mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-28 07:35:55 +03:00
SteamUserStats - direct Get/Setters
This commit is contained in:
parent
05e12c32e1
commit
3212f39be5
@ -159,5 +159,68 @@ public static bool RequestCurrentStats()
|
|||||||
return new Leaderboard { Id = result.Value.SteamLeaderboard };
|
return new Leaderboard { Id = result.Value.SteamLeaderboard };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds this amount to the named stat. Internally this calls Get() and adds
|
||||||
|
/// to that value. Steam doesn't provide a mechanism for atomically increasing
|
||||||
|
/// stats like this, this functionality is added here as a convenience.
|
||||||
|
/// </summary>
|
||||||
|
public static bool AddStat( string name, int amount = 1 )
|
||||||
|
{
|
||||||
|
var val = GetStatInt( name );
|
||||||
|
val += amount;
|
||||||
|
return SetStat( name, val );
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds this amount to the named stat. Internally this calls Get() and adds
|
||||||
|
/// to that value. Steam doesn't provide a mechanism for atomically increasing
|
||||||
|
/// stats like this, this functionality is added here as a convenience.
|
||||||
|
/// </summary>
|
||||||
|
public static bool AddStat( string name, float amount = 1.0f )
|
||||||
|
{
|
||||||
|
var val = GetStatFloat( name );
|
||||||
|
val += amount;
|
||||||
|
return SetStat( name, val );
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set a stat value. This will automatically call StoreStats() after a successful call
|
||||||
|
/// unless you pass false as the last argument.
|
||||||
|
/// </summary>
|
||||||
|
public static bool SetStat( string name, int value )
|
||||||
|
{
|
||||||
|
return Internal.SetStat1( name, value );
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set a stat value. This will automatically call StoreStats() after a successful call
|
||||||
|
/// unless you pass false as the last argument.
|
||||||
|
/// </summary>
|
||||||
|
public static bool SetStat( string name, float value )
|
||||||
|
{
|
||||||
|
return Internal.SetStat2( name, value );
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a Int stat value
|
||||||
|
/// </summary>
|
||||||
|
public static int GetStatInt( string name )
|
||||||
|
{
|
||||||
|
int data = 0;
|
||||||
|
Internal.GetStat1( name, ref data );
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a float stat value
|
||||||
|
/// </summary>
|
||||||
|
public static float GetStatFloat( string name )
|
||||||
|
{
|
||||||
|
float data = 0;
|
||||||
|
Internal.GetStat2( name, ref data );
|
||||||
|
return data;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user