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https://github.com/Facepunch/Facepunch.Steamworks.git
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Add fake IP test cases
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@ -51,6 +51,24 @@ namespace Steamworks
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si.Close();
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}
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[TestMethod]
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public async Task CreateRelayServerFakeIP()
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{
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SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
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SteamNetworkingUtils.OnDebugOutput += DebugOutput;
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SteamNetworkingSockets.RequestFakeIP();
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var si = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
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Console.WriteLine( $"Created Socket: {si}" );
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// Give it a second for something to happen
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await Task.Delay( 1000 );
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si.Close();
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}
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[TestMethod]
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public async Task RelayEndtoEnd()
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{
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@ -102,6 +120,36 @@ namespace Steamworks
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await Task.WhenAll( server, client );
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}
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[TestMethod]
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public async Task RelayEndtoEndFakeIP()
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{
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SteamNetworkingUtils.InitRelayNetworkAccess();
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SteamNetworkingUtils.DebugLevel = NetDebugOutput.Warning;
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SteamNetworkingUtils.OnDebugOutput += DebugOutput;
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// For some reason giving steam a couple of seconds here
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// seems to prevent it returning null connections from ConnectNormal
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await Task.Delay( 2000 );
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Console.WriteLine( $"----- Requesting Fake IP.." );
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SteamNetworkingSockets.RequestFakeIP();
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Console.WriteLine( $"----- Creating Socket Relay Socket.." );
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var socket = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
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var server = socket.RunAsync();
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await Task.Delay( 1000 );
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Console.WriteLine( $"----- Retrieving Fake IP.." );
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SteamNetworkingSockets.GetFakeIP( 0, out NetAddress address );
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Console.WriteLine( $"----- Connecting To Socket via Fake IP ({address})" );
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var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( address );
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var client = connection.RunAsync();
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await Task.WhenAll( server, client );
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}
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[TestMethod]
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public void NetAddressTest()
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{
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