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UgcEditor.WithPreviewFile
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@ -47,6 +47,9 @@ internal Editor( WorkshopFileType filetype ) : this()
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string Language;
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string Language;
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public Editor InLanguage( string t ) { this.Language = t; return this; }
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public Editor InLanguage( string t ) { this.Language = t; return this; }
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string PreviewFile;
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public Editor WithPreviewFile( string t ) { this.PreviewFile = t; return this; }
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System.IO.DirectoryInfo ContentFolder;
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System.IO.DirectoryInfo ContentFolder;
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public Editor WithContent( System.IO.DirectoryInfo t ) { this.ContentFolder = t; return this; }
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public Editor WithContent( System.IO.DirectoryInfo t ) { this.ContentFolder = t; return this; }
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public Editor WithContent( string folderName ) { return WithContent( new System.IO.DirectoryInfo( folderName ) ); }
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public Editor WithContent( string folderName ) { return WithContent( new System.IO.DirectoryInfo( folderName ) ); }
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@ -97,6 +100,7 @@ public async Task<PublishResult> SubmitAsync( IProgress<float> progress = null )
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if ( MetaData != null ) SteamUGC.Internal.SetItemMetadata( handle, MetaData );
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if ( MetaData != null ) SteamUGC.Internal.SetItemMetadata( handle, MetaData );
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if ( Language != null ) SteamUGC.Internal.SetItemUpdateLanguage( handle, Language );
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if ( Language != null ) SteamUGC.Internal.SetItemUpdateLanguage( handle, Language );
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if ( ContentFolder != null ) SteamUGC.Internal.SetItemContent( handle, ContentFolder.FullName );
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if ( ContentFolder != null ) SteamUGC.Internal.SetItemContent( handle, ContentFolder.FullName );
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if ( PreviewFile != null ) SteamUGC.Internal.SetItemPreview( handle, PreviewFile );
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result.Result = Steamworks.Result.Fail;
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result.Result = Steamworks.Result.Fail;
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