop.NativeInterface native;
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internal virtual bool IsGameServer { get { return false; } }
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internal virtual bool IsGameServer { get { return false; } }
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public enum MessageType : int
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{
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Message = 0,
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Warning = 1
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}
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/// <summary>
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/// Called with a message from Steam
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/// </summary>
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public Action<MessageType, string> OnMessage;
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private List<SteamNative.CallbackHandle> CallbackHandles = new List<SteamNative.CallbackHandle>();
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internal void RegisterCallbackHandle( SteamNative.CallbackHandle handle )
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internal void RegisterCallbackHandle( SteamNative.CallbackHandle handle )
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{
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{
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CallbackHandles.Add( handle );
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CallbackHandles.Add( handle );
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}
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}
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public Action OnUpdate;
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public virtual void Update()
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public virtual void Update()
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{
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{
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Inventory.Update();
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Inventory.Update();
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@ -63,14 +63,6 @@ namespace Facepunch.Steamworks
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Update();
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Update();
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}
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}
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private void InternalOnWarning( int nSeverity, System.Text.StringBuilder text )
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{
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if ( OnMessage != null )
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{
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OnMessage( ( MessageType)nSeverity, text.ToString() );
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}
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}
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/// <summary>
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/// <summary>
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/// Should be called at least once every frame
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/// Should be called at least once every frame
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/// </summary>
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/// </summary>
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@ -81,16 +81,6 @@ namespace Facepunch.Steamworks
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}
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}
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private void InternalOnWarning( int nSeverity, string text )
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{
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if ( OnMessage != null )
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{
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OnMessage( ( MessageType)nSeverity, text.ToString() );
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}
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Console.WriteLine( "STEAM: {0}", text );
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}
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/// <summary>
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/// <summary>
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/// Should be called at least once every frame
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/// Should be called at least once every frame
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/// </summary>
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/// </summary>
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