diff --git a/Facepunch.Steamworks/SteamNetworking.cs b/Facepunch.Steamworks/SteamNetworking.cs
index ee1ceef..9b89755 100644
--- a/Facepunch.Steamworks/SteamNetworking.cs
+++ b/Facepunch.Steamworks/SteamNetworking.cs
@@ -107,6 +107,24 @@ namespace Steamworks
}
}
+ ///
+ /// Reads in a packet that has been sent from another user via SendP2PPacket..
+ ///
+ public unsafe static bool ReadP2PPacket( byte[] buffer, ref uint size, ref SteamId steamid, int channel = 0 )
+ {
+ fixed (byte* p = buffer) {
+ return Internal.ReadP2PPacket( (IntPtr)p, (uint)buffer.Length, ref size, ref steamid, channel );
+ }
+ }
+
+ ///
+ /// Reads in a packet that has been sent from another user via SendP2PPacket..
+ ///
+ public unsafe static bool ReadP2PPacket( byte* buffer, uint cbuf, ref uint size, ref SteamId steamid, int channel = 0 )
+ {
+ return Internal.ReadP2PPacket( (IntPtr)buffer, cbuf, ref size, ref steamid, channel );
+ }
+
///
/// Sends a P2P packet to the specified user.
/// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
@@ -123,6 +141,15 @@ namespace Steamworks
}
}
+ ///
+ /// Sends a P2P packet to the specified user.
+ /// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
+ /// NOTE: The first packet send may be delayed as the NAT-traversal code runs.
+ ///
+ public static unsafe bool SendP2PPacket( SteamId steamid, byte* data, uint length, int nChannel = 1, P2PSend sendType = P2PSend.Reliable )
+ {
+ return Internal.SendP2PPacket( steamid, (IntPtr)data, (uint)length, (P2PSend)sendType, nChannel );
+ }
}
}
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