mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 14:15:47 +03:00
Patched SteamUGC
Bad DownloadAsync implementation
This commit is contained in:
parent
5028bcb2be
commit
3c705d6315
@ -29,7 +29,7 @@ internal override bool InitializeInterface( bool server )
|
|||||||
|
|
||||||
internal static void InstallEvents( bool server )
|
internal static void InstallEvents( bool server )
|
||||||
{
|
{
|
||||||
Dispatch.Install<DownloadItemResult_t>( x => OnDownloadItemResult?.Invoke( x.Result ), server );
|
Dispatch.Install<DownloadItemResult_t>( x => OnDownloadItemResult?.Invoke( x.AppID.Value, x.PublishedFileId, x.Result ), server );
|
||||||
Dispatch.Install<RemoteStoragePublishedFileSubscribed_t>( x => OnItemSubscribed?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
Dispatch.Install<RemoteStoragePublishedFileSubscribed_t>( x => OnItemSubscribed?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
||||||
Dispatch.Install<RemoteStoragePublishedFileUnsubscribed_t>( x => OnItemUnsubscribed?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
Dispatch.Install<RemoteStoragePublishedFileUnsubscribed_t>( x => OnItemUnsubscribed?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
||||||
Dispatch.Install<ItemInstalled_t>( x => OnItemInstalled?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
Dispatch.Install<ItemInstalled_t>( x => OnItemInstalled?.Invoke( x.AppID.Value, x.PublishedFileId ), server );
|
||||||
@ -38,7 +38,7 @@ internal static void InstallEvents( bool server )
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked after an item is downloaded.
|
/// Invoked after an item is downloaded.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static event Action<Result> OnDownloadItemResult;
|
public static event Action<AppId, PublishedFileId, Result> OnDownloadItemResult;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when a new item is subscribed.
|
/// Invoked when a new item is subscribed.
|
||||||
@ -67,74 +67,63 @@ public static bool Download( PublishedFileId fileId, bool highPriority = false )
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Will attempt to download this item asyncronously - allowing you to instantly react to its installation.
|
/// Will attempt to download this item asyncronously - allowing you to instantly react to its installation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="appId"></param>
|
||||||
/// <param name="fileId">The ID of the file you download.</param>
|
/// <param name="fileId">The ID of the file you download.</param>
|
||||||
/// <param name="progress">An optional callback</param>
|
/// <param name="progress">An optional callback</param>
|
||||||
/// <param name="ct">Allows to send a message to cancel the download anywhere during the process.</param>
|
/// <param name="ct">Allows to send a message to cancel the download anywhere during the process.</param>
|
||||||
/// <param name="milisecondsUpdateDelay">How often to call the progress function.</param>
|
/// <param name="milisecondsUpdateDelay">How often to call the progress function.</param>
|
||||||
/// <returns><see langword="true"/> if downloaded and installed properly.</returns>
|
/// <returns><see langword="true"/> if downloaded and installed properly.</returns>
|
||||||
public static async Task<bool> DownloadAsync( PublishedFileId fileId, Action<float> progress = null, int milisecondsUpdateDelay = 60, CancellationToken ct = default )
|
public static async Task<bool> DownloadAsync( AppId appId, PublishedFileId fileId, Action<float> progress = null, int milisecondsUpdateDelay = 60, CancellationToken ct = default )
|
||||||
{
|
{
|
||||||
var item = new Steamworks.Ugc.Item( fileId );
|
var item = new Steamworks.Ugc.Item( fileId );
|
||||||
|
|
||||||
if ( ct == default )
|
|
||||||
ct = new CancellationTokenSource( TimeSpan.FromSeconds( 60 ) ).Token;
|
|
||||||
|
|
||||||
progress?.Invoke( 0.0f );
|
progress?.Invoke( 0.0f );
|
||||||
|
|
||||||
if ( Download( fileId, true ) == false )
|
Result result = Result.None;
|
||||||
return item.IsInstalled;
|
|
||||||
|
|
||||||
// Steam docs about Download:
|
Action<AppId, PublishedFileId, Result> onDownloadStarted = ( appIdCallback, fileIdInCallback, resultInCallback ) =>
|
||||||
// If the return value is true then register and wait
|
|
||||||
// for the Callback DownloadItemResult_t before calling
|
|
||||||
// GetItemInstallInfo or accessing the workshop item on disk.
|
|
||||||
|
|
||||||
// Wait for DownloadItemResult_t
|
|
||||||
{
|
{
|
||||||
Action<Result> onDownloadStarted = null;
|
if ( appIdCallback == appId && fileIdInCallback == fileId )
|
||||||
|
result = resultInCallback;
|
||||||
|
};
|
||||||
|
|
||||||
try
|
SteamUGC.OnDownloadItemResult += onDownloadStarted;
|
||||||
{
|
if ( SteamUGC.Download( fileId, true ) == false )
|
||||||
var downloadStarted = false;
|
{
|
||||||
|
SteamUGC.OnDownloadItemResult -= onDownloadStarted;
|
||||||
onDownloadStarted = r => downloadStarted = true;
|
return item.IsInstalled;
|
||||||
OnDownloadItemResult += onDownloadStarted;
|
|
||||||
|
|
||||||
while ( downloadStarted == false )
|
|
||||||
{
|
|
||||||
if ( ct.IsCancellationRequested )
|
|
||||||
break;
|
|
||||||
|
|
||||||
await Task.Delay( milisecondsUpdateDelay );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
OnDownloadItemResult -= onDownloadStarted;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
progress?.Invoke( 0.2f );
|
try
|
||||||
await Task.Delay( milisecondsUpdateDelay );
|
|
||||||
|
|
||||||
//Wait for downloading completion
|
|
||||||
{
|
{
|
||||||
while ( true )
|
while ( true )
|
||||||
{
|
{
|
||||||
if ( ct.IsCancellationRequested )
|
if ( ct != default && ct.IsCancellationRequested )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
progress?.Invoke( 0.2f + item.DownloadAmount * 0.8f );
|
if ( !item.IsDownloading )
|
||||||
|
progress?.Invoke( 0.1f );
|
||||||
|
else
|
||||||
|
progress?.Invoke( 0.1f + item.DownloadAmount * 0.85f );
|
||||||
|
|
||||||
if ( !item.IsDownloading && item.IsInstalled )
|
if ( !item.IsDownloading && item.IsInstalled && result != Result.None )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
await Task.Delay( milisecondsUpdateDelay );
|
await Task.Delay( milisecondsUpdateDelay );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ( result != Result.OK && result != Result.None )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if ( ct.IsCancellationRequested )
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
SteamUGC.OnDownloadItemResult -= onDownloadStarted;
|
||||||
}
|
}
|
||||||
|
|
||||||
progress?.Invoke( 1.0f );
|
progress?.Invoke( 1.0f );
|
||||||
|
|
||||||
return item.IsInstalled;
|
return item.IsInstalled;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -176,6 +165,18 @@ public static async Task<bool> StopPlaytimeTrackingForAllItems()
|
|||||||
return result.Value.Result == Result.OK;
|
return result.Value.Result == Result.OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static uint GetSubscribedItems(List<PublishedFileId> subscribedItems)
|
||||||
|
{
|
||||||
|
if (subscribedItems == null) return 0;
|
||||||
|
|
||||||
|
uint numItems = Internal.GetNumSubscribedItems();
|
||||||
|
PublishedFileId[] items = new PublishedFileId[numItems];
|
||||||
|
numItems = Internal.GetSubscribedItems( items, numItems );
|
||||||
|
for ( int i = 0; i < numItems; i++ )
|
||||||
|
subscribedItems.Add( items[i] );
|
||||||
|
return numItems;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Suspends all workshop downloads.
|
/// Suspends all workshop downloads.
|
||||||
/// Downloads will be suspended until you resume them by calling <see cref="ResumeDownloads"/> or when the game ends.
|
/// Downloads will be suspended until you resume them by calling <see cref="ResumeDownloads"/> or when the game ends.
|
||||||
|
@ -283,9 +283,9 @@ public async Task<bool> Subscribe ()
|
|||||||
/// If CancellationToken is default then there is 60 seconds timeout
|
/// If CancellationToken is default then there is 60 seconds timeout
|
||||||
/// Progress will be set to 0-1
|
/// Progress will be set to 0-1
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public async Task<bool> DownloadAsync( Action<float> progress = null, int milisecondsUpdateDelay = 60, CancellationToken ct = default )
|
public async Task<bool> DownloadAsync( AppId appId, Action<float> progress = null, int milisecondsUpdateDelay = 60, CancellationToken ct = default )
|
||||||
{
|
{
|
||||||
return await SteamUGC.DownloadAsync( Id, progress, milisecondsUpdateDelay, ct );
|
return await SteamUGC.DownloadAsync( appId, Id, progress, milisecondsUpdateDelay, ct );
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user