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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 14:45:51 +03:00
Name fixes
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fa69dbda01
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@ -60,14 +60,14 @@ internal bool SetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_SetStat")]
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUserStats_SetStat0")]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetStat( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
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private static extern bool _SetStat0( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
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#endregion
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internal bool SetStat( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
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internal bool SetStat0( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
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{
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var returnValue = _SetStat( Self, pchName, fData );
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var returnValue = _SetStat0( Self, pchName, fData );
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return returnValue;
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}
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@ -10,26 +10,18 @@ namespace Steamworks
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/// <summary>
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/// Provides the core of the Steam Game Servers API
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/// </summary>
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public static partial class SteamServer
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public partial class SteamServer : SteamClass
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{
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static bool initialized;
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internal static ISteamGameServer Internal;
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internal override SteamInterface Interface => Internal;
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static ISteamGameServer _internal;
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internal static ISteamGameServer Internal
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internal override void InitializeInterface()
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{
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get
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{
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if ( _internal == null )
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{
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_internal = new ISteamGameServer( );
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_internal.InitServer();
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}
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return _internal;
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}
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Internal = new ISteamGameServer();
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InstallEvents();
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}
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public static bool IsValid => initialized;
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public static bool IsValid => Internal != null && Internal.IsValid;
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public static Action<Exception> OnCallbackException;
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@ -93,8 +85,6 @@ public static void Init( AppId appid, SteamServerInit init, bool asyncCallbacks
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throw new System.Exception( $"InitGameServer returned false ({ipaddress},{init.SteamPort},{init.GamePort},{init.QueryPort},{secure},\"{init.VersionString}\")" );
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}
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initialized = true;
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//
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// Initial settings
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//
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@ -129,7 +119,7 @@ internal static void ShutdownInterfaces()
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{
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foreach ( var e in openIterfaces )
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{
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e.Shutdown();
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e.ShutdownInterface();
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}
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openIterfaces.Clear();
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@ -139,9 +129,7 @@ public static void Shutdown()
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{
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Event.DisposeAllServer();
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initialized = false;
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_internal = null;
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Internal = null;
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ShutdownInterfaces();
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SteamGameServer.Shutdown();
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@ -197,7 +197,7 @@ public static bool AddStat( string name, float amount = 1.0f )
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/// </summary>
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public static bool SetStat( string name, int value )
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{
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return Internal.SetStat1( name, value );
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return Internal.SetStat( name, value );
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}
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/// <summary>
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@ -206,7 +206,7 @@ public static bool SetStat( string name, int value )
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/// </summary>
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public static bool SetStat( string name, float value )
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{
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return Internal.SetStat2( name, value );
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return Internal.SetStat0( name, value );
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}
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/// <summary>
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@ -215,7 +215,7 @@ public static bool SetStat( string name, float value )
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public static int GetStatInt( string name )
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{
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int data = 0;
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Internal.GetStat1( name, ref data );
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Internal.GetStat( name, ref data );
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return data;
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}
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@ -225,7 +225,7 @@ public static int GetStatInt( string name )
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public static float GetStatFloat( string name )
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{
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float data = 0;
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Internal.GetStat2( name, ref data );
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Internal.GetStat0( name, ref data );
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return data;
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}
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@ -36,7 +36,7 @@ public double GetGlobalFloat()
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{
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double val = 0.0;
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if ( SteamUserStats.Internal.GetGlobalStat2( Name, ref val ) )
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if ( SteamUserStats.Internal.GetGlobalStat0( Name, ref val ) )
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return val;
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return 0;
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@ -45,18 +45,18 @@ public double GetGlobalFloat()
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public long GetGlobalInt()
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{
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long val = 0;
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SteamUserStats.Internal.GetGlobalStat1( Name, ref val );
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SteamUserStats.Internal.GetGlobalStat( Name, ref val );
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return val;
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}
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public async Task<long[]> GetGlobalIntDaysAsync( int days )
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{
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var result = await SteamUserStats.Internal.RequestGlobalStats( days );
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var result = await SteamUserStats.Internal.RequestGlobalStats( days ).GetAsync<GlobalStatsReceived_t>();
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if ( result?.Result != Result.OK ) return null;
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var r = new long[days];
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var rows = SteamUserStats.Internal.GetGlobalStatHistory1( Name, r, (uint) r.Length * sizeof(long) );
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var rows = SteamUserStats.Internal.GetGlobalStatHistory( Name, r, (uint) r.Length * sizeof(long) );
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if ( days != rows )
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r = r.Take( rows ).ToArray();
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@ -66,12 +66,12 @@ public async Task<long[]> GetGlobalIntDaysAsync( int days )
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public async Task<double[]> GetGlobalFloatDays( int days )
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{
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var result = await SteamUserStats.Internal.RequestGlobalStats( days );
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var result = await SteamUserStats.Internal.RequestGlobalStats( days ).GetAsync<GlobalStatsReceived_t>();
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if ( result?.Result != Result.OK ) return null;
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var r = new double[days];
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var rows = SteamUserStats.Internal.GetGlobalStatHistory2( Name, r, (uint)r.Length * sizeof( double ) );
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var rows = SteamUserStats.Internal.GetGlobalStatHistory0( Name, r, (uint)r.Length * sizeof( double ) );
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if ( days != rows )
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r = r.Take( rows ).ToArray();
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@ -85,11 +85,11 @@ public float GetFloat()
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if ( UserId > 0 )
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{
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SteamUserStats.Internal.GetUserStat2( UserId, Name, ref val );
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SteamUserStats.Internal.GetUserStat0( UserId, Name, ref val );
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}
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else
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{
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SteamUserStats.Internal.GetStat2( Name, ref val );
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SteamUserStats.Internal.GetStat0( Name, ref val );
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}
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return 0;
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@ -101,11 +101,11 @@ public int GetInt()
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if ( UserId > 0 )
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{
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SteamUserStats.Internal.GetUserStat1( UserId, Name, ref val );
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SteamUserStats.Internal.GetUserStat( UserId, Name, ref val );
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}
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else
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{
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SteamUserStats.Internal.GetStat1( Name, ref val );
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SteamUserStats.Internal.GetStat( Name, ref val );
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}
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return val;
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@ -114,13 +114,13 @@ public int GetInt()
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public bool Set( int val )
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{
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LocalUserOnly();
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return SteamUserStats.Internal.SetStat1( Name, val );
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return SteamUserStats.Internal.SetStat( Name, val );
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}
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public bool Set( float val )
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{
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LocalUserOnly();
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return SteamUserStats.Internal.SetStat2( Name, val );
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return SteamUserStats.Internal.SetStat0( Name, val );
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}
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public bool Add( int val )
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@ -124,7 +124,7 @@ public Query WithFileId( params PublishedFileId[] files )
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}
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else
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{
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handle = SteamUGC.Internal.CreateQueryAllUGCRequest1( queryType, matchingType, creatorApp.Value, consumerApp.Value, (uint)page );
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handle = SteamUGC.Internal.CreateQueryAllUGCRequest( queryType, matchingType, creatorApp.Value, consumerApp.Value, (uint)page );
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}
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ApplyReturns(handle);
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@ -136,7 +136,7 @@ public Query WithFileId( params PublishedFileId[] files )
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ApplyConstraints( handle );
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var result = await SteamUGC.Internal.SendQueryUGCRequest( handle );
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var result = await SteamUGC.Internal.SendQueryUGCRequest( handle ).GetAsync<SteamUGCQueryCompleted_t>();
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if ( !result.HasValue )
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return null;
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@ -5346,7 +5346,7 @@
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}
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,{
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"classname": "ISteamUserStats",
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"methodname": "SetStat",
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"methodname": "SetStat0",
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"returntype": "bool",
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"params": [
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{ "paramname": "pchName" ,"paramtype": "const char *"},
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